SJC Help!

I’ve found the timing of SJ.lp kunai pretty strict off of f+throw. Can anyone help me with this set up?

Just a bit of useless knowledge here:

The game accepts up and up back as an SJC. Sometimes I mess up and only press up or press up back instead and the SJC ultra still connected.

SJC > Command Dash Visual Cues?

Are there any visual cues to getting the timing down for the SJC to Command Dash? I know for the SJC to Ultra, it has been mentioned that getting Kaze is too early, and jumping too late. I am looking for something similar. Anyone?

you can use the s.rh hit as a visual cue.

jumps have start up frames before you’re airborne and leave the ground.

press kick in those frames.

that’s why if you get an empty jump, you pressed it too late.

Ok so thanks to this thread I almost mastered SJC canceling.

There’s just one thing I still can’t do: s.mk>SJC>U2 from the left side.
I never miss it on the right side but from the left side I just can’t do it fast enough I guess.

Does anyone have any tips on becoming faster with the motion from the left side?

I had a lot of trouble doing sjc cancel to ultra until I figure out my qcf + uf motion was too slow

also if you go in training I notice the “combo” only works when the inputs are :

lk mk, d, df, f, d, df, f, uf, uf + 3k

lk mk, d, df, f, d, df, f, uf + 3k =
never land (for me anyway) so I have to delay a little bit (barely one frame) btw uf and pressing 3k

hope it help

I’m really not understanding TC>SJC Kasumi. You’re supposed to be SJC’ing the second RH into Kasumi right? Well I’ve been trying to SJC without any input afterwards which gives me a regular jump. Unless I’m supposed to be SJC’ing the recovery frames AFTER the RH has hit?

EDIT: Yata! I got it. You don’t SJC the RH, you SJC the RH’s recovery. I’m getting it a lot more consistently than before, though I’ll need to practice the timing a lot.

Finally got the last trial… man was that annoying.

thank you, the visual cue thing works for my timing. still cant do it 100% but its better than before where i couldnt do it at all lol

oh btw same method works perfectly with lp. mp. hp. target combo > sjc>U2

I seem to be able to hit c.HP SJC ultra 2 and s.HP SJC ultra 2 with some ease now. I am still struggling with TC into ultra 2 but that is another story. I have gotten two different methods to work with SJC c.HP/s.HP into ultra 2.

Method 1: qcf, c.HP/s.HP, qcf, uf, 3p
Method 2: c.HP/s.HP, (insanely fast enter) qcf, qcf, uf, 3p

Although method 1 is much easier to do, method 2 seems to be much more practical for an actual match (as I commonly us c.HP SJC Super all the time). What do you guys think? Also do you guys do lp, mp, qcf, hp, qcf, uf, 3p or lp, mp, hp, qcf, qcf, uf, 3p?

For the Life of me I can’t pull off this move consistently. This move and the lp.mp.hk.hk>sjc>Command Dash are making all my muscles hurt and giving me a headache. I think I know what I’m doing wrong, my hands just wont do the required movements.

If your muscles are hurting you’re probably doing TOO MUCH lol…

Slow down, turn on your input display, make sure you’re inputting the right motion, then adjust your timing. Take note of what comes out when you stuff up, that will help you fix your timing on the inputs. Careful though, the two things you mentioned have very different timing so practise one combo at a time.

If you’re aiming for consistency, that just takes time…
I think for muscle memory it takes 300 reps at the correct motion/timing. :stuck_out_tongue:

I haven’t seen it talked about, sorry if someone has already mentioned it. I just accidentally did a TC4> SJC>Super. 15 hit combo. :slight_smile:

Edit: It’s really not that hard. I’m sure it was figured out years ago. :frowning:

Push on the stick is lightly as possible and use as little throw as possible. Especially if you’re using a Sanwa stick. The game will read your inputs with even the littlest of force. Just do it quick and light.

Lol 300 reps. I don’t mind if I take as long as other people but if it takes me a decade to get this move down then it will get really frustrating. Especially since this move is essential. Oh well, back to training.

Just a quick question, do you do the jump cancel on the second qcf motion or can you do it first? My dilema is that me second qcf+uf isn’t quick enough to cancel the HP, and if I sjc on the first qcf+uf+hp motion I jump too quickly to input the second qcf.

Second

It is not essential at all, you don’t need this SJC stuff to win games with Ibuki.

I just wanna share this with my fellow Ibuki players. After losing for so long as Ibuki, trying to get better with her and struggling like never before, I finally did my first lp,mp,hp> SJC > U2 in an actual match today. That felt absolutely fantastic and got me pretty motivated and definitely increased my love for Ibuki. Definitely worth the hours I put into it in Training mode to get the shit down. Also managed to get my W/L from like 15-20% up to 60% in the last few days. Pretty excited about that, now need to work on my AA game and implement more of my c.lp starting combos into the game.

^Glad to see you’re improving.

Sorry I wasn’t on tonight. I had a long session with a friend that left me winded mentally. I’ll be on tomorrow (or today rather since it’s 1:30 am). I did the SJC cancel in a real match a few times myself but I’m still not consistent. I can’t count the number of times I would have won if i did it a little slower and gotten the ultra instead of DP+K.