Shinosha wrote this months ago. I’m just copying and pasting it here.
M.Bison
[details=Spoiler]
My knowledge of the Bison matchup. Feel free to correct/improve.
Fei Long VS Dictator
Mindset/Approach
There are two types of Bison players. Those who try to rush you down and those who sit and wait for you to come. From my experience (as a Fei Long and a Dictator), the second type is the most appropriate style to fight Fei Long. Good dictator will usually stay out of your Rekka range to pressure you with Scissors as well as whiff punishing you if can’t space your offense properly. The key here is to seize the opportunity and be patient.
Punishes
Devil ReverseDiver/Skull Diver : cr.MK or Flamekick
EX Psycho : HP Rekkas
Unsafe scissors : cr.LP xx Rekkas
Slide : cr.LP xx Rekkas
cr.HP : Rekkas
Best moves
Dictator
st.HK : Good damage and range and probably his main anti air. It can easily stuff Rekkas if did up close.
st.MK : Very good range and quick move. He uses it in a similar fashion than st.HK as it can stuff most of your moves as well. If he starts to spam it just walk back a bit to whiff punish it.
cr.HK : His slide is unsafe unless did at max range, but it’s kinda fast and can eventually scores an untechable knockdown, which is usually followed up by cross up Psycho. Just throw out some focus or neutral jump for big punish.
Scissors Kick : Charge move. Only the light version is safe and 0 on block so if you find yourself in a loop just back off. Careful though : the Medium and Heavy versions are safe at max range.
Psycho Crusher : Damaging but unsafe, you’ll only see it in combos. The EX version however is safe at max range and can act as a frame trap.
Fei Long
cr.HP : Good poke that can stuff scissors if done early.
j.MP : Pretty much the best jump in up close as it breaks Bison’s st.HK.
Overhead : Although not safe, can be used occasionally as it can avoid EX Psycho if timed right.
cr.MK : Interesting move because it allows you to counter poke st.HK by going “underneath” it. It can also evade Devil Reverse and Skull Diver so don’t be afraid to rush him if he starts spamming them.
Rekkas : Your main tool to push Bison in the corner. Be careful with the second hit, it can be punished easily by his cr.LK.
Rekkukyaku : Use your chicken wing to close the gap between you and your opponent. If the Bison is good he’ll punish it with st.HK so don’t insist if you see he does. Light and Medium version can avoid EX Psycho at close range, which is pretty cool.
Neutral Game
The goal here is to push him in the corner. You should stay outside of his LK Scissors and st.HK range. From here you can pressure him all day with Rekkas or bait him and whiff punish. If you do get caught in his pressure you have few options :
- Chill
- Stuff his next move
- Jump/Backdash
For each of your option, he has one too. Your safest bet is probably to stop your offense and see what he does first, then adapt. If you see he’s passive then you should probably try to pressure him more.
Feel free to throw out some neutral jump if you’re outside of his st.HK. Focus can also be useful but should be used with more care since it can be reacted to with Psycho or Scissors.
If you get a knockdown, don’t forget Bison can evade in a lot of ways, namely Teleport, Ex Devil Reverse and Ex Psycho. To prevent this kind of behavior you must use OS like Rekkukyaku (if he teleports) and HK Flamekick (for the rest). Only thing this won’t cover is EX Headstomp so watch out for that.
Corner game
This is where you want him to be. In the corner he can’t do much. Pressure him with safe Rekkas, occasional jump ins and watch out for random stuff. In the corner this is usually where he uses his meter trying to escape. If you score a knockdown just meaty him with cr.LK or cr.MP. When did right it’ll recover in time for Ex Psycho and you’ll be able to punish him. Even better you can use cr.LK OS MK Flamekick. Timing and spacing are definitely not easy but once you get it down he’ll understand he should respect you. From the moment he fears you, feel free to use everything Fei Long has to offer (cl.MP, Tenshin…)
Tips
- Don’t jump too much once he has Ultra (you know why)
- Regarding the Ultra choice, it is advised to pick U2, as it can contain most of his offense.
- Watch out for crossup Psycho setups (after a slide, a LK Scissors or a juggle st.HP xx Psycho etc…)
- If you have life lead, don’t bother chasing him.
- Although almost no Bison knows/does this, the character can Kara Ultra from Teleport.That results in triggering OS, ending up eating some of them with Ultra. So watch out for that if you face a REALLY good Bison.]
My knowledge of the Bison matchup. Feel free to correct/improve.
Fei Long VS Dictator
Mindset/Approach
There are two types of Bison players. Those who try to rush you down and those who sit and wait for you to come. From my experience (as a Fei Long and a Dictator), the second type is the most appropriate style to fight Fei Long. Good dictator will usually stay out of your Rekka range to pressure you with Scissors as well as whiff punishing you if can’t space your offense properly. The key here is to seize the opportunity and be patient.
Punishes
Devil ReverseDiver/Skull Diver : cr.MK or Flamekick
EX Psycho : HP Rekkas
Unsafe scissors : cr.LP xx Rekkas
Slide : cr.LP xx Rekkas
cr.HP : Rekkas
Best moves
Dictator
st.HK : Good damage and range and probably his main anti air. It can easily stuff Rekkas if did up close.
st.MK : Very good range and quick move. He uses it in a similar fashion than st.HK as it can stuff most of your moves as well. If he starts to spam it just walk back a bit to whiff punish it.
cr.HK : His slide is unsafe unless did at max range, but it’s kinda fast and can eventually scores an untechable knockdown, which is usually followed up by cross up Psycho. Just throw out some focus or neutral jump for big punish.
Scissors Kick : Charge move. Only the light version is safe and 0 on block so if you find yourself in a loop just back off. Careful though : the Medium and Heavy versions are safe at max range.
Psycho Crusher : Damaging but unsafe, you’ll only see it in combos. The EX version however is safe at max range and can act as a frame trap.
Fei Long
cr.HP : Good poke that can stuff scissors if done early.
j.MP : Pretty much the best jump in up close as it breaks Bison’s st.HK.
Overhead : Although not safe, can be used occasionally as it can avoid EX Psycho if timed right.
cr.MK : Interesting move because it allows you to counter poke st.HK by going “underneath” it. It can also evade Devil Reverse and Skull Diver so don’t be afraid to rush him if he starts spamming them.
Rekkas : Your main tool to push Bison in the corner. Be careful with the second hit, it can be punished easily by his cr.LK.
Rekkukyaku : Use your chicken wing to close the gap between you and your opponent. If the Bison is good he’ll punish it with st.HK so don’t insist if you see he does. Light and Medium version can avoid EX Psycho at close range, which is pretty cool.
Neutral Game
The goal here is to push him in the corner. You should stay outside of his LK Scissors and st.HK range. From here you can pressure him all day with Rekkas or bait him and whiff punish. If you do get caught in his pressure you have few options :
- Chill
- Stuff his next move
- Jump/Backdash
For each of your option, he has one too. Your safest bet is probably to stop your offense and see what he does first, then adapt. If you see he’s passive then you should probably try to pressure him more.
Feel free to throw out some neutral jump if you’re outside of his st.HK. Focus can also be useful but should be used with more care since it can be reacted to with Psycho or Scissors.
If you get a knockdown, don’t forget Bison can evade in a lot of ways, namely Teleport, Ex Devil Reverse and Ex Psycho. To prevent this kind of behavior you must use OS like Rekkukyaku (if he teleports) and HK Flamekick (for the rest). Only thing this won’t cover is EX Headstomp so watch out for that.
Corner game
This is where you want him to be. In the corner he can’t do much. Pressure him with safe Rekkas, occasional jump ins and watch out for random stuff. In the corner this is usually where he uses his meter trying to escape. If you score a knockdown just meaty him with cr.LK or cr.MP. When did right it’ll recover in time for Ex Psycho and you’ll be able to punish him. Even better you can use cr.LK OS MK Flamekick. Timing and spacing are definitely not easy but once you get it down he’ll understand he should respect you. From the moment he fears you, feel free to use everything Fei Long has to offer (cl.MP, Tenshin…)
Tips
- Don’t jump too much once he has Ultra (you know why)
- Regarding the Ultra choice, it is advised to pick U2, as it can contain most of his offense.
- Watch out for crossup Psycho setups (after a slide, a LK Scissors or a juggle st.HP xx Psycho etc…)
- If you have life lead, don’t bother chasing him.
- Although almost no Bison knows/does this, the character can Kara Ultra from Teleport.That results in triggering OS, ending up eating some of them with Ultra. So watch out for that if you face a REALLY good Bison. spoiler]