why not take the big damage?
SJC U2 gets it’s damage scaled quite a bit and puts the opponent in the corner but you end up giving them quite a bit of breathing room.
If you go into the untech knockdown you have vortex and other wake-up options. So you give up (estimated b/c I don’t know the damge off the top of my head if you could find the exact values it would help) about 150 more damage for the ability to keep wake-up pressure. It depends on the situation of course.
yeah its startin to seem like sjc > ultra 2 isnt really that important for ibuki if its only viable when youre sure it will kill the opponent
ok so having trouble with TC 6 into U2. I have been reading this thread looking for some help. I can hit it about maybe 30 to 40% of the time. Im trying to get this thing down to damn near perfect. Any tips
anyone have a guideline for how you should do the SJC to Command Dash because i just can’t seem to get the timing right…i got SJC ultra 2 but not the dash
Do the 1hit MP in TC6, try to time all the inputs about the same, and go from there.
What’s the timing for cr.hp>jc>command dash? I have a hard time figuring it out. I’ve gotten it a couple times, but it seems like the window is much smaller than st.lp, st.mp>cr.hk>s.hk>jc>command dash or the cl.hk>jc>command dash.
guys can we get a definitive roundup/guide for sjc dash frm s.hk, c.fp and tc6? this involves timings and visual cues
^ U mean like a video? I could make something like that if the Ibuki forums desire.
[media=youtube]zDl0jRnfsM4[/media]
hope this might help
the vid helps but what i mean is a vid explaining s.hk, c.fp, sjc focus attack timing and tc6. This is because the SJC mixups are a category of ibuki’s options so i just want them all in one place.
i didnt mean to sound like a douche but this would help many ibukis alot and we could level up collectively. We really need to catch up community wise as we are being carried by the better ibukis. Also on the bright side this means scrubs lyk me will never, EVER have to bother with this any more (put on front page after)
very helpful TeeF! THANKS!
I’m having big trouble trying to sjc ultra 2 from her target combo 4 on pad, i can do it once like every 50 tries, lol, i wanna be able to do it consistently, i keep getting her srk or dash
I forgot where my post went so I guess I’ll just paraphrase again:
First, make 100% sure your inputs are correct.
Don’t do any more inputs than :lp::mp::hp::qcf::uf::qcf::3k:
Alternatively you can do :qcf::qcf::uf: for the directionals if that floats your boat, but no more and no less. The reason for this is to remove any doubt that your inputs are incorrect. Then you only have to worry about your timing.
**You get nothing: **your inputs were way too fast.
You get SJC, but no ultra: you didn’t input the :3k:
You get EX kazegiri: your inputs are still slightly too fast. More specifically, you’re pressing the :3k: buttons too early. You want to SJC, then link into ultra. If you’re getting EX kazegiri, then it’s because you’re cancelling TC4 straight into EX kazegiri instead of SJC. Try leaving a larger gap between the directionals (:qcf::uf::qcf:) and the :3k: buttons, to ensure you SJC first, then U2.
**You get SJC, and then a random kick in the air: **your timing is off. More specifically, the gap between the SJC and the :3k: input is too large. You’re SJCing, and then inputting :3k: after you’ve left the ground, which is too late. For reference, SJ has 4f startup. You need to input :3k: within this time, I believe.
**You get command dash: **check your inputs. If your timing was off, but inputs were correct, then you should have gotten EX kazegiri due to its priority (concept of plinking).
Edit: Also if you get a JC and or a JC with a random kick in the air, it’s because you timed your SJC too early (in the event you’re trying to SJC off something that is also JC-able, such as TC6).
I had the same trouble on pad when I first started. Try rotating the little joystick instead of the D-Pad. If your inputs and timing are all correct but you still dont seem to be consistent this will surely help. The problem for me is I couldn’t get the D-pad to roll like the little joystick does. Of course this is on PS3 where the stick is positioned in such a place that it is easy for me to move from D-pad to joystick during a match without problems. Xbox controller maybe a little harder to transition back and forth safely. This gives me 99% accuracy on SJC into Ultra (99% accuracy on SJC into anything really). Good luck
After playing around with SJC again, it seems Ibuki can SJC FA just like CViper can. Any possible uses for this? Usually CVipers would use this to FADC but since we already have a command dash, I dunno. Maybe so we can FA backdash or something? If we try to go for the full level 3, your opponent will usually be out of range unless they’re in the corner.
Also it seems difficult to SJC FA, unless I’m just bad at it.
Also I found out that hk tsumuji is FADC able after the 2nd hit, lol.
LOL thats pretty old. I don’t believe Theres any use for it though
Sent from my Thunderbolt
The only time I’ve ever done it is after her LP MP HP Target Combo. It does feel a lot harder to do than Viper’s also but, maybe it’s because there’s really no reason to ever really do it.
This is the most useful thing I’ve found in this whole thread. I land the dash WAY more consistently now. I don’t think I’ll ever have it down 100% though. It’s just such a tight space for the input to be put in. Does anyone know how many frames that opening is for target combo 6 to command dash? My guess right now is that it’s a 1 or 2 frame window. Also does anyone have an image of what Ibuki’s frame of animation looks like for when you should be putting in the command?
TC6 xx SJC cd definitely does not feel like a 1 or 2 frame link. I’d say it’s closer to 4. I don’t think going by visual animation is a good idea, considering the game runs at a fast 60fps, you most likely won’t be looking for an exact frame before inputting the command (which is going to take several frames by itself). Just keep practicing and develop an innate timing.