Huh?
More reason to pity you in every post.
I feel sorry for you.
lol. “TrollThisSRK.” Thanks but no thanks for the pity.
I think because of the older games like 3S being harder to play and the way it is balanced, Capcom started to make the games more accessible(sp?) for a wider audience by making the games a bit easier and trying to do a btter job by balancing when they can.
When it comes to anything people have been enjoying for years and years, sometimes a simple rerelease is good enough. You may go out and see the newest Transformers movie…that’s good and all but it’ll never be a replacement for the good old cartoons. That’s what this dude needs to realize.
Capcom says all kinds of things, but they didn’t really port 3S as a love letter to the old fans or just for the hardcore players. They did it to make money, and the idea of balance fixes was probably almost entirely a thing of ‘cost of work vs. chances of increased sales’. It probably wouldn’t have increased sales much though, so the decision was easy.
With games like SF4 and MvC3, the calculation comes out substantially differently.
Imagine if Nintendo made a port of the original Mariokart, for SNES and wanted to put it on Wii or whatever. What if instead of leaving a classic(one of the best games ever) alone they decide to balance that game? Toad and Yoshi and whatnot were all changed? I wouldn’t even fox with that shit!
2 discussions here, ‘should they have left 3S alone?’ (yes) Do people wrongly and reflexively resist balance patching? (also yes)
Ask for arcade 3rd Strike with GGPO
Get 3rd Strike with GGPO with game breaking glitches fixed and Yang Senei Enbu no longer deactivates when someone else uses an SA new HUD otherwise arcade
Sirlin mad that fans didn’t ask for new balance and claims they’re killing the community
He totally missed the purpose of 3SOE which was to bring a near arcade perfect port of 3rd Strike to modern console, not reimagine and rebalance SF3: 3S
Capcom delivered want fans asked for
Sirlin makes another article talking about what he would call a love letter to the community where it’s take old game, market it as the old game, make changes so it isn’t the old game anymore.
If you want 3rd Strike to be changed, you’re asking for a new game and NO ONE IS AGAINST A NEW SF3 GAME
We didn’t ask for 3rd Strike so it can be rebalanced, we wanted 3rd Strike because we like 3rd Strike and everything about it. We want this game, we want to enjoy this game, and we want to share it with whoever is interested in why we love 3rd Strike so much.
Is it really so hard to understand that it isn’t 3rd Strike if you fix it? Apparently every other game genre can get an old game rereleased except the fighting game community in which the people who wanted an old game get an article written about them ruining the community and bunch of other people telling them how dumb they are for wanting it unchanged.
Nah. Truth be told, if I had time I probably would at least pick up 3SOE and invest more time into it. But I barely have time to play AE as is, despite living 10 minutes away from a-cho and living in a country where the internet infrastructure makes online more than viable.
Friendly trash talk is cool, but in the case of 3S, where the community is trying to keep their scene alive and bring in new players despite the game being over 10 years old and being overshadowed by the newer, flashier game, I don’t think the negativity helps. Like if I wanted to bring back A3 I wouldn’t go into a 3S thread and say “God what a stupid game, A3 is a REAL fighting game. You’re all just scrubs and can’t handle it.”
Personally I don’t care. Like I said, what really prevents me from giving 3S another chance more than anything is my lack of time. I did notice myself developing a casual bias against the game, and I realized it was from having to defend the game I liked against the extremists pushing the 3S agenda.
These moments are hype because we understand them. Even then, it’s hard to argue that they were more hype than Daigo parry, and you would get far less of a reaction showing this to a person who didn’t know fighting games.
I think I failed to understand the topic of this thread. Is anyone willing to enlighten me?
it seems this discussion has changed its target topic often.
To say it again, even if we (the Western Audience) did want a rebalance now (keyword: now), Capcom most probably wouldn’t have released an Arcade version of it for the Japanese players. More likely than not, the Japanese players wouldn’t play the game and stick to what’s in the arcade. Since the serious Western players want to play against the Japanese since they’re better, the Western players will play the version that the Japanese will play, which is the old version.
We know this will happen and it would have happened. That’s why we asked for just plain 3s and Capcom delivered. Especially since 3s on Ponder’s GGPO client didn’t work perfectly since he didn’t have access to the source code.
The conditions for a successful rebalance or new iteration of SFIII would happen if Capcom releases the update in arcades for Japan and have a simultaneous console release for the West. If Capcom is willing to meet that criteria, then we’d accept the new SFIII with open arms. I really doubt Capcom would want to work on an “old, sprite game”, hire dotters, and etc. They’d rather push their newer projects and games than to rework an old game, which is a smart decision from a business standpoint. More people simply play SSFIV, MVC3, and soon to be SFxT and their putting their resources where the money is.
We’re not against rebalance, but we’re more concerned over a community split. Not just within the West, but the possibility that Japan would not play a rebalanced 3s because it’s not in the arcade. If Capcom is willing to take those precautions to make sure that everyone is willing to play and accept the new version at home and overseas, then we’d play the new SFIII.
There is something about having an accessible yet definitive version of a game that draws people to accept that game. For Japan, the game needs to be in an arcade. For the US and the rest of the Western nations, we need to have the game be on console. Japan did something miraculous by actually trying to learn SSFIV console when it first came out and tried to have offline events and play online just to keep up with the US. The difference is that SSFIV is the game to play, Third Strike is not. So if a new SFIII came out in Japan but not in the arcades, I would not expect a similar showing at all.
BRAVO
You know it’s pretty funny that Sirlin screams for change when the 3S community has been fine and dandy with the game for a long time. I’m not a total 3s diehard, but the players in Socal can vouch that I have played the game for many years competitively.
Not one time have I heard any of the FFA / Denjin / SHGL / Camelot / Super arcade guys ever bitch about nerfing or rebalancing in this game.Everyone has taken their lumps and have learned to deal with it over the years.
I think the beauty of the older games like 3S / ST / MvC2 is that these games actually had the chance to have such a long lifespan which actually fleshed out the game in ways you could never think were imaginable nowadays ( great design / game engine / gameplay didn’t hurt these games either ). Games these days are pretty much flavor of the year, with no chance for longevity IMO.
PS David Sirlin has taken the biggest L with that piece of shit he calls a rebalance in HD Remix. I have talked and discussed with many of the OG / ST players and they all have expressed such a resentment with the way the game turned out. But you know what pisses me off the most…
LOOK AT FUCKING BALROG! HE LOOKS LIKE A FUCKING DAMN BROWNIE! ALL CHOCOLATELY AND SHIT! JUST THROW SOME CRUSHED WALNUTS ON HIS ASS AND PUT HIM IN SOME PLASTIC WRAP AND SLANG HIM AT 7-11. BALROG IS A FUCKING BROWNIE FOR HEAVEN’S SAKE!!
I like how you pick and choose what to respond to with the same precanned responses im sure you use in every ‘argument’ without acknowledging the several notable members of the community who discredited absolutely everything you’ve said. You ignore what you can’t handle and pretend its not there and go on to something else. You’re using ‘troll’ in my screen name to justify not responding to what I say because you know I’m correct, as is everyone here who isnt just a forum troll armchair warrior like you.
Stay free Fivec. You still have my pity, as does anyone unfortunate enough to know you IRL.
I definitely didn’t say the existence of parry autobalanced the game. You reworded what I said in your post and yet somehow managed to say I was incorrect.
You don’t want to get this discussion into other genres. In any other kind of video game, the FG tradition of not fixing balance problems would be utterly unacceptable.
LOL I love you guys.
Best Fucking Gaming Community :rock:
We Discuss shit till morning.
First of all, Fivec raises valid points. So you people should re-read his posts (the ones bashing him).
Some of you guys have very poor sense of argumentation it makes me wanna puke. David Sirlin is an idiot, yes. He hates 3S, yes. Maybe his HDR was bad (I didn’t think so, I’m just not a SSF2 fan so I stopped playing after a bit.) His ideas are seriously fucked up and he hates parrying, yes. He’s advertising his own products, YES. YES, YES TO ALL OF THIS.
But that doesn’t change the fact that using personal attacks won’t truly counter the valid points he raises. You guys are all so full of sophism, it makes me die a little inside everytime somebody outright insults Sirlin, thinking they won the argument. Let’s say that I made a Hugo tutorial and I’m a crap player. BUT all of the information in my guide is perfectly good and informative. Will you tell me not to ever post a guide again? Because clearly, that would be stupid. There’s this guy who’s in charge of a general Hakumen guide on Dustloop and I know him in real life. He’s a pretty average player (I’m terrible though) and hasn’t shown up to meetups for months (I haven’t either) but he still wrote it and everything’s fine and dandy in it. Putting something in practice is different than theory stuff. Somebody can be perfectly good in theory and suck when it comes to handling it (like me and girls. My friends turn to me WHENEVER they need an advice and they get girls. I don’t because I suck this much.)
All in all, back to the topic at hand, THIRD STRIKE. I LOVE the game but the whole ‘deal with it’, ‘no, it has always been like this.’, ‘this game is balanced! See Kuroda? He owns with Q!’ is bullshit. Some people overnostalgic so they wanna keep it that way. Tierwhores don’t want their top tier characters to drop down to acceptable strengths, and I’m not talking about top tier mainers. I’m talking about the ones that believe that their fucking broken character should remain at the top / / does not overshadow the low tiers.
Kuroda is one man. Hayao is one man. Whoever plays a low tier character and succeeds is ONE PERSON. Do you get where I’m getting at? They are exceptionally skilled and they are still at disadvantage against top tiers. They are disadvantaged but are godlike so they manage to beat the shit out of anybody. They manage to close up the gap by being tremendously better than their opponents, outplaying them.
I, for one, would greatly want balance. No, not to make my life easier but as some people have posted here, you’ve seen James Chen’s stats. So many Chuns, so many Yuns. You people speak of Japanese lowtier players while here in North America, we basically had NONE that consistently ranked top 8. What’s bad about balancing? I’m not talking about game-changers like ASW’s style or SSFIV style, I’m talking about minor changes that balance things out without further breaking it down to shit (I thought that most HDR changes were fine, I just didn’t like how it was handled.)
I’d want to see a longer Super bar for Yun’s genei jin. More recovery on a few of Chun-Li’s normals. Tone down their maximum damage output perhaps. Buff a few lowtier characters, like Q being able to special cancel off of his jab and short, etc. Like I said, minor buffs / nerfs… I’m not asking for Q to be suddenly top tier or anything. But just closing the gaps a little, that wouldn’t be bad at all.
It was already explored thoroughly. A fighting game will never be as complex as an RTS like Starcraft, face it (and I don’t like RTS, so I can’t be bashing FGs.)
I share the same sentiments. It wouldn’t hurt to try… Just as long as they don’t do some Sirlin-style changing.
But in the end of the day, this:
**tl;dr - **Fivec raises valid points.
- Countering a point with sophism is weak, David Sirlin has the right to state an opinion while being a retard.
- Minor rebalancing wouldn’t hurt the game and most people that refuse it are too nostalgic or are tier whores.
- This game’s unbalanced. An exception does not make a rule; Kuroda is godlike, period.
- Capcom wouldn’t have ruled out balancing if it weren’t for the MONAAYYYY. So you, people thinking that Capcom NEVER intended rebalance or actually agree with the whole ‘it’s a classic so we keep it that way’ are wrong. They are on your side at the moment but they easily could turn to the other side the very moment that rebalancing another classic could generate more cash.
What happened to that guy that was making his own remix of 3s? I tried to find the video on youtube but I forgot the name. IIRC he turned Remy’s Blue Nocture into a grab.
If anything, people would hate it more than a Capcom rebalance patch. But they wouldn’t bitch because he’s a single person while Capcom is a company. This guy’s version *seems *biased as hell, judging from the changes he made to Alex specifically (his damn slash reflects SUPER FIREBALLS, ARE YOU SERIOUS?) which **greatly **alters the characters dynamics and the gameplay itself. I wouldn’t want to play it, he changes way too many things.