Yeah, that’s the great thing about naming conventions. We have ST in the blue corner and HDR in the red corner. And you know what? Everyone can tell they’re entirely different games with the same engine.
So why can’t 3rd Strike get the same wonderful treatment? How can anyone say that 3rd Strike has to be rebalanced if you’re not going to change the name?
I want someone to show me a fighting game that had extensive balance changes and retained the same name. You show me one, and I can show you ten that hold to the opposite.
*Edit: I enjoy HDR more than ST. Fake Fireball is my thing.
Don’t misunderstand: despite pootnannies’ horseshit assertions, I’m not actually trying to slam anyone who enjoys 3S (in this thread anyway), or who would enjoy the 3S half of a SF3:3s+4th whatever.
I’m thinking some behind the scenes politics happened. It’s disappointing nonetheless. HDR being slammed I mean, not HDR itself.
Also, you’re making me man moist. Alliteration + real talk.
I’d even go for an Anniversary Edition of SF3 with all iterations selectable. Then we’ll see which SF3 game was really the most broken (hint: they’re all pretty fucked)
It’s just ridiculous. Never seen such a shit-flinging contest over something so obvious. You’d think it would be a horrible idea to actually MAKE A GAME BETTER. I know people love to look back and say “Now dats how yuo make a gaem!!!1!” (I grew up in that time so I agree on many points), but the facts are ST and 3S wish they were as balanced and as popular as Super SF4 is. 3S is horribly balanced. That’s not opinion, it’s fact that’s been backed up by tournament results over 12 goddamned years. All this talk about “man up and beat the best” doesn’t work when your character has 3 options vs. their 15 (and they do your 3 better than you ever will). Maybe it’s the masochism, but I actually like winning once in a while too. I can go pick Dan in SFA2 and talk about how he’s “viable” just because he can abuse CCs too, but it doesn’t change the fact that you will NOT win vs. anyone competent that’s picking Ken/Rose/Chun/Ryu/Rolento that do all you do but x10000 better. Get over it. Q and Twelve suck balls, 3S is a three-character game at any high-levels, and no amount of rationalizing makes it any different.
Look at all the hate directed at HDR and the 4 series just for their lenient inputs/command changes, and all the dripping snobbery it entails. “You can’t pull off this super duper 1-frame Renda Cancel to Super BUT I CAN NANANANANA”… STFU. It’s people like that that RUIN the casual and competitive future of fighting games. This whole scene, and SRK in particular, preaches exclusion because they seem to think they’re in some cool little secret club no one’s allowed to know about. God forbid Capcom/Namco/NRS make games that have a lowered execution barrier to get MORE fans and MORE money put into a game you otherwise would never have seen again. “WAAHHH dese scrubz iz ruining MY GAEMS” unless you win tournaments and consistently beat people of skill IRL, you = nobody anyone cares about.
As far as I know, people around here know that there’s a classic mode. Just the other day we ran a tourney on HDR using classic mode. I bash the game, I don’t like it, but I play it if it’s all I got, or someone wants to play HDR. Honda is just an annoying character in general regardless of whatever versions.
It’s just the point that there’s BOTH games included and yet people need to talk about “splintering the communities” just because they didn’t feel like learning a new iteration, but have no problem doing it with MVC3 and SF4 with their soon-to-be-annual updates. More often than not it’s an excuse to jump on Dave Sirlin for having the audacity to mess with “their game” because it’s a name and face to point a finger at, just like the sad pathetic people taking time out of their day to send Ono death threats because he changed their favorite hitbox. I guess people didn’t remember that most of HDR’s proposed and implemented changes were made by not only Sirlin, but by John Choi, James Chen and a whole bunch of tournament players who helped with the rebalance that get regular ass-kissing everywhere on SRK. There will never be a single SF that will be universally loved/accepted as the best/most balanced/whatever, I’m just sick of the ridiculous entitlement attitude some people have towards these games.
People who’ve played 3s for so long have an almost irrational love for the game regardless of what character they play, and they continue to play and enjoy it. None of us give a shit about “facts”, it’s a fucking video game for gods sake
I’m glad sirlin, the voice of the 3s community, came out with these opinions, since he has represented/been a part of the 3s community for so long. I think we should all take his informed opinion to heart because he truely loves 3s and wants it to be good, like how he loved st and he wanted it to be better.
I’m not talking about the game being “fun”, as that’s a matter of opinion. And didn’t I say 3S was fun anyways? I, too, can play it and enjoy it for what it is. My point was for people to stop saying that SF3:3S is balanced. Kuroda beating people with Sean doesn’t make him a good character, and it doesn’t mean “anyone” can win because he’s clearly better than anyone else at the game. So again, stop calling 3S “balanced”. Because it’s not.
That point must have been on a spaceship or something because you definitely missed it
People are acting as if the 3S community wants to force everyone to like their game. They don’t. What they’re saying is:
3SOE is a port of the arcade game that they requested. They want it left arcade-perfect so that they’ll have something to play online that doesn’t fuck up their inputs as badly as it did on GGPO.
If there are going to be balance changes, make a new game and balance that one instead, leave this current version for them.
3SOE was intended for the hardcore 3S fanbase. It’s not hard to see that.
No. I’d just much rather see that time and money spent on a NEW iteration of the series. It isn’t balanced but when you choose to play that you acknowledge it and move on. Dwelling on it is stupid, leave it alone and make something fresh in the series, tweak shit there.
What Sirlin’s putting on blast isn’t 3S purists, its folks who think that imbalance improves a game, and other poisonous attitudes that have kept the FGC held back.
Go online right now. All you’re going to see is Akuma Akuma Akuma Akuma spamming tatsu, Akuma Akuma and Akuma spamming tatsu some Ken spamming tatsu and some Ryu. Funny enough this is most of what you saw 5 years ago on Xbox 180. Yun players are easy to body because they use SA’s 1 and 2 instead of Genei Jin and are garbo on top of that. Chun players are like fighting Dans in SFIV. Hmmm…
There’s some Ken and Ryu too. Yun and Chun players just like 5 years ago are all not even barely a challenge because they don’t have DP’s and actually require work to use without meter. I’m pretty sure it takes MORE work to beat a random Yun in SFIV online than in this game. Chun Li specifically has to wait a long time to with her SA2 to build the bar she needs to do any actual damage off bnb’s. By the time a an average or crap Chun player builds 1 meter against a good player, they’re already on their way to losing the whole match. Which means back to Akuma Akuma AKuma, Akuma spamming tatsu, and some Ken and Ryu occasionally.
Even if the game got balance changes the picky old players wouldn’t adopt it as usual. I wouldn’t even adopt it because a more balanced game honestly just sounds more boring to me. Ibuki isn’t such a bad character that changing up things for her is going to put a smile on my face. What put a smile on my face in this game was the work against the better characters…not this Sirloin shit that never really made anyone that happy either.
It’s a 12 year old game…just let it be 12 years old like the other games and move the hell on. Next thing you know we’re gonna try to rebalance Alpha 2, Alpha 3, SF2 CE, VS and a bunch of other random fighters and then wonder WTF happened when more people go up in arms than adopt it any way. It’s still the old hardened fans who are going to make up playing this games for more than a couple months and it’s just a matter of whether or not some new players end up becoming hardened fans. I’d rather just move on to the new games than have Capcom do their funny work to try to resurrect the game for a few months to a bunch of people who wont play it for more than a few months either way.
I’m pretty sure that one of the reasons why they didnt rebalance the game was because of the results obtained by Sirlin and his team with HDR, so yeah, its stupid to say its an anti-progress move because they very first thing they wanted to do is to be put on a different picture than HDR, and let everyone know its a different project.
Is it really anti-progress when you try a different route other than the one on which you already failed???
I dont think so…