Skullgirls Gameplay Discussion Thanks For Playing

Thread now stickied. Meant to do it sooner, but I guess it slipped my mind.

-Tha Hindu

Unless it’s their final character on a team, it does matter.

And when someone tried to show off the results of using the DHC, it took 4 meters to kill. Meter gained during a combo scales HARD, I think I saw one combo build 2 bars and the opponent gained 3+ bars. Mike made sure you’re better off going for resets.

Question. Landing recovery?

If you used a move then yes, and a lot of it. If the opponent isn’t stuck in blockstun as you land expect to be punished. I don’t know if everything has the same landing recovery though.

I’m pretty sure air moves have different landing recovery. I have much better results using filia’s IAD j.lk than j.hp/j.hk.

it isnt in the design specs? thats a little worrying

[media=youtube]M-FNZX6qqlA[/media]

Cool stuff (especially the Ms Fortune thing), but not nearly as easy to deal with when George is flying at the air, running on the ground, item drop is falling is, avery is coming out and Peacock teleports behind you.

http://www.twitlonger.com/show/h932p3

That’s some pretty clever insight.

[LEFT][/LEFT]
[LEFT]Sounds like somebody doesn’t know what he’s talking about and is just bitching that he has to learn two characters to play this game properly.[/LEFT]

I’m curious what team, as in pair, has the best synergy and why?

Good synergy is the result of three things:

[LIST=1]
[]each character on the team having an assist that properly benefits the point character, regardless of which one is out at any given time.
[
]each character on the team has a good super to DHC into that either allows for followups, keeps the character safe, sets up nicely, etc.
[*]each character on the team being able to combo into or out of tag-ins or having some benefit from doing it in a combo that allows for nice followups, setups for DHC, etc.
[/LIST]
The closer you are to having all three or at least some sort of variant of these, the better your team synergy is. Of course, you have to be a good enough player to be able to pull it off, but some characters limit team synergy by the nature of the character itself.

One example would be Parasoul (Napalm Pillar), Peacock (George’s Day Out).

Peacock’s Walking bomb assust (george’s day out) complements Parasoul’s ground game immensely because her napalm shots sometimes go over characters, while Parasoul’s Napalm Pillar helps Peacock’s zoning game by giving her a better “get-off-me” move that she can also combo after.

Another example is Ms. Fortune and Parasoul for DHCing as if MF does her Purrzerker Purrage [headless] it hits the opponent behind her, which is a nice setup for a DHC into Parasoul’s Bike super.

Just off the top of my head.

Peacock/Double/Parasoul is one of if not the most… synergetic? teams in the game. All three characters get a lot of mileage out of each other’s assists and you get a full screen DHC regardless of team order.

Depends who you ask.

Your thoughts?

I play Fortune/Parasoul and wanted to since they were announced. Like 2 peas in a pod.

I will mess around with more pairs I think will work well together as soon as exams are over.

Parasoul I really think is one of the best anchors in the game because Napalm Pillar helps everyone, as does her overhead assist and she’s one of the best solo characters in the game because she has a ton of tools and she has her roman cancel egret to extend her combos and make herself safe.

So did you guys found more counters against Double when she cancel an unsafe attack/safe blockstrings into cattelite? So far I only managed to get Cerebella’s360 to punish her ouroboros.

in this game its KINDA hard to find teams with bad synergy as long as you put one of the “team” characters on your team.

team characters are in my mind characters that have flat linear fullscreen supers (many characters in the game have this) a good assist that is either lockdown or gtfo (many characters have one… or the other)

basically if you just combine those attributes you can pretty easily at least come up with a team that desnt hamper itself with bad snergy.

the character that seem to have the “least” amount of homogenous synergy are val, painwheel, and MF in that order for me. which basically means that its harder to put those characters in the middle or anchor spot and make them work, and when they are in first slot, there teams require a little more team finesse in order to not be detrimental.

but seriously if you take these characters next characters throw them in, in any random order and choose smart assist for there order… you’ll probably make a good team:

cerebella (hardest part of putting cerebella on a team is her supes can lack range… but this certainly isnt a big problem as most dhcs that ive seen leave the opponent close),filia,double,parasoul, peacock

damn near any order of the aforementioned characters can work cause they have a decent amount of homogenization across supers and lockdown or gtfo assists.

lets try it:

filia,peacock,cerebella: i picked this team in just under 10 secs and tried to go against conventional wisdom which would make the team order something like

peacock,filia,cerebella

anywho filia,peacock, cerebella:

filia can dhc into peacock easily, filia can also use peacock st.hp assist for upclose lockdown or as a ranged tool. filia can use cerebellas copter for lockdown which would free up peacock for qcf+lp gtfo assist. alternatively using st.hp from peacock for lockdown and using cerebellas armor charge as a gtfo would also work and would probably be better for the team overall if filia dies and peacock needs to come in. filias assist could be either hk hairball or updo and both would work. dhc synergy is there except maybe for dhcx3… which isnt used much anywyas but is still a weakness when needing to be used at fullscreen…

bla bla bla… finding good teams isnt hard on this game… not yet anyways. it may become harder and harder as more and more characters come into play via dlc, cause theres more and more chances that some duo/trio team will have AMAZNG synergy which will raise the bar on what “good” synergy is.

right now though? just throw some characters on a team, congratulations, your team is solid.

-dime