Sirlin.net: "The Anti-Progress Attitude"

Well it can, depending on how the rebalancing is implemented. There’s a real concern that attempts to make the game more fair would end up draining a lot of what made certain characters compelling choices or certain gameplay elements fun ones… that was actually one of the main arguments I read when people were discussing this topic back when 3SO got announced.

I don’t play 3S. If the issues are really not that serious, then that’s good, but the issues exist regardless. After having this game for 12 years, all of its intricacies should be known, which I think makes a perfect opportunity to improve upon it. I would say the same for a number of other great games, like GGXXAC, SFA2, and KOF 2000. They are really fun games, but not perfect, and I would absolutely support rebalancing to make them even better.

People like their games the way they are.

Rebalancing for the sake of rebalancing is a bad idea. and have SF game thats been “rebalanced” sold horribly and killed the scene for the game.

HDR killed ST
SFA2G killed A2
SFA3 Upper killed SFA3
SSF4 killed SF4 (for all the complaining about sagat, people were much more bored with SSF4, just as they’ll be bored with SSF4AE12 or whatever the fuck it’ll be called and wished they still played SSF4AE).
CvS2eo didn’t kill CvS2 but no one wanted to play it, why else did everyone stick to the arcade ports that were closest to the original than going with eo or the one on the gamecube?

If capcom made a SF3 3s remix it’d probably kill the 3s scene just as every other patch/update to an already successful game title capcom has done in the past.

You wanna fix 3s problems? Fine go ahead, just don’t call it 3s and make it an all new game instead. The crowds that have stuck by 3s would be much more willing to accept it as a sequel than as a “balancing patch”. After that, then do your mandated patches on the new game however often you want. I’d even recommend putting out a balancing patch once a year after the tournament season so you know what really needs to be patched. But thats assuming that anyone even bothered to play your game enough to really find out what needs patching and what doesn’t.

Would a competitive Sean/Twelve/Q(as in you don’t have to put in 1000% more time than everyone else) really make the game that horrible? We can all agree that Kuroda was leaps and bounds ahead of pretty much the world at one point.

Your analogy sucked though. I don’t know if he ever said he disliked the game but he sure didn’t say so there and even if he did that doesn’t at all imply that he’s unfamiliar with the game and wouldn’t know what to based his reasons on for not actually liking it.

And just stop with the anecdotal argument.

Sirlin couldnt rebalance a pair of nuts teabagging his head if his life depended on it

Don’t play his game. Keep it classy.

see ya bro, 'till the ignore feature is implemented. :tup:

Whether it seems logical or not, the scene (at least for 3s) is somewhat dictated by what the top players are playing and will play. In this case, it is top Japanese players playing 3s in the arcades. Sure most of us Western players are not Japanese and most of us don’t have arcades to play at; but for “us” to take a 3s rebalance seriously, Japan needs to take it seriously as well. For Japan (top players as a whole) to take a 3s rebalance seriously, there would need to be an arcade release of the rebalance (really unlikely.) So even if a rebalance was made and only released on console for both regions, I’d say that most 3s Japanese players will still stick to the arcades and play that 3s while US players will try to dabble with a 3s rebalance. Since most of the US isn’t even near the level of Japanese 3s, the people that are serious about the game would want to play the one that the Japanese are playing, and the communities will split.

It’s all speculation, but I have an inkling that if the rebalance was strictly for console that the “community” will split first between Japan and the West, then split the Western base between playing old 3s and rebalanced 3s. Rather than doing something like this, Capcom went the safe route and just re-released 3s as it is.

It doesn’t matter anyways, everyone will just play SSFIV because it’s the game to play. 3s isn’t that game, people that do like 3s will continue to play it for what it is. People like TM will continue to play Q or Ikego with Elena and just tough it out while enjoying themselves. We don’t need some “love letter” and buffing up the characters. I’m not saying that we won’t appreciate it if they do, but we’re not necessarily hurting or suffering playing against CYK all day either. If anything, what should happen is that 3s should be rebalanced or get a new iteration for arcade for Japanese players and release a rebalance on console in the West all at the same time. The likeliness of Capcom simultaneously releasing an arcade and console version of a game at the same time is almost hopeless.

I’d have to be functionally illiterate to play his game.

I’m curious what you’ll do if I don’t.

No, but it wouldn’t be 3s anymore. It would be street fighter III: 4th strike, or Upper, or 3s remix etc.

Balancing a game by making a newer, improved version? Good thing.

Retroactively going back and rebalancing the original game? Not necessarily BAD, but controversial and questionable in it’s effectiveness.

EX3 didn’t kill EX2+ though. EX2+ is best.

Is it really that foreign to find people enjoying a game for 10 years unchanged, in spite of its flaws, because “it’s just that fun”?

Using 3SOE was just a bad example on his part because it was specifically made for the diehard 3S community. It wasn’t made to prove a point on the mindset of what the majority want to the developers. It’s what Seth Killian and Derek Neil have said: “it’s a love letter to the 3S community”. Nothing more. I get the point Sirlin is trying to make, but you’re right in that he shouldn’t have let out his hatred towards the game. I would have agreed with his article, if it wasn’t for the fact that he makes it very obvious that he despises 3S and wouldn’t hesitate to “fix it” so that it’d be a game “he’d want to play” instead of trying to make it better for the community. Just the few suggestions he made/agreed with show just how little he knows about the game anyway.

LMAO

Apparently you don’t, since a “love letter to the community,” should, in Sirlin’s view, include balance changes. His point is that the fact that it apparently doesn’t is a problem with the community itself.

The entire “proof” is a misread passage from a review, and an offhand comment by floe. That is what is being used to represent the entire attitude of the community. This is chastising a straw man.

After having actual discussions with actual community members for years, I think that the 3s (and ST) communities really are fine with updates, they just want it to be part of a successful production, and not a wild goose chase. The community is not rejecting the idea of rebalancing, but placing a ‘no confidence’ vote in the ability to actually implement it and have a successful worldwide scene for it. Neither article provides a plan to address the real issue, so neither article seems really useful in making progress for the community.

SRK doesn’t hate change, we hate the ‘late night tv’ style pitches for “better games”, “better streams”, “better tournaments”. Promises of greatness with no way to produce results. What happens when the community doesn’t accept it? blame the community… what happens when it fails: say it didn’t fail, it’s just misunderstood! It happens time and time again across all aspects of the scene.

Balance will happen, but in a prodcution that succeeds, a production that is good for the community, not just the management, not just the designer. A production that is universally accepted, not one that needs to be constantly excused. The community wants to be a part of that, they do not want to be a part of an empty promise.

I’m glad to have this game again - addicted to it all over again.

I don’t see how I would have not become addicted to it all over again if Yun’s worst match-up wasn’t a 5-5 match-up, or 75% of Sean’s match-ups weren’t 2-8s or 3-7s. Would anything have been lost if a few of the 8-2 match ups were closed up a little bit? I’m not asking for 5-5 match-ups across the board, but when there are characters who have advantageous match-ups across the board with only 1 exception, there’s obviously problems.

Don’t get me wrong - I love Third Strike. I’ve loved the Street Fighter III series ever since I saw a New Generation cabinet and thought, “This is exactly what I wanted the series to become” while everybody else was talking shit about it not being 3D or asking where the hell Zangief and Guile went. I still think a few minute (and I do stress minute) changes to improve the balance would improve the game. Really, the balance is the ONE BLIGHT on what could have been the perfect fighting game.

I think the solution is simple. We need to kidnap Akiman, and force him to make new characters for Street Fighter III, and we’ll call it SF3:Third Strike Upper - with all the necessary balance changes along with a guaranteed balance update one year later.

I don’t see a problem with the community. We wanted 3rd Strike left untouched. If his idea of progress is HDR then I don’t want any of that.

imo a competitive 12 and sean would make the game worse. sean is dan. anyone with a brain can gather that in 3s he was designed to be weak. 12 is annoying to fight and if i had to fight him anymore than i currently do I’d like 3s less.