I really hate the title of this thread. It has severely limited the scope of the discussion, which is primarily focused only on 3S. It’s only a small part of the argument Sirlin and WCMaxi have been talking about for years regarding fighters. And it’s another reason why the early aughts (the 2000s) were such a terrible time for the genre.
Every other competitive genre/game was backed by developers (Valve, Blizzard, etc) that actually gave enough of a shit about the quality, depth, and fun of their games, and they did so by coming out with regular patches or, at worst, regular sequels that addressed the real issues with the game. But the biggest fighting games last decades were made mainly by a dev (Capcom) that largely said “fuck that” to the genre. So, they made really fun, open-ended but really fucking broken games as the last hurrah for all of their respective series (MvC2, 3S, SFA3, CvS2). And then they went an entire decade before actually giving a shit again. An entire decade of the same incredibly fun, obviously broken games. So people kept playing these games out of necessity, which was already bad enough. But the worst, still-lasting result of the aughts was this mindset of “broken is good.” That balance and fun are mutually exclusive. That a game needs to be played for at least a year before a patch is even thought about. Meanwhile SC2, the competitive game, had its first patch less than 3 months after release. CS1.6, still going strong, had its first patch a few months.
The funny thing that people don’t even realize is that the “let the game evolve” mindset *wasn’t even there *until the aughts. SF2 had FIVE iterations, each coming about a year between each other that added features and fixed the broken shit from the previous game. The VS series, while wildly varying with the new gameplay elements added with each game, also had a near-yearly update cycle. The Alpha series had about a year cycle. Over in 3D land, Tekken had a 2-year update cycle. And of course there’s KOF <insert year here>. Not even the most popular series in the genre went with this “let the game evolve” series in the genre’s heyday, let alone any other series in any other genre when the developer actually gives a shit about it and doesn’t leave a series to die.
But even from a non-competitive standpoint, this aughts mindset was/is bad because it leads to lots of a casual/intermediate players quitting. I saw this firsthand with MvC2. Within the first 6 months, lots of people got tired of dealing with the obviously broken shit in that game and quit. Sure, the game evolved over the years, but at the expense of many people that just stopped playing. I know there are long-time members that don’t give a shit about popularity. That is, again, another shit side effect of the aughts. Back in the 90s, the genre was once a video game staple with SF2. You can’t go a couple of days without seeing some nostalgic fanservice on super-casual sites like Kotaku and Destructoid simply because it was a big part of video game cultures.
The aughts, with Capcom not giving a shit about the genre and game design moving further and further away from what made fighters fun in the first place (accessible yet deep) shifted the genre into niche. Even today, with the genre getting somewhat of its popularity back, you still see that niche mindset alive, with the most “hardcore” people parroting the merits of the latest out-of-touch doujin game that maybe a few thousand play in the entire US simply because it’s popular in Japan’s (dying) arcade scene, overlooking the fact that not many people play those games for a good damned reason. Maybe it’s me because I grew up in arcade culture and I love playing online, but I frankly don’t give a shit about a multiplayer game if I have no one to play against. And, in the case of the new-age mid-aughts doujin fighters, the reasons for that are aesthetics coupled with complex gameplay mechanics. Fighting games were popular back in the 90s (and are popular again today) because they were deep and could be played endlessly, but picking them and playing didn’t require the learning of lots of different subsystems. Games today are getting “dumbed down” because that’s how games used to be: dumb. Easy. Deep. You play it long enough, the game still remains fun, and the cream still rises to the top.
Things are never gonna go back to how they were back in the aughts. When problems are found, the devs fix them. And they don’t make games popularity-cripplingly complicated either. Deal with it. Or go play AH3. Or 3S for another ten years.
tl:dr:
- The title of the thread should be more about fighting game evolution instead of the 3S flamebait that it currently is
- The early/mid aughts fucking sucked for fighting games.