Mike Z: If you don’t have a concrete date on when the patch is coming out, can you at least say if its coming before or after ECT4? (June 9-10) Thanks.
After. Even if he sent it today, it wouldn’t get there before ECT.
I believe if there’s a 1 frame gap in your combo strings that are resets, they track in the ips. There’s a reasoning behind this but I don’t remember it. :x
A bug he left in.
I can accept a simple decrease in the amount of meter she gains. Just taking away her gaining meter at all would be a HUGE nerf; Peacock needs meter to do any sort of damage worth of note but she also needs to be played with an assist backing her up.
Does anyone think that character weights will play a role in character choice? Picking a heavy character and a light character to mess up opponent combos, and happy birthdays?
The static item drops are hard to use, because people are always moving. The light one is good, if you know your opponent is coming at you, but you can’t get in front of it without it becoming useless. The medium one is good after a throw or something where you can keep your opponent locked down with hp moves. You’re gonna end up using it to get some okay chip, then you have to figure out your next step, while you wait for the cooldown to end. The heavy version is the best for crossing up and dealing with an incoming opponent, not to mention punishing reset opportunities. It’s hard to match its versatility.
Haha what…I need to see this.
It didnt really matter now so i guess it wont matter later I mean if you trained for hours using different characters then the weights wont mess up anything except the happy birthdays, but then again the assists now take more damage so it will be a lot more punishing even if you drop your combo.
The 8bit graphic snap is a real WTF moment for me at least They should totally do some dinamic music for it. I mean the music should turn into its 8-bit version and then it would be called the retro snap-in
People.do you not realize lk and mk hornet bomber have been left unchanged? Just pick mk if you use hk right now lolz
“-LK Bomber has invincibility into the active frames, MK as invincibility up to, but not into the active frames, HK has none (Exactly like Fortune’s uppercut)”
No, I didn’t realize. MK is getting hit pretty hard too, and LK Bomber tends to function like a poor man’s Napalm Pillar.
Umm no? ALL hornet bombers are changed, some less some more. The HK version is totally changed, no invincibility at all. The Mk has invi at startup but after the hit it looses it. LK retains all invi. ALL bombers are now TECHABLE after the first hit (when they hit the ground). Btw i dont really care for hornet the problem for Double is loosing her loop, her catheads meter gain , 10 frames from jHP , half the chains that have sHP.
Btw watch the stream archives for most of the changes if you want to know more. Thats what im doing…
No, only the HK version is changed. The LK and MK versions are currently exactly as described.
I found a infinite with a certain character I dont feel like saying due to goofy patches, i’'ll record it post patch.
Infinite? A real infinite?
'course you did.
Oooh how spiteful.
So far no one’s busted the IPS, I have to see this.
Lol i frankly don’t care if you believe me or not, if its still there post patch ill be doing it online all day.
Its 1 frame though.
If Desk didn’t, I don’t believe it.