Skullgirls Gameplay Discussion Thanks For Playing

what im wondering, (which i dont reckon is the case though tbh) is can you air super > sneeze > DHC?

id imagine that the screen is no longer grey though once the head sneeze has started up.

I think having that full Bang, Bang, Bang assist would change the game a lot. Peacock would be on every team… One of the things I liked about SG (especially after playing MVC3) is that there were no super powerful projectile assists (although there are some really nice ones) and once HK Bomber isn’t invincible for half screen anymore that will actually be true. It wouldnt even be overpowered though, I just think it could be really lame.

On an unrelated note: What are the advantages to using Merry-Go-Rilla assist vs. Diamond Drop? I alwas thought DD was the clear choice but I mostly just see MGR.

MGR extends further out and is hit invul for most of the start-up. DD doesn’t provide anything outside of the grab itself, but you don’t have to OTG to combo like MGR.
Also, I agree with long range assists not acting like mvc3 beam assists (with the exception of Double’s Hornet Bombers, which won’t matter after patch). It makes approaching a zoning character take work, instead of just throw beam assist to fight zoning character while point character goes in.

using DD as a crossover counter (forwards +tag in blockstun) is really really good. esp so if you have your back to the wall as your point and your opp makes the mistake of trying to rush you, BAM! they are in the corner now instead of you and you wont need meter to pick up after it. in that respect i think MGR wont work nearly as well for that since if the opp is too close it will just whiff.

i can totally get why you would use MGR over DD but then theres also real good reasons to choose DD over MGR as well. personally i use DD over MGR as it gives such a long time to position afterwards and you dont need to use your OTG for it.

also post patch MGR is gonna be harder to capitalise off because of green tech. not hard per se, just harder than it is now.

i also agree that the full bang bang bang would be really fucking annoying. at least with fullscreen HB you only get put in blockstun for a short time and can possibly punish as well afterwards. 3 bangs going full screen with massive blockstun and no punish afterwards is too much imo.

Im actually really scared of peacock post patch tbqh. Bomber was one of the only things that could be used to fight her. Now either paras bike or filias hp ringlet may have to be used to fight her… But with no startup invulnerability, using those assists against her will be very hard with garbagebeing tossed all day.

Ive always wondered how non bomber teams play against her. The way I see it:

Mf has her head, Bella has reflector, parasol has bike, filia has ringlet, double had bomber and invulnerable dash, Val has air dash that goes really high and double jump… Painwheel has very little to nothing… I really think her and Val will be completely fucked against a teleporting invulnerable AA assisted peacock. But at least all the other characters have something well double might be fucked as well, dash gas way less invulnerable frames now and hk bomber is no longer invincible. Parasail will still have a hard matchup. Fortunes head is good though as is filias knockdown ringlet…

-dime

getting a raw reflector off against peacock is incredibly difficult. you pretty much need to predict when it is coming for it to work, or the peacock player has let a lone walking george walk all the way up to you and not got anything else coming at you to deal with (ie never). only time i ever really get reflector off against her is if they were desperate enough to throw out a random AA and you can easily reflect after the first part.

this is part of the reason i would love for the motion to be changed to QBC instead of DP since it would be much easier to use it as a means of getting in as its really cumbersome to use atm. its hard to use even against slow moving projectiles like parasoul tear shots and peacocks are a lot faster than that. you also need to immediately have a run charging as soon as you complete the motion in order to actually make a reflected projectile a threat at full screen. you still cant combo from it really though.

I hate deflector.

I see that you’re…deflecting the topic.

Reflector into Titan Knuckle -> run for Bella is scary enough, imo. Everybody has a problem vs Peacock sans Double assist, really. Fortune’s head can’t do a lot vs a constant George barrage with an H Item charged. Only exception may be Filia due to her mobility and super options, but that’s about it.

Reflect is an annoying move.

Considering you’ll probably be doing it from full screen, even if you DO hit someone, Bella’s “dash” isn’t fast enough.

And since it’s a DP motion, you can’t charge for Run.

The problem is the ability to shake out of stun (something ive never agreed with on its own, but wants to fuck bella more than anyone else). Without that, a full screen reflect could just barely be cancled into Battle Toads. 'sides, it scales so badly that anything you do is for slightly better position rather than damage.

I completely forgot that you can shake out of stuns…

If it’s unshaken you can full screen reflect>runxx 360.

you can start the charge immediately after you input the P for the move and then actually start the run almost right after the move recovers. ive basically trained myself to do it that way since its the only way you can actually make it worth doing at anything over half screen.

ive pretty much given up on this as well. about 3 times ive tried to pull it off and the opp always recovers right as i put in the 360, and they are invincible in that recovery period as well so it whiffs right through them. pretty sure that was without them mashing as well.

usually if i get fullscreen reflector ill just go for a kanchou since i figure most people are shitting themselves seeing bella running toward them while they are defenseless and dont figure they should hold the opposite direction. that hasnt failed me yet.

ive been trying to train myself to use it during parasoul blockstrings as well since they always go HP-HP xx tear shot. you can reflect the tear back at them.

Holy crap, I need to find a parasoul to play against…

its pretty funny to pull it off a few times because most of them dont know what to do after that. even though i know you can punish tear shots anyway its just much more satisfying to shoot it right back at them.

i wouldve thought that egret cancel would be good for resuming pressure after blocked HP HP but i havent seen anybody do it yet.

I never considered reflect during parasoul blockstrings… I always use battletoads.

Reflector -> dash Titan Knuckle is an untechable knockdown. What more do you really want from a 3/4 screen reflector? =/

i dont think any of us realistically expect that we should be able to do a full combo from a successful reflect. my original post was to debunk that using reflect is not a reliable way for bella to close distance since the oppertunities to actually use it successfully are so few and far between, you basically need to be psychic to use it on reaction to a projectile. like i said earlier only times i can get it off is if the opp fucks up or gets real predictable in their block strings.

most times against peacock i never bother trying to use it to deflect stuff like her bangs or georges, esp if they have an item drop as well (even though you can deflect those too). the risk of landing one far exceeds the benefit of landing it fullscreen. you mess up and you eat an easy hitconfirm into super, you get it right and you might be able to get a little closer.

i think i will try out the titan knuckle thing though once i get back online. also im wondering if theres enough time to do a dash-jump from 3/4 screen and still get a follow up or at least a mixup.

Anyone tried to reflect the tears just there on the screen?