I honestly dont wanna reply to this but just because you beat one phoenix using chip doesnt mean she’s shit… she has tons of tools and reasons (which I wont get into) why she is better than sentinel…
Oh yeah you wanna know why people are making threads about sent… its because there bitches… instead of going to the lab and figuring out shit to beat sent they wanna cry on a forum thinking its gonna help them… shut the fuck up and get better at the game… I dont even find sentinel a problem but having the game 3 weeks before release I knew scrubs were gonna cry about him you can even find the post if you dig about enough…
A good Ammy, Arthur and phoenix player are fucking hard to deal with using sent he isnt easy mode as people think he’s really slow and you actually have to get in with him to do much…
Yeah he can spit herbs and spices full screen but its easily avoided unless your a retarded small child…
Anyways Ive got my guide now the sent section isnt actually that useful but I dont mind answering any questions for the people who dont have it
i am not saying she’s a bad character but she requires you to play a perfect match
you can’t just slap phoenix on a team and call it a day
it takes a long time to truly get good with her
once you do though
and if you can get the dark phoenix out
your opponent will have nothing left to do but cry if they can’t kill her before she gets 5 bars
it’s just that it takes dedicated practice with her more so then anyone else on your team probably
The phoenix forum has threads for people to complain about her. And at the rate the strategies on the FRONT PAGE are dropping, everyone will know everything about both sentinel and Phoenix in a few weeks.
Very noobish question, but I’d appreciate some help: what is the best mid-screen combo to use as Sent, but which is relatively easy for a bad player to do?
I’ve got some good combos for in the corner, but mid-screen I can’t use the combo with S into L rocket punch into hyper, and combos ending in hard drive seem to whiff a LOT against small characters.
If you aren’t using any of the various flying/jumping starters that end with :s: or are starting with a c. into launcher, sj., :h:, :s:, OTG rocket punch, SHF works anywhere. You can get a second in the air combo easily enough on many characters, but it’s practically guaranteed on everyone if you started with a jumping :s:. I haven’t had any issues landing the rocket punch > HSF anywhere.
If you’re having problems landing the final :s: it’s because you’re either following them up too late, doing the air series too slow are are using the launcher :s: too soon if you started with a jumping/flying :s:. Wait until they are closer to the floor.
From the ground it’s the most consistent combo to land. If you end up near the corner and plan on using a second hyper followup, don’t use a second HSF. You can also sneak in a second rocket punch just as the first hyper is ending, either standing or in the air.
Haha, I was going to say how that was fun to watch, but seemed like a waste of X-Factor and meter until you took out the point and assist characters at the same time. That was totally worth it. Getting it off on a THC was just silly though. I mean that’s even more hilarious than hitting two characters, but you’re probably not ever going to encounter this except among the worst of the worst players.
is it even worth playing sentinel?
not only do you gotta deal with the whiners crying cheap
but you also gotta deal with the people saying that soon sentinel will be worthless as everyone will be used to his tricks and he’ll be too slow to get anything done right…
I think Sentinel is a pretty Fun Character not cheap as some would suggest, I do however think Sentinel is top tier. I generally play Sent in my second group. Sentinel She Hulk Dormammu. I get more “Man Your Dorm is cheap as all hell F you” than I do about sentinel. there are going to be a million “Kill Sentinel” “Kill Phoenix” strats until everyone realizes exactly how dangerous the other characters can be and how easy it is for certain characters to tame both sent and jean. Now on to the help me kick butt question whats my best crossup option with the machine?
Side Note Do not EVER call sentinel slow, I play Thor… theres some slow unarmoredness for ya.
Vs Phoenix, your not going to hit her with your normals.Trying to chase her in the air like everyone else is just a waste of time and health since, her fireball game is just going to keep you away.
1.Things you can do vs Phoenix.
If close to her, you can use Sent’s J.super if shes charges a heavy fireball you can get a free hit although, she can super to DHC to just in case she wants to live…
Another great way to deal with her is, you can chip her out.Phoenix isn’t safe when shes on the ground so wait until she lands and HSF for good chip.If she’s teleporting behind you alot, HSF will stuffout her teleport and most likely she’s dead.
2.Dark phoenix.
Dark phoenix is pretty easy to deal with as sentinel, you can wait her out HSF her rushdown.
However, If she XFC that’s a different story, Her health loss is negated and a doesn’t take chip so alot of your options are gone,however, if she’s rushing down you can hope for a lucky J.S…
There’s nothing overly complex about the j. timings. It’s one way if you used :s: as part of a jump in before your actual launcher, and another if you didn’t.
Another option too, instead of burning another hyper is to follow up with :s: after the HSF, sj.:s:, call an assist and fly as soon as you touch the ground. Or you could just sj. , . The damage is comparable to having done Plasma Storm.
I had an idea for a Sentinel team dynamic and wanted to see if any of you have ever tried it, seen it, or think, in theory, it should be effective or not. The idea is Sentinel on point with Akuma tatsu assist (in the 3-spot). Im thinkin’ Dante in the 2-spot, but I?m not married to it, and this post is about the Sent-Akuma cooperation. I messed with this a little in training last night, but im at work so can’t really dive any deeper yet:
We know Akuma assist is awesome. If it hits, we get a launch or a super depending on range and preference. So the question is what sent can do when Akuma is blocked? Seems like this could be ripe for a nice lockdown pattern, especially if we can time enough Sentinel “stuff” to get us from one tatsu to the next. In mvc2 I played team duc (spiral cable sent) so I was all about finding specific lockdown patterns and traps, timing knives to ideally string drones after drones after drones. I doubt there?s really an ?infinite lockdown? sequence or anything here, but if we think about it cleverly, we may be able to come up with something close. A “Sentinel Akuma trap,” so to speak. I figured such a lockdown could incorporate, along with Akuma tatsu:
-cM xx drones
-sH beam to cH beam
-beam xx drones
-Fly, move in, H, S, land, cM xx drones
-Another assist (character 2)
Between those things and others I haven?t figured out yet, or that hopefully ya?ll will suggest, it seems in theory like Sent + Akuma could come up with some pretty nasty lockdown stuff. At first I didn?t think character 2 was relevant to this discussion, but perhaps someone with a different assist with some significant block stun or appropriate timing could make for an even better lock? Dunno, again, thinking out loud.
Thoughts? (and if you like the Sent - Akuma strategy, feel free to brainstorm possible 2-spots. Dante, Storm, and Tron are my front-runners currently)
Not really viable in a real match besides a sent sent mirror. It can hit a crouching Sent and the j.c hits pretty fast in the beginning. 3 meters though, but worth it if you can kill Sent with it.