Sim vs. Cammy

yea i guess the thought was if the cammy is doing a delayed dive kick sim m.k slides underneath into somthing like a b.mk flame throw trap er somthing

how did this turn into a book at 440am

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I know this isnt the vid thread but its important to watch

So i know its only a FT3 and doesn’t justify the match, but basically had these Q’s answered
How do you zone cammy? you don’t
how do you get out of the corner guess
how do you block her mix up on knock down? no idea
how do you win? chaos

Im not saying that ive given up on this matchup. I’m saying I’ve given up playing this match like a traditional sim player. Marlin Pie wrecked me 3-0 (A NJ cammy) and ive been giving this match a ton of thought. So when I saw mochi getting another go against sako (cause we all know how mochi got raped in the FT10 or 5 or w/e it was a couple of months ago) you KNOW mochi’s been giving it thought too. and basically his game play explains it.
round 1. Not a single AA, alot of teles and no real what looks like “attack plan” for zoning or killing cammy. it was more of a “get the fuck out of the corner and just try to kill her with running away”.
0:34 I understand he got an opening to push cammy out because of a botch throw, but this teleport is pretty unsafe. but its like early bison days, mochi rather eat the normal and run then deal with cammy in the corner. Notice also sim is neutral jumping without pressing any normals. Hes limiting his button pressing and keeping his teleport an option, which is an important thing to note

Round 2 went so badly because mochi went for a more solid approach i think.
And i know ive done this a million times. You win round 1, you have super (or close) and your feeling CRAZY confident. your pressing buttons and winning matches.
1:14 Mochi backs himself in the runaway style and finds himself in the corner. the life gauges are close to even, as sako has sucsefully pushsed sim without taking massive dmg. sim neutral jumps again, pressing a button as he falls downward. If he had just waited for cammy’s reaction and teleported when he’d seen the jump, or not hit fierce right when he had landed, maybe the result changes, but sim then eats a massive combo into corner mix up.

note for both round 1 and 2, sim only gets out or does super due to a cammy mistake, which is disheartning but notable.
1:27-1:40 sim has a huge life lead, and this its really bad. Sim goes into, run away, jump back, and backdash my way to victory. which is fine. But as soon has cammy had made the initial jump mk hit after chasing sim down, sim might have wanted to take some sort of risk, but instead mochi continues to jump and and back dash, eventually losing the round.

God round 3 suxs…
start of the round sim attempts to play patiently, misses an anti air jump in, what happens??? 50% dmg and in the corner. Nerves against cammy I guess, but at the start of the round sim has to start making room or not miss the anti, look what happens. and once again, only reason sim gets out is cause cammy makes a mistake. :frowning:
2:08 is actually vry fun for me to watch, and really shows mochis level of play. cammy has made her mistake, sim is out of the corner and dashes back. I’d bet money that during the dash back, mochi realizes the life deficit and immediatly mk slides back in. and heres the best part. He doesnt do anything crazy or fancy. Gets in his little hits, brings the momentum a little in sims favor, and gets out of there with almost no dmg. Good job for keeping yourself in there.

2:19 OMG…the first time I saw this i think i cried in my room for an hour (more like 2 secs). Then I watched it again. Sako is just predicting sims runaway pattern.
sim jumps back and lands safely, sim then does 1 of probable 4 things.
-dashes back, pushing him farther into the corner
-fireballs
-normal (im guessing f.p since we feel that we just jumped back safely, so in our heads it seems safe)
-nothing
an instant dive kick (ex) beats the fp into ultra, which is so sick, but nothing more then an srk guess from ryu, but i wonder if sako can ultra under a fireball if mochi does that option. either way sako is paying attention to sims runaway pattern

game 2 is just so bad idc LOL. well…
4:09 mochi does back throw into…immediate u1? hmm
usually the set up is back throw, mk slide or dash into it. and who knows if he planned it like this, but cammy can either upper (which shes falls back into u1 i believe)
or drills, which gets her out completely. sim does an early teleport to the other side and does a meaty b.mk. hes going for the hail mary ultra super combo and trying to steal the round. but since he teleports so early, if cammy does her drill kick she would go into the corner, then hitting the ultra into super. it wouldve killed sim probably, but mochi seems just to be going for the kill.
this back throw, u1 into meaty tele probably doesnt work at all mid screen, but seems to be a good way to make cammy guess an u1 mix up if thrown into a corner like this.
round 3 mochis down 2-0 to sims worst/2nd worst match up.
Start of the round: IAT backwards, we learned our lesson, didnt we?
4:49 cammys right ontop of us, all we do is b.lk, a fine guess. eats a massive combo, into corner. lesson learned, sim should be pressing either cr.mk/cr.lk/lp, back dashing or jumping. b.lk is a fine guess to get cammy out, but obviously gets punished.
4:51 mochi understands hes in the corner now. Hes knocked down, hes in a bad spot. all he can do is somthing random and try to break momentum/get out of the corner. starting off by randomly not quick teching is great. cammy jumps herself into the corner, messing up her set up and forcing her self to do a plan B setup (although you can assume, while not optimal, shes ready for).
4:53 Wake up teleport in the corner. Mochi gets rewarded for not early teching, yey. because he stayed down, cammy jumps herself in the corner. Mochi sees he has an oppurtunity to teleport out, and takes it. fortunatly sako re jumps, keeping sim in the corner, HOWEVER the teleport gets sim the small distance he needed to just eat a normal. could sako have done a ton more? of course. does this mean wake up teleport in the corner is the answer? FUCK NO. All it means is mochi sucessfully was able to break cammys momentum and change is wake up game enough to not die.
5:19 love it love it love it. The nuetral jump teleport. Really starting to pay off. mochi reacts to sakos jump attack and gets out of the corner, taking no dmg, and even getting a little bonus ultra in. I wonder though, if a bad sim becomes predictable (or random) and just teleports after the neutral jump anyway, how hard the cammy can punish. But anyways, mochi reacts calmly and gets out. (also, still a sim scrub, did not know you could s.rh post u1 hit like that, awesome)

5:30 there it is again! Sako is definetly reacting to what sim does post empty jump back. I guess he doesnt have to risk burning a bar for ultra because of the life gauges, but its somthing to remeber when facing cammy, WATCH OUT FOR YOUR RUNAWAY PATTERNS.

5:38-end of game wtf see this is what I mean by random and changing it up. not 1, but to wake up drills LOL. I dont know if this is planned, or its just mochi going, im down 2-0 and 1 round, fuck it. but its just another example of not down backing your way to a lose.
5:41 is to bad (missed drill) but cammy has made mistakes, only natural.
5:42 back dashes his way to death, to bad too. the random drills gave him the super he needed, and got him out of the corner, somthing a little different and maybe he steals the round, oh well gg

So a few general notes for how mochi approached this.

  1. NO AA whether it was on purpose or not, i dont think i saw mochi do one AA LOL wtfffff
    basically that tells me there is no AA against cammy, cause the guess/reward is SOOOO bad in for sim that its not remotely worth it.
  2. WATCH YOUR RUNAWAY GAME, keep it for away, out of jump in distance but always be mindful. cammy get hurt sim from anywhere on the screen.
  3. WHEN IN THE CORNER, TAKE RISKS AND GET OUT. do what you have to do.
  4. TAKE ADAVANTAGE OF CAMMYS MISTAKEs. Sako, one of the worlds best cammy’s, made a ton of mistakes, and alot of that is due to her approach to the match. get in and kill sim, hard. sim has to get out of bad situations, and along the way cammy is gonna make mistakes, dont miss them.
  5. THERE IS NO ANSWER TO THIS MATCHUP its bad, real bad, but even abel, viper, rufus, we have attack plans for them. not cammy, sim is gonna lose this match up, and bad. But I think if you actually have this mind set in your head when going into it, you might beable to steal it away from the cammy. i dont mean be fucking random, i mean realize its a terrible match up and understand to win it risks have to be taken.

Oh and last thing, yoga tower. Ive changed my opinion on this move so many times its hurts my head. on one hand, if it baits a spiral arrow, you get a free w/e. But this didnt work once on cammy, as well as it costed sim a couple of free jump ins. on the other, would sim have had what little sucess he did without showing that its a threat? idk, use it as you will. Remember, 23 fucking frames is a long time for cammy to get a free jump on you, but it can also mean getting out of the corner.

So what has turned from a 2 sec reply has transformed into a fucking book at 440am, LOL. I hope this helps someone out there…and criticisms are always appreciated. I wrote this not to just talk and be an arrogant prick, cause im not (LOL) but to help myself understand this match up and be a student to sim.

thoughts :D?

LuckyD, thanks a lot for your analysis, I was waiting it :slight_smile:

I love in-depth match explanation… unfortunately I agree about most of them.
Probably there’s no solid AA vs Cammy and Mochi knows it.
I can only suggest to try this s.mk just to keep Cammy far, and punish the empty jumps but I need to test more.
Looking at this matchup, It seems that Sim can win only with random and unsafe strategies mixed with opponent’s mistakes.
That’s why I hate it.

However I’m waiting the update version to see if we’ll have some hopes in this MU.
If CSTK (instant air cannon strike) will be limited to EX version, maybe the lk/mk slides could be useful to escape from the corner.
Probably a cammy with no meter will be more zonable without CSTK.

nice analysis, but i still think that this is a no-win match. Better get hype for those SSF4 nerfs on cammys side!

Thx gore, hope sim is doing well up where your at
Art, appreciate it, mad respect.

Man even abel I feel like i at least have a game plan, fuck cammy ^^

Surprised Mochi hasn’t switched it up to ultra2 vs Cammy.
He has the right idea for keeping her out, but the fact of the matter is that Cammy has to take major risks to get in when Sim has ultra2 ready.

Also, I think yoga mummy has some valid applications in this matchup.

sick thread, great read luckyD

also kinda depressing at the same time…

i’ve now officially given up, never trained any matchup as much as this and after reading this thread im done

fuck cammy

i wouldnt say give up on this match up, but pick your fights (or just counter pick) carefully.

But its possible!

For Example, Fillipino Champ just beat Shady K Cammy in a teams finals. Now it was only one game, and shady missed some stuff, but a 7-3 still means sim wins 3 of em.

yoga mummy makes me so mad LOL. I fish for mummy into super and eat so much shit for it, seths gdlk jump mp, guys elbow, bisons head stomp. But I wont lie, no idea if it works on cammy, cool idea though

I’ve played with a good Cammy only using j.mp on reaction and FA lev.1/2 as Antiairs.
They works well, despite of s.mk that always be countered.

Hey guys Im a new Sim player and wanna get good with him. So could someone please explain to me what Sims Crouch-Tech option select is?

ps and if someone could pm me the answer that would be great too. Im trying to learn other match ups so im like all over the match up thread for Sim lol

Having tried using U2 against a good Cammy on a jump-in, I found that it doesn’t really work too well because she can easily delay her landing on the ground with a cannon spike to avoid getting caught when landing, even when she is very near the ground. Because of that, I couldn’t land it a single time, outside of whiffed spiral arrows or cannon spikes :<.

yeah i kind of agree with this. the AA ultra 2 set ups are all u1 set ups anyways. They jump, u ultra.

I’d use U1 in this match since it helps you out when she has you in the corner. I would think U2 would be pretty delicious and easy to land on an ex hooligan though. But a good cammy probably wouldnt throw these out recklessly:P

I found B+HK to stuff ICS if properly anticipated when I was playing against a friend last night, but I don’t know if my friend needed a little more “I” in his ICS. Unfortunately, B+HK loses to Cammy pokes & throws (unless there’s a B+HK throw break OS that works).

I noticed in some matches with Arturo vs Cammy, that when she did the EX Hooligan throw he was able to block her throw and punish her instead. Do you know what he did to do that? I didnt think you could block that move? I will try to find the youtube video in case no one understands what I am talking about.

What I’m sure he did was just crouch block. If you just crouch, it wont hit you. Most Cammy’s i have played usually throw right after. For me i usually DB.MP her right out of it to keep her away.

I agree, that sounds like a crouch block. More effective than wetwilly_600’s plan of attack would be to throw a yoga flame their way. The yoga flame, if perfectly timed during the animation, will cancel out the opponent’s move and cause damage to them. You have to do it at the exact point in the animation or it will not work, but with practice it is fairly simple to get it down.

That and

That means that U2 works as AA plus it can punish two things that U1 cannot… just sayin’

This probably won’t help anyone but…

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