Huge fan of giant robots. From the moment I saw his reveal trailer, I was going to main him, regardless of how good or bad he turned out.
He’s a good robot design. Looks cool and animates beautifully.
In terms of actual gameplay, his alpha assist is remarkably useful for helping my chris keep-away and my spencer approach. He’s also a powerful anchor with level 3 x-factor and I usually place him 3rd on my team.
My bad, it’s actually worse. He dies from any combo over 900k, so it’s somewhere below 900k but above 850k. That’s just stupid IMO, he didn’t require a nerf of that level to balance him out especially a month into the game’s life
Well this sure helps, I was about to explore combo options so that I could kill sent since nothing else ever did. Guess that’s some time I don’t need to spend anymore.
And honestly, anyone who doesn’t think he needed this is not thinking. You can’t have a character who has the most health AND the most damage. It literally makes no sense.
I’m not even gonna bother with this game if this is the treatment it’s going to get. Randomly doled out drastic “balance” changes after 1 month? Really Capcom???
They obviously have no intention of MvC3 being a legitimate competitive game. They just want a casual party game for the clueless button mashers.
Every “Big” character in a Capcom game since Super Turbo says hi? They all usually have high health/high damage. But then again you also have a large chunk of the cast that all have legit anti-Sent strategy to make him a lot more manageable, and instead Capcom rushes out a huge balance nerf that all but makes him a giant punching bag? Dude is a walking hitbox that gets owned for free by smart rushdown… without XF he is not that scary. Sent’s big balance problem is the XF system because a simple BnB does 100%, not because it takes 3 combos instead of 2 to kill him.