you can sjc command dash from a sthk.just get used to the timing.
Im pretty sure this has already been asked but can you SJC into her ultra with other moves besides cr.HP, TC4, and the lk mk TC? Prob not i assume but we could hope for more?
You can cancel it off of any normal that is SJCable.
as seen in the momochi video cr.mp is one of those normals.
In my quest to learn SJC>U2, I’ve learned that you can do something like TC4>SJC>Super as well.
Input looks something like:
:lp:, :mp:, :qcf::uf::hp:, :qcf::mp:
Has to come out pretty low off the ground. Sadly I can do this more reliably than SJC>U2. :annoy:
So I was having problems both getting my timing and my inputs clean enough to make this consistent, mostly focusing on lp.xmp.xhp. since that’s also the combo I use if cross up kunai hits for vortex, and I started using the 720 method someone mentioned in here. It’s been pretty amazing, it fixed both my issues, I just need to work on staying fast enough to do it. Otherwise the time it takes me to do the 720 off of the hp syncs my button press for kkk perfectly if I do it at full speed.
I’m up to around 80% consistency so far, where as otherwise I was down around 40-50% with the :qcf::hp::qcf::uf::3k: motion.
So what I’m using is: :lp::mp::hp::qcf::uf::u::ub::hcf::uf::3k:
My inputs are clean on that every time, I never get kazegiri, and while you have to be fast, it helped my consistency a ton.
^ can you still do SJC U2 with those same inputs with other setups? Like :lk::mk: or off :mk: by itself?
Does anybody else vary their SJC inputs dependant on what they want to do like I realise I do a better SJC for super when I use the inputs :qcf: :uf: :qcf: and when I want the ultra I do :qcf: :qcf: :uf: and I’m getting pretty good at hitting this like 85% now off of the tc…cr.mp…cr.hp…lk mk… and mk by itself now… also for my sjc dashes the inputs I use are :ub: :hcf:… let me know if anybody else feels as though they change their inputs based on what they are doing
How exactly do you SJC dash with those inputs? I thought it’s supposed to be :d::u: for SJ, not :u::d:?
For that one I meant after the TC launcher due to the fact that I was already holding down for the last parts so I just do a quick :ub: and the :hcf: but for the standing HK I add the :d: input
Yup, I actually use the 720 motion for SJC -> super now as well, the timing is just different for what you want to use. I was messing with it and got an SJC -> U2 off of cr.:lp: with decent consistency. I’ll have to mess around with others, since I primarily used :lp::mp::hp: to SJC->U2, but I pulled it off just to see if the motion was universally viable with others, and so far it looks like it. Just have to know the timing for each variation.
Actually, after some more playing around, the 720 :lk::mk: isn’t terrible, but the :mk: only is pretty tough. I’ll probably be using the 720 for TC’s -> U2, and still try to get the dbl qcf uf motion for the really fast ones. On a side note, the 720 motion for SJC -> super works very well, and very consistently for everything I’ve tried with it.
Too much wasted input in my opinion… now I can safely say my SJC to Ultra is 90% consistent now from all things including tc.cr.mp.mk,lk-mk and I do a clean TK motion and it’s almost perfect now…
Eh, pulled off combo to super twice and combo to ultra once in a small tournament today with the 720 input. Given I’m still pretty new to the scene, using one motion for combo to super, combo to ultra, FADC -> super, only varying button press timing is more useful to me right now than trying to force a different input for the faster ones. This is just one of those things that comes down to “do it however you can do it, if you can’t do it, find a way you can and make it consistent”.
Just letting people know that the 720 can be just as consistent and allows more focus on timing, or a substitute motion, if that’s what anyone is having trouble with, which I was.
I literally only have ibuki’s trial 24 left. I got C. Vipers 24 trials done somewhat as a fluke…sorta just worked at them forever and 1/1000 times it worked and thus I got trials 22 and 24 done which were her harder ones.
Ibuki 24 though is stupid hard. Is the CLK and CLP at the start a 1frame link? Is the target combo that follows supposed to be so damn hard to land no matter how well placed I do it without mashing or with mashing?
Here’s what I’ve done so far to help get it done:
- Made the CLK into CLP 9/10 times connect. I did this by turning on turbo on the light punch on my arcade stick. I crouch and hold LP and LK at the same time and it will automatically do one crouching LK right into the LP.
- Tried to get a pattern down to make the target combo connect often enough so that I can at least practice the full 4 hits into the high jump cancel ultra.
- I’ve been able to at least 10-15 times do a LK MK target combo into a SJC U2. So I know I can do it sometimes. The problem is getting it with this combo behind it.
My problem is when I do get the 4 hits to land then the outcome is just a plain old EX DP of hers or she does her dash. Sometimes a normal DP comes out, sometimes a neutral high jump will follow. Other times an ultra comes out right as the LK into MK is connecting.
I’ve tried slowing things down a ton, I’ve tried doing it in different input methods, and I’ve watched tons of videos. It’s NOT happening. It’s so fucking frustrating being 1 trial away from all done. Also, I hate Capcom for making characters like Cviper and Ibuki not playable by everyone…I’m just NEVER going to be that execution cordinated …it’s NOT in the cards for me.
So any tips?
Your timing is incorrect. You probably did qcf kkk qcf if you get ex dp - at least that was the case when I rushed it after being overwhelmed seeing the letters go red. I recommend buffering tiger knee motion + qcf as soon as you get the st. lk and st. mk and then press KKK as soon as you’re done your two motions.
That’s all I can say; I’m just happy I finished Ibuki’s trials today.
regarding sjc’ing TC6 into c. dash: what does it mean when the super jump comes out but dash doesn’t…
ex: too fast…too slow?
I feel like I’ve tried every speed and still can’t get it down…
It means to slow
I’m doing it as fast as I can! T - T
I give up…
You know that exact moment where your character leaves the ground and super jumps? Yeah thats the moment. Check your inputs.
.
.
Then give up
my inputs aren’t the problem…I can perform the exact motions that gave me the dash before and it doesn’t work…
it has to be my timing…and if that’s really the case then this game can kiss my salty ass…cause I’ve used every time alteration possible and I only get it about 1/30 times…