do ground buers and air buers count as the same to the ips?
Don’t seem to. Most Buer’s knock them FAR away though. Also I’m not sure what you are thinking of that starts a series with a Buer
I take it the UMC3 route was considered for SG?
-Make game, promise DLC, Patches.
-Make Patches, Leave Project
You guys have something different in mind, right? A new SG? That anonymous Eventhub tip is depressing.
what anonymous EH tip?
The entire Skullgirls team was laid off by Reverge. They formed their own team, Lab Zero Games, and is continuing to work with Autumn Games (who owns SG now) on the SG property.
Basically, this is what took so long for the patch to come out, the PC version is delayed, and there will be no DLC characters until further notice.
(And yes, I knew about this. Don’t ask how.)
WOAH, change to hornet bomber is profound… not the lack of invincibility, but the gap between the last two hits… WOOOOW
I might be changing to cillia slide
Samurai Kirby
Just played Guitalex I think it was 33~5 to him or something . Yeah I knew that Fortune was messed up but that was something else, certainly need to work on punishing fiber uppers among other things I forgot most of my resets too . Time to start playing this game again hopefully my local group will pick the game up or else who will I play with offline? Netcode seems very clean so far EU to East Coast? Crazy stuff Mike. GGs again man I had fun and I think I started gaining some knowledge of the matchup and my “COMPOSURE” later in the set though…I hope. GGs man.
Edit - Oh yeah pushblock guard cancel is gahlike. Also why are the only 2 people I played both solo users? I wanna get them double snaps in!!
[media=youtube]I-VDABvNx2c[/media]
What nerf!?
I love the new Painwheel, her combos are way more fun than the previous version. Her damage is still insane, and I can’t wait to see how well she develops.
Sup guys, I played this game again yesterday, and I couldn’t beat Marie on normal. I mean I was bad before but now I’m worse (I guess I’m rusty?). I used to at least beat her on normal and it was on ridiculous that I had to stop. Also if anyone has any tips for me on building a team I love Bella and Ms. Fortune but I can never decide on a character.
MY RE-JUMP COMBOS DON’T WORK ANYMORE! GAHFLAGAFUCKBALLS!!!
Seriously, that change to Valentines J.HP must be really screwing up my shit, no one falls into my rejump loop the same way they used to!
That was a really sexy combo.
How to build a team:
- Pick two or three characters.
- Figure out their strengths and weaknesses.
- Pick a character, then choose an assist with your other character(s) that compliments the first character’s strengths, covers a major weakness, or helps you do what it is you’re trying to do with that character.
- Repeat step 3 with your other characters.
The marvel 2 strategy. Too bad most people playing this game aren’t coming from that background
And I hope you guys have been watching Mike’s weekly Skullgirls patched tournaments the past few weeks with Eighty Sixed at the Salty Cupcakes…
Archives of tournaments and game footage is up
Yo, kinda early but remember the super secret new “mmph mmph” function Mike threw in. Get on that ASAP, plox.
but as i said it does nothing to stop arial pressure which is nazi/clowns weakness once they are in, since Nazi cant be holding down for napalm pillar.
and I think its a gimmick, since it relies on your opponent on doing something silly. once someone does it once, then it can be baited for bigger damage and meter waste
Doing something silly like locking you down behind an assist and staying in your face? And does Parasol really have nothing to stop iad pressure without assist calls once the iad pressure becomes telegraphed? If opponent has to worry about possible AC -> US and leaves bigger holes in pressure because of it, I think it’s doing its job.
naw it isnt necessarily a gimmick… just needs a good read like anything else… in this case its up to the players using it to make it good or bad.
hey i saw your set versus milkcow, even though i didnt watch the whole thing a few things struck me as interesting about the set:
i really liked your parasoul movement, VERY nice i think youve got the best movement of any parasoul ive seen yet. i also really liked your double movement. good stuff.
the only bad things i noticed were milkcow was blocking your F+LP and cr.lk mixup way to well… the reason imho was because when you were doing cr.lk you were following it up with st.mk… which isnt a low. this allowed milkcow to timing block your mixup completely… ie he blocked low for a split second in the time that cr.lk would have hit, then switched to high block which would have blocked F+lp since its much slower… in 3d games this is known as fuzzy guard… ducking realy quick to avoid throws and fast lows then quickly going to high block to block slower mids… its an option select.
anywho, to make sure that milkcow (and anyone else that you play) isnt using that option select, make sure that you do cr.lk,cr.mk… they hit lower for a longer time making the fuzzy guard (timing guard option select) much harder for your opponent to do.
and if he wasnt using the timing option select, but was using true reactions… then start using F+mp as a starter since it hits low but looks like the overhead in its startup, and finally, remember to use tick throws such as cr.lk>thrw and F+lp>throw
sg isnt a game that you want to get overly blocked in, its way to cheap to be letting the opponent get away from pressure
not that you asked or anything
Hey, how do you punish Fiber Upper? I can’t ind a way around it with Filia… T_T
I have a 100% already. They do exist.