Listen it isn’t hard to get passed it, i’m almost sure ryu and ken’s hurricane kicks go through fire balls so you can close distance on them.
You need to be more tactful, and yea if you don’t like fireballs sf3 is the game for you, just learn how to parry them.
your new, and that’s cool but that’s a strategy, give them a reason to stop throwing fireballs, when your almost sure they are about to shoot a fire ball jump over and kick them in the face, i dont’ mean after it’s barely about to hit you i mean before it evenc omes out or barely comes out.
If you want to know how much time you have before they can uppercut you, go to practice or just go to arcade mode against the computer, throw a fire ball and see how much time it takes to come out, and recover from because they can’t keep doing it indefinantly there is a ammount of time they just stand there completely vulnerable, a way to find out about what time this wears off is by doing the fireball then mashing jab, once you jab you know your out of recovery and you’ll know how much time you have to jump over and kick them in the face or just time a hurricane kick if your playing a shoto (down back kick, ryu/ken/akuma) and i think in most of the games the hurricane kick goes over the projectiles, but you’ll have to test it out.
If your playing super turbo or any classic street fighter game it isn’t the fireballs you should be worrying about, it’s the throws, instant start up, most times untechable and will beat any meaty attack ( a meaty is a attack that is already out when you getting up froma knock down, like for example, your knocked down and the opponent times his down + mk, to be right at the spot you get up in so when you get up all you can do is take it, well in sf2 turbo if timed correctly a throw will beat out any meaty if i’m not mistaken)
and remember, shotos aren’t unbeatable, they are fun hell i play them alot, but uppercuts have recovery, so do fireballs, unless your playing this guy named daigo, that does uppercuts the very first frame that he comes out of fireball recovery, you’ll be fine.
and if your playing a versus game (marvel vs. capcom or something) you can always super jump over them, and you can air block so there.