I imagine so, but maybe the speed of the roundhouse version of buttslam would hit Dhalsim during start-up of yoga flame, despite lack of invulnerability. A bit of life is a small price to pay to get out of that trap.
Same theory goes for fierce headbutt. While jab headbutt has some invulnerability, I don’t think it will travel far enough before Honda gets hit by the flame, maybe fierce could work?
Roundhouse buttslam doesn’t hit on the way up, that’s why I don’t think it would work.
I am overly curious now, of any sim wants to do some tests at some point with me, I would be game.
IIRC yoga flame only chips once, so it takes 72 frames to do, and only gives 34 frames of hit stun. That would make it net -38 frames. Even with generous assumptions about how long 'sim can leave the window open I don’t think that can be sustained. (Though it may be a good mix-up situation.)
Its a meaty mk slide AA that lets you combo mp or mk again after. It doesn’t work on everyone and every jump in. one person it works on is sagat, you can do that to all his jump ins. If ryu and ken jump kick high, you can do it to them. no chun, no blanka, no guile, no honda. Theres more, but thats all I can think of right now.
It is not a slide but a down back middle kick/heavy kick then down forward light punch/middle punch.It seems to only work for ehonda in Gian and hakase videos.Damdai,I have seen db.rh st.mk done against Thawk but it does not work for everybody.Thnks
Basically if the Sim player zones properly, there are usually no options for Sagat when sim has the fireball momentum, any jumpin is countered, late tigers are punished, high tigers slid or poked low, low tigers drilled spaced properly on reaction… sigh. Not too mention he is building super the whole time, which is terrible for Gat because that’s normally within the range he needs to be have a shot at winning at all… in the range of his st.mp and st.lk.
I can go on forever, but let’s just say that Dhalsim was pretty much designed to counter Sagat in ST, like Ryu vs Honda. It’s a retardedly bullshit matchup and anyone should feel bad for thinking otherwise.
Luckily most sims don’t know the matchup, the ones that do are a fucking paaaaain.
You guys probably wanna check this out:
Gamespot Versus Danisen 06-09-2012 part 1 part 2 part 3
Hakase beasting against extremely high-level competition - even if the matches are favorable. One can find a bunch of Yoga crap here.
Dhalsim has extremely good long range options to fight off Claw, so I don’t think it’s the best of ideas to keep yourself against the corner. It’s important to learn how to stand your ground, AA his jump-ins, know how to utilize your mobility to attack Claw and keep HIM on the defensive, as well as learning how to deal with his wall dives both on wake-up and while standing. I have limited knowledge on this matchup, but I’ll share what I know.
While standing, if you see Claw go to the wall, you can do j.RH to beat him. Of course if he does the dive early once he hits the wall, he might trade or beat you, which creates an unfavorable situation for you. It’s preferable to simply slide away to avoid the mix-up and attempt to poke. b+jab is a pretty good option for when he’s directly above you, since both b+jab and jab seem to work well as an anti-air, alongside b+strong. Of course you can do a short yoga flame. None of these options are guaranteed to work except a well-timed slide.
For vid examples, Afro Cole is known for his ability to do extremely well in this matchup, even better than most Japanese sims.
While it’s true that cornering yourself as sim vs. claw is a bad idea, the matchup itself is probably sim’s worst of all for sim and even when you guess the right counter, you can still lose to claw. Not sure what you mean by Dhalsim’s slide being a counter to the wall dive- my experience tells me flat out it’s a bad idea all around though. Theoretically, I suppose if you can guess claw will insist on pressing punch early for a high (not deep) wall dive, you might hit him occasionally on his recovery before he hits the ground-- however, I have tried sliding many times (and with all versions of sim’s slide) and it just does not work out. It really seems like it should, but it doesn’t. I suspect it’s relatively easy for the claw to pick up and even react to possibly while he’s still airborne and as he’s coming down with arms spread out. Dhalsim’s slide to get away must be the heavy kick roundhouse version, which has a lot of start up and especially lots of recovery frames and usually isn’t quick enough because even if you mange to get out of the way, claw can still steer the wall dive and maintain the advantage if not hit you outright as you recover before you can even turn around.
You can’t really keep doing light kick (up)yoga flames either, because claw can still hit you and again, I think it’s even possible for claw to even react as he’s jumping off the wall. For example, claw starts his move thinking, ok I’ll go for right on top of sim’s head. And sim sees him go up, and guesses the same thing so starts the yoga up flame. But claw can control the wall dive to steer it away from directly on top of sim AND still hit Dhalsim clean. I think Dhalsim’s counter to THAT counter would be, the regular punch flame (not an up-flame), however that usually fails for the reason the first counter fails- claw can control and steer clear of danger, and go on top of sim’s head. and hit cleanly to boot.
And no offense to Afro Cole but I wouldn’t say he does better than most Japanese sims in this matchup, not sure how that rumor got started. He may do well vs. Americans but pre-Evo 2012, they (nor he?) didn’t know about the third sector. Apples and mikans.
I was just asking if some of these other tactics work. I’ve seen enough high lvl sim play vs Claw and Sim ultimately of course wants to rush down (many of the times the start of the round in some form of drill). It seems a drill at the onset might be risky first move to always do, so is jumping back and getting closer to the corner a valid tactic, so as not to be predictable. I know Ryu does well (Shooting D) when in the corner vs Claw. Ryu is waiting for Claw to over extend himself and get a knockdown to apply some cross up pressure. I didn’t know if that can work with Sim sometimes. Being in the corner does keep Sim safe from cross up dives AND he can do drills from there and Vega, if he tries a dive to his own corner, will wiff many times, which can Sim an advantage. Why is being in the corner so bad?
I’ve done many slides under random dives and hit Claw. I know they can delay and hit you late, but if you mix it up when they don’t expect it, it seems to be valid (harder online of course).