Skullgirls Gameplay Discussion Thanks For Playing

Do either of them have an xbl account? I would like to get some solo games in.

Please go into more detail, I’m genuinely curious what to do in this match up.

I think you had more trouble with my parasoul than painwheel. Unless i caught you in the corner LOL then i just went ham with painwheel/double assist traps.

Well first off don’t do long charge item drops cause the longer you hold it the easier painwheel can scoot forward and get in, i think s.hp is good as well cause the 3 shots if you miss painwheel can just j.mp and combo you. Also don’t jump alot ='s a free airgrab, once painwheel hits peacock it’s pretty much done for her.

Also, Painwheel can’t fly over the top of the HK Hornet Bomber assist unless Peacock is jumping. I picked up Painwheel a couple of weeks ago and still have a really rough time getting in against Peacock/Double.

NOW I notice so many Double Butt Assists. I understand how annoying it is to fight someone with this… too bad everyone [FONT=book antiqua]***CAN’T USE IT RIGHT!***[/FONT]

Have you been playing Skullgirls for two days? Or are you really that lucky to not run into Double butts the last five months?

Never have I seen one since the last two days… Actually, never have I seen Double online until recently. [S]Only a thousand Valentines[/S]

My team is Cere/Double for the tournament and I have to say.

TROLOLOLOLOL

Spoiler

[media=youtube]yunSRfnsVck[/media]

Bella/Double can be pretty fun man, lk bomber with her is retarded for throw setups.

Which cere assist are you running?

Cerecopter/light lock and load.

Nice cerecopter is really good with double :slight_smile:

Lock n load, light hornet bomber, then cattalittes.

Makes em salty.

Spoiler

sigh… where to start?

…ahem
i guess ill start with why ive taken so long to respond:

ive been working a 90 hour work week and havent had time to post a lengthy reply… now, after my works been done and fam business after work has been crossed off, i can get to replying to you. this may not matter to you, but it does enough for me, to explain why ive been absentee.

pw does carry the brunt of the load, (as that is the plan)most games. sometimes when shit goes wrong, double has to come in and activate cats/get off a lvl 3 in order to save the day. sometimes double isnt in a good position to do it… and i often lose those games. that doesnt mean that double was a bad call, it just means that i have to play better.

you are most definitely putting words in my mouth here. i never said double was fine “only” because of her assist. i actually have always stated its because of her assist, AND her supers. im not going to go over what the supers do again, nor am i going to go on about how PW synergizes with doubles supers… ive already done that and dont feel like repeating myself… refer to some of my previous posts if you care, which im pretty sure you dont. the only thing you care about is “winning” this “argument” as you go to the weirdest lengths to “prove” your position such as saying things about “my” painwheel/double… which is laughable.

you keep playing the strawman card of making this about MY painwheel double… when that isnt what the argument is about. the argument is about whether its smart to have a double as your anchor and whether its smart to plan on trying to win outright with the character (or characters) that are in front of double.

as a stand alone sentence, this makes sense. but it doesnt make any sense when referring to what was quoted… i cant understand what you are even saying in reply to what i said, so im just going to do the bugeye :wtf:

to the bolded:
who cares if i win with pw outright? (thats rhetorical, pls dont attempt to actually “answer” that)

to your other point:

NO YOU DONT!

ever heard of msp? (rhetorical)

how often have you even seen a “good” psylocke on msp? (rhetorical)
i havent, at least not to the degree of how good the mags and storm are. psylocke comes out and people seem to not know how to even play the character, yet she is still a vital part of one of, if not the best teams in mvc2.

now, at first glance this may seem strawman… but it reinforces the point about top heavy teams in SG. THERE IS NO XF in SG, making top heavy teams not only viable, but actually smart. EVERY TEAM that ive seen played on sg has, as its plan A, to win outright. there is no team on sg that i can think of that actually doesnt mind losing its first character nor is losing the first character seen as “nearly unavoidable” like it is on other team games that are anchor based, like cvs2 and mvc3.

this is mostly because of a lack of character inherent comeback mechanics in the form of a stronger character available at the end of a match… which XF3 in mvc3 AND ratio 2 in cvs2, do.

so yes, i see it as a flawed assumption that having a top heavy team is in SG is bad. there is no inherent “hypercharacter” being q’d up with the losses of subesquent characters. in sg if you lose a character, your team got worse. EVERY TIME. in cvs2 you lose a character and your team may have gotten better cause it now has a ratio 2 with full meter stocked, up. in mvc3 your team may have gotten better cause you may now have an XF3 character waiting in the wings.

not in sg… which means that plan “A” is ALWAYS to win straight out with your starting character. plan b is what occurs if that character gets taken out, not unlike what happens to msp teams where magneto gets taken out early. fortunately for myself, i have a strong plan b. as strong as plan A? nope. but no plan b is as strong as plan A imho.

going on:

i lol about most of this statement.

replying to it neither supports nor undermines either of our points, however i will say this as a way of truncating that rambling point that you seem to be getting to:

yes any team is better if the sum of all its parts get better, or better yet, if its weakest link gets strengthened.

but i never said it wouldnt… i simply stated what my plan A was, and will continue to be. i never said that my team couldnt be “better” if my double were better.

obvious statement is obvious. which i suppose you think blows my strategy out of the water? (rhetorical) when it doesnt in the least. if it did i would change my plan A… which i havent.

simply put:

SINCE MY TEAM STARTS WITH PAINWHEEL, THE GOAL IS TO WIN WITH PAINWHEEL. IF IT STARTED WITH DOUBLE, THE GOAL WOULD BE TO WIN WITH DOUBLE.

losing your first character is a HUGE disadvantage if your opponent still has an assist and you play a duo. its a game losing mistake if you play solo (obvious is obvious?) its less of a deal breaker in trio, but still something that you wouldnt want to happen and would take precautions to prevent, though in the case of trios, you have even less “anchor advantage” with your anchor character than in a duo since the duo does more damage, and its easier to lose a first character since it has less hp.

this isnt about solo versus duo versus trio though, im just showing some of the inherent weaknesses. i am currently working on a trio team (which is neither here nor there)

once again i do have a plan of using double, its plan B. plan A is to not use double… i dont know what the hell is so hard to understand here.
in a perfect world double would never be played on point, but the world isnt perfect and neither am i, so there is, of course, a plan B (and c actually)

i dont see what a match between us would prove besides who the better player was, and that, in lag.

an example:

you and i play a match up in sf4 that i known to be advantageous to one character (ryu v sim) lets say that one of us wins it as ryu 10-1 in a first to 10. does that now prove that sim v ryu isnt in favor of sim?

NO, it does not. us playing proves nothing but who the better player is, which would be something if the best players were also the best teachers and most knowledgeable of whatever games… however having played against many world class players (in other fighting games), i can tell you that top players are some of the worst at teaching and giving advice… not as a rule, many are GREAT, like edma and viscant, many others are not…of course im not going to list here those that arent.

for the record, i have xbox and live in australia, we arent going to play outside of evo. not that it matters about anything.

not in mvc2, which ive just shown. nor in sg which ive just shown.

i dont really see what your point here is… i mean see it, i just dont think it says what you think it says. i see a good player playing his team well. nothing having to do with how good or bad his team is. in fact i’d say that as a solo player, you have an indirect bias to see his play with either character as good since he loses less not having an assist versus your solo than he would losing an assist versus a duo or trio.

to put it plainly, i’d be more fucked losing a character versus a team that still has assists, versus one that doesnt.

anywho, ive unignored you (it would be so ironic if you have ignored me… like laugh out loud stuff) for the time being. lest see if we can play nice and have actual intellectual discussions of the pros and cons of “whatever” rather getting all emotional about things.

i have my doubts, but perhaps. it may also be most pertinent to move this to pm, though it makes no difference to me, others might appreciate it.

-dime

Yeah, actually, I would appreciate it.

Because holy shit, man, that’s a lot of text.

I don’t get the point of choosing a character you can’t defend yourself with as an assist.

Sure, it makes your point character better but one snapback, incoming mixup, etc. and boom, you’re left with a good point character with less health and damage that you could’ve used as a solo.

So while having Double ass, Parasoul Pillar or Filia Updo as an additional tool is awesome, in order to validate the choice, you need to be able to defend yourself with the assist character using the point character as an assist, or even as solo. Otherwise you’re actually handicapping yourself. Severely.

well, holy shit, its not like you have to read it…

but i understand.
if he replies back here ill reply via pm, cause god knows i wouldnt want to clutter up all the useful tactical discussions and strategy debates going on in here with my long winded drivel :rolleyes:

i agree but ive already stated my case for what happens in those situations, its in a long post on the last page irc.

-dime

It’s all “gameplay discussion”, so I’m down.

It’s just a ton to scroll through.

That’s the biggest post on srk ever. It’s like 4 pages!

tl;dr

I’m not going to read an essay, especialy from you
. If you want to shorten it and pm it to me, dont need to clutter up this thread with more of yout posts, there is a better chance ill read it.