Skullgirls Gameplay Discussion Thanks For Playing

random question: is there a way to make peacock do her teleport bomb thing (the one where you cancel a teleport with a punch button) as an assist? I haven’t actually bothered trying, but I’m just wondering. I also wonder if there is any argument against being able to do it. (though I guess it’s pretty much the same as heavy item drop so whatever)

Heavy item drop has a lot more versatility anyways since it catches aerial opponents and comes out quicker.

As for why you can’t do it, well you can’t map followups to moves. It’s the reason Fortune can’t map her slide followup to the rekkas, or the overhead followup.

So in the midst of all these Double nerfs, did we ever get confirmation on whether or not the Luger input bug would be fixed? Where she’d shoot the gun if you did d.df. p instead of d. df. f. p like it’s supposed to? Cause dropping combos from the slightest twitch has been kinda annoying.

I think he mentioned something about that being fixed

Yeah he said that was fixed

Am I the only one who feels that nerfing Peacock’s item drop (regarding meter gain) was unnecessary? She’s a character who was hitting her ceiling way too early, she hasn’t been dominating in tourneys, and her item drop is probably her best tool because she could control space so well with it, why nerf one of the best tools that defined how she played? She’s basically not a battery anymore unless you use her best move very cautiously. She needs meter too because her level 1 specials push the opponent away or encourage them to run away.

They nerfed item drop?

All I remember is that Bang now gives a third of the meter it used to.

My understanding is that now Peacock only gains 1/3 of the meter she would normally gain while she’s holding item drop.

I think he said it was never supposed to be like that in the first place, you can pm him though, I’m pretty sure he explained why on Ultrachen, archive that shit.

I just didn’t feel like it was broken or OP or anything, just good, the teleport changes made more sense to me, but yeah, I’m sure Mike has an explanation for it.

My Very simple take on it is that the peacock meter nerf seems to be out of hand… I have her currently at the bottom of my tier list. I dont like to see the bottom characters get nerfed… Even thouggh i still consider peacock an “A” tier character.

Double…well something needed to be done. But personally i feel like completely nerfing meter gain during cats isnt a good move. Id rather just see her bomber invincibility taken away and perhaps nerf her meter gain during cats like by a quarter or third. That way she still gains meter, which for her overall shitiness on point, i feel is quite fair… Having her gain no meter basically makes it so that people will never use cats outside of safe dhc x2.

And thats a shame.

…good thing i was never much of a fan of the character in the first place.

-dime

I really hope a character wasn’t so bad it relied on typos and bugs for their placement.

So I’m gonna ask again but is it normal that Cerebella’s merry go rilla as an assist doesn’t cause a hard knockdown?

I saw Cyberbots and want to play it.

Get at me, Sanger.

Oh you getting on Cyberbots? Awesome.

Give me your skype and I’ll send you the rom and savestate needed to play on GGPO.

Found out in casuals tonight that Parasoul’s sniper shot blockbuster whiffs on Fortune’s c.MP. It blew my mind.

Report these in the bug thread

Alright, 97hit combo ready for patch. Fuck yeah, Ms. Fortune!

Not a bug, just high stakes limbo!

Okay now I don’t want Mike to fix it, lol.

I don’t really think it’s a bug, the cross-hairs show up higher than some other stuff that it avoids. I posted it in the bug thread just in case though.