i think the fighting scene would actually recover if they adopted single elimination as a tournament standard.
if your just going to pick chun or ken as your back up u might as well just come out and learn with your best.
example : rob used to use elena, chun, ryu as his tourney characters. now that its single elimination he decides to learn chun. after years of some wins and losses he’ll pick a low tier because he’s bored and wants to learn something new. from the experiences of learning the ins and outs of his first “only” character he was able to apply them to the new. 2 things happened…
1 since he started from new, one of the first things he has to find out about the character were some changes he had in comparison to the chun that he tourney played with for so long. the mental aspect of winning now has to be shot through every pixel of that character so u know where the “bread and butters” are at, and what u do for anti airs, and so on and so on… u really finally see the character as a tool to fight with, not just its faults.
2 other players will find out what u know from u sharing it with them when u fight against them. the fights r a lot more meaningful because its best of of 3, 99 second rounds and u either win or lose.
if there were more single elimination tourneys ppl would be forced to invest there money on a cash cow (top tier) but through practice and others learning from your playing and mastering of your characters match ups, it does 3 things.
1 makes the character of another better by learning from your version of it.
2 makes the ppl in your area better because your spreading new information to others.
3 balances the playing field because through learning from others they r in retrospect learning from u. sure u r exposing your tricks but your making new ones as they figure out the old. its like chess. u take out your bishops or knights out too early lots of good enough players know how to get them. while those same ppl throwing out there bishops or knights r setting a trap and baiting u.
this double elimination system that the american fighting game uppers adopted has deluded the deepness of individual characters in a game.
instead of winning by unbiased skill u win by change of character. this to me i didn’t think much of it until i started to witness japanese tourneys especially the A3 acho tourneys.
they allowed in-finites, to corner specific cross ups, to anything. it is a no hold bar game format because it was single elimination 3 on 3 teams.
yet this game is so excellent with the mixed bag of characters used thought out it. because each player using there character got better not by switching between characters but studying under that one method of playing. they stretched the capabilities of the characters they chose to make them equals or better than there adversaries.
i think we as the americans who go to arcades for casual/or travel to far off corners of the earth for a match, to many others that will be downloading on there computers. we should really look at using single elimination and the mind set of “Now or Never”. because in the path things are going they can only lead to one road.
american fighting game scene = extreme dodge ball
japanese fighting game scene = NFL, NBA
and for games that ppl might bring up with horrible tiers that is only brought on by the lack of interest in that specific character. the tiers here r sooo screwed up in america because instead of really learning the game u just see players who know match ups. they never have to dig deeper to get that counter for that trap- why should they if they got another shot and can switch characters.