All of the Magic The Gathering game designers and people who play the game take note and follow fighting game strategies and chess strategies. Also, remember when the people on wizards.com mentioned Sirlin’s book a while ago, :lol:
You know what? I should write a book that counters Sirlin’s Playing To Win…
I’d just like to point out that not doing something you enjoy doing just because you think it will lessen your chances of getting pussy and/or are afraid of being called a nerd (because posting on a fighting game forum to begin with is clearly in no way nerdy) is abut as bitch made as you can get.
Take it off.
I was really into MTG, and was really fucking good at it too but I stopped playing like 4 years ago because the time and especially money sink just wasn’t worth it to me anymore.
I agree with you completely, I’m a tremendous pussy. I wasn’t joking around or anything.
But I do love being a nerd, I just like having balance in my activities. Like I read comics, play fighting games, and watch anime… to balance it I go to the gym every day, play rat hockey as often as possible, and watch sports. If I pick up playing MTG I need to find another non nerdy hobby and I don’t think I can.
Its more or so a money issue, and the time it takes to learn how all the decks work and card interactions and all that shit is time I would rather spend with a 2d fighter to be honest. Like honestly I think mtg is awesome, but I also think war hammer and war hammer 40k are awesome but they cost beyond what I’m comfortable spending on a hobby. The thing is I would rather have other hobbies like playing 2d fighters which costs me maybe 300 dollars a year if I need to replace parts on my stick/get the newest games/ get random dlc/ pay for tournament fees.
When I did play magic I was always doing drafts ( which is the only thing I miss about the game, because drafts kick fucking ass ) and trying to stay up to date with the latest decks and shit by buying the packs and then whenever the shop I went to would actually get single versions of cards traded in I would buy those. I probably only spent 30 dollars a week, then again when I was buying singles of cards that number went way up, but that was fewer and far between.
When I was playing warhammer 40k in high school I was spending about 50 dollars a week for quite some time before I had a big enough army to go play at the games workshop events in my area, and even after that I was always picking up new shit, I probably spent half of my paychecks on that shit from my high school job tbh.
The problem with magic is your shit becomes out of date, and part of the fun for me was always the random factor of buying new packs, but then in a few months after you’ve dropped hundreds of dollars your cards are no good anymore. Its a stupid cycle and I just got to the point where I was like fuck it.
hecker raises an interesting point. Diablo 3 is being monetized via Real Money Auction House. Blizzard is giving away diablo 3 for free via their successful WoW annual pass program. WoW players already pay a subscription fee and some have no problem paying $25.00 for mounts or buying other vanity items. i don’t think they would blink at the prospect of pay that much or more for a level 60 character fully loaded with the best items. D3 expansion packs will bring in new classes and items to buy…rinse and repeat. so, i can’t imagine Blizzard making SC3 without some monetization feature despite the fact SC is Blizz only competitive franchise. the blizzard of 10 years ago may not have done it, but activision blizzard will.
Wth the qualification made, that this thread does not exemplify that cancerous attitude at all.
Are there a lot of new kids who have never temporally known an era of gaming beyond the 360/PSN era of money bleed, who are more than ignorant enough to be willing to perpetuate The Industry’s greed and exploitation of their willful stupidity?
Yes.
And the hobby as a hobby of playing video games as complete, self-contained, fully-fleshed out experiences, competitively, and even for fun, might well be doomed.
But I’ll quit gaming first… I already refuse to pay for costumes, colors (wtf, seriously?), stages, games with "first buyer’s ““rewards”” (mk9 being the first and only one I have not purchased since the N64), or half-assed barebones DLC in the wings money grabs a la SCV.
CLU - No one here is “alright” with every single game out there micro-transaction-ing us to death. It doesn’t belong in every game every time. Everyone here is just saying, “Hey, Magic is what it is, and no one was told it wasn’t when they started playing it.”
Somehow, this is being read as “We all want everything to be like MTG. Please micro-transaction us.”
No wonder Pertho threw a fit. Reading comprehension in this thread is on the down slope.
If it is, then I seem to misunderstand why you said this:
To me, this all equates to the Sirlin attitude that everything will be micro-transactions and we all LOVE the idea of having our asses nickel and dimed. Which none of us do, but people keep saying we do because we play(ed) MTG.
You mean besides the whole “this thread does not exemplify this” part?
Right?
Right…
Everything in a post ought be read as qualified by that which it follows, both immediately within the same post, as per what I put in quotes, and previously made within other posts in the same thread, by the same poster.
This is called “context”.
To take it a step further, read Pertho’s comments, and gain more insight through inference, therein.
maybe im slow, or dont care about card games that much, but i read this thread as more of SF X T could be a bad sign for future fighting games if it does well
I can see Capcom taking a more extreme “League of Legends”-esque spin on fighting games, where the game itself is free but fucking everything else is paid DLC.
I would like to say a few things about the “freemium” model LoL uses. Even though lets say 90% percent of the userbase gets all their IP through playing and RP through events and play the game for free they too are a huge part of the model. You see the 10% that do pay need competition for people to play with to make the game worth it and justify spending money on. By having a free user base that plays the game, they are supplying that competition so it gives the paying users coming back. The free users feel justified in playing the game because they can potentially have all the gameplay (in this case the runes and characters) acquired through more game time, whereas the only thing required through money is the costumes, which are purely cosmetic, which the people paying and playing more feel more justified in paying for (because honestly they want to see what they like, rather than a boring default).
Potentially many F2P games do this, but they have many gameplay hurdles and tying the real money into the economy, so those who do pay have an advantage. This leads back to the more sly players “playing” the market to get stuff that cost real money through the in game goods. For example, You can easily complete a whole decent advanced Avatar set in DFO if you know how to spend your gold. Though rare avatars are much harder to obtain and require more investment to get for the advantage they give, and thus paying users reach it more easily than a non paying user, though many non paying users do have their hands on rares.
Paying players also have the advantage in many F2P markets through the selling of goods they got with real money. An example would be in Vindictus where you could sell dyes for your clothing to get a shit ton of gold, though I don’t know if they still cost a shit ton since I haven’t played in a while.