Lol, no. You’re fine.
Exactly the problem.
ORIGINAL CHARACTER STOLEN FROM FACEBOOK
oh my god that fuckin’ made my day.
If you look on the FB page there was some dude all like
"I’m gonna go to work at Capcom and they are gonna make my game and I’m gonna put a 9 tailed fox girl in it so don’t steal ok"
it was kinda hilarious.
SC Peacock too? Hahah! This week’s WW was very very good* yesss*
Well excuse me for being overly excited!
Since Vulpes isn’t entirely talking about Pokemon anymore, this should be fine, right?
If not, Oh well.
Of course I have. I hated MSSC in MvC2, and I hate the imbalance of 3S, which is why after SFIV came out I never looked back. I’m not a hypocrite.
I understand exactly what they’re doing. But a proper, unequivocal standard is only able to be set by the developers. Without such there’s always room for contention, the need for ancillary sources, and it all amounts to patchwork remedial measures, as much as I can respect the intentions behind them.
Yeah, but it also wouldn’t truly be 3S. And it would be open for contention, as tiers are ultimately opinion, even if they are widely accepted. OP bosses, on the other hand, have defined features that make them indisputably broken.
No, that’s the ‘legendary restriction’. The legendary Pokemon can be considered bosses, and in fact can be restricted in the game. Ubers are a contestable tier, just like the others.
I always respect the players, but the rules they impose don’t make me respect the game itself any more.
If they banned X-Factor it wouldn’t be MvC3 anymore.
Potentially. But unless it was hardcoded into the game any bans are as imaginary as the throw banning in SF2.
Because if the producers don’t fix their game, it’s a bad game, or one that isn’t competitive. The game actually being played is just a set of house rules that make nothing more than a derivation of a game, if the entire system/subsystem is tampered with. Banning a secret character is one thing, making a multi-tiered list of which characters can battle which, or stripping entire elements and venues out of a game is of a different magnitude.
Yes, but you can’t spin gold out of straw. You can make it look pretty though. MvC2 and 3S made it pretty well by the community working with the game that was already there and making unbalanced and overpowered game elements into a decent competitive metagame. Delegating individuals from the community to draft an additional ruleset to a game is something else entirely.
Thankfully, we shouldn’t have to worry about any of that with Skullgirls. Back in the day Capcom was just cranking out the fighters, so by MvC2/3S I doubt they cared that much anymore. It’s different now, but I do wish Nintendo would put the same kind of care and attention into its metagame that Mike Z and co. have apparently put into SkullGirls.
Of course, I doubt that will EVER happen.
Are Pokemon creators even considering their game as competitive? O_o
From the skullgirls twitter
So I’m curious as to what games all of you have come from, recent or not, to lead you here to the realm of GIRLS OF SKULL?
Feel free to wax poetic if you want.
^ This. I don’t really cared about the damage boost, I just use to continue combos
Umm…Being that my fg history is rather small, I’d say I came from Bloody Roar. I didn’t get serious with fighting games until I played GGXX#R three years back.
They seem to encourage it as Nintendo runs official tournaments and stuff, but… seeing as they’re constantly throwing in useless and/or ridiculously broken creatures into the mix (and let’s not even get into moves) with every generation, it feels like the game designers themselves just love trolling.
Pokemon is weird.
Back on Skullgirls, that first WW picture actually reminded me that I did take my own crack at a realistic Peacock. My attempt was significantly more… er, nightmarish though .- .
I always loved fighting games but always sucked at them. There’s no any arcades in my city, I don’t have any consoles so on-line isn’t an option either. I actually considering myself more of a FG fan rather than player. But I think SG is a good opportunity to change it. So I going to buy decent PC, wait till steam release and start getting bodied on-line.
As for my “background” - I love SNK games the most. Especialy MOTW.
It’s not a thing of encouraging a scene, it’s more of an afterthought that HAS to occur because that’s how every Pokemon storyline goes. Young kid becomes trainer, expert professor hands them a blank, yet all-knowing encyclopaedia telling them they have to catch them all, yet the first decision you make leaves you unable to get two Pokemon that can’t be caught in the wild.
You then run in the grass, beat Pokemon unconscious, have them join your party, you train them, teach them moves and fight gym leaders. So it’s in the nature of the game itself, although all tiers are decided by the players and never Nintendo.
Nintendo is good at giving you Pokemon that can’t be used in tournaments. How’s that new Mewtwo going, in all its BANNED-ness?
Honestly can’t remember the exact moment, but it was definitely around the time when it was the Filia only build. I think it might have been a very early preview on GamesRadar or some other similar site. As for the fighting game that got me into fighting games, believe it or not, it was Street Fighter Alpha 3 Max for the PSP. This led into Street Fighter IV and then the BlazBlue’s.
Darkstalkers, Guilty Gear and the plenty of vs. Capcom games. I don’t think I liked the name “Skullgirls” at first, but the games asthetics reminded me of Darkstalkers and the mechanics looked good.
I’ve never really been into competitive fighting or anything since I don’t live on the east or west coast. I love tornado zone, but it feels like hicksville sometimes.
I’m such a newbie to fighting games; I only started in 2009 (And not with Street Fighter IV, thank you very much). I started earlier if you count Melee and Soul Calibur 2, but even for those games I had a very different perspective than I do for traditional fighters.
Strangely enough, several of their decisions (Such as Stealth Rock suddenly becoming a much more exclusive move in the 5th Gen) seem to point to it.
I don’t actually play competitive Pokemon, but I’ve heard Stealth Rock was EVERYWHERE in the 4th Gen.
Shaq-Fu was the first fighter I ever bought because SF2WW was too much (at 70 bucks) for me at the time. I am surprised that I still like fighters.
I’ve been periodically following the game since about 2008, I used to have one of the old pre-HD builds they had on the site but I lost that when my portable HDD died. Didn’t start following it closely until about April 2010.
I’ve been playing since I was like 7 I think, but i’ve never been to any tourneys or anything because i’m not really a fan of competitive play and I only watch it if I need to learn something.
My first fighting game was Super Turbo, i’ve played the Alpha series but I didn’t really like it, I love 3rd strike, I’m pretty good at tekken, I’m awesome at Mortal kombat, SF4 series I’m OK at, (u)MVC3 I’m rather “meh” at, and if smash bros. counts I’m a beast with the Captain.
I don’t even remember where I first saw SG at but I do remember seeing it in its early stages and going “seems kinda different but nothing major” and now its like “damn this game is getting me hype as hell, cant wait to play it and get immersed in the story”.
I got okay in Blazblue CT and CS1 (like, “slightly above average for an American” or something). Dropped it for MvC3, partially because even Blazblue’s netcode is woefully insufficient for me (yeah Marvel’s is worse, but I’m so weak at it that it almost doesn’t matter). Main draw to Skullgirls was GGPO for similar reasons, and fortunately it turns out that the game itself will probably be super good itself!
It’s under question whether this is actually the case (which is kind of crazy, actually). The Pokemon community has a very robust and centralized group of rulemakers who set a very universal standard, and has been that way for years and years (actually I have no idea if that’s the case super super recently, but up through 4th gen it definitely was). Changes do occur, but if you compare Pokemon to what is probably its closest widely-known “relative” (Magic: the Gathering), the game is very very static (and Magic does have developers setting the rules, to my understanding. Yeah there are always new cards coming out so it’s a very different beast, but still). So like yeah, there are disputes and changes and whatnot, but compared to other “deckbuilding” sorts of games, it’s probably ahead of the curve in that regard.
I do agree that it would be nicer if Nintendo actually cared about their competitive communities, though. Would probably give players more room to actually compete instead of worrying about ruleset changes and whatnot.
My first fighter was MSH when I was like 6 or something. I just derped around on the easy mode though. (Lol, 1 button Web Ballz)
BB was the first fighter I actually went and really learned.
I used to play fighting games casually for a long time until SFIV came out. From there I’ve been playing competitively in a few games (Pretty much all Capcom fighters), but I’ve always given the older games a huge nod if just for the sake of creativity. After having played Darkstalkers, I spent a ton of time playing that as well as GGXX when the PC netplay was popular. I was a big follower of Arcade Infinity back in the day, and watching Mike_Z play BB quickly became one of my favorite parts about it. Skullgirls looks like it’ll be a modern day Darkstalkers, the creative designs along with the knowledge that one of my favorite tourney players is in charge of programming? I had to keep an eye on this game. It just so happened that each time they announce some new feature for it, it keeps sounding less and less like what’s wrong with most modern fighters. The game is basically a mix of the kind of creativity I really love in fighting game characters, and solid mechanics that are thought out by not only players like me and the rest of you guys, but also someone with a huge fighting game history. I really can’t think of a person I’d rather have in charge.
Edit: Also, being well aware of the ups and downs of netcode, I had the least amount of lag problems with the GGPO program when I played Darkstalkers/Third Strike/JoJo. So glad they decided to go with it.