Should the next SF have stun bars?

I never said I needed one or wanted one, now did I? In fact I was only commenting on your inability to view information and function as a human being at the same time. You would know this if you read my post or perhaps if you took some classes on reading comprehension.

But if we must debate the usefulness of a stun bar I certainly see no reason not to have it. Despite the fact that I know my stun numbers fairly well I don’t know every other characters and it would be nice to know if I have to worry about a few more jabs or if I can take something bigger. Though, I don’t think it would drastically change the game play for better or for worse.

More in line with what you were trying to do, you’re bad at flaming, so don’t try it again. More you make yourself seem foolish less fun I can have with it and that just doesn’t seem fair.

yjdk

Stun bar would be a welcome reimplementation

So would a guard bar.

Guard bar would open up so many doors and make some character think twice about certain tactics. It just adds to the complexity of the game in a good way.

Nah, it would make it too cluttered and it’s one of those things you should have a natural feel for… plus it’s exciting when you see the dizzy at high levels.

To all the people saying that it would make the screen too cluttered…
Options -> Hide Stun Bar.

Well damn, magically my tiny bit of screen space is back! I’d kill for the health/meter bars to be ~60% of their current size. No reason for them to be so big.

SF4 definitely needs a guard bar, among many other things.

guard break would destroy gouken.
when i play against ryu, balrog or bison blocking long jab strings is often my only option.
every round would be me blocking jab strings into a guard break combo.
i dont think a stun meter is necessary.
i like the mystery and the surprise.
i also dont think it would hurt the game or cause clutter.
it could be as simple as one of the borders of your life bar filling up with a different color.
people barely notice that pulse along the border of the life bar, i dont see how a stun meter would be any more distracting.

I like the idea if only because it adds a sense of urgency on both sides to either play more offensively or counter punch.

i disagree with that people would just become more turtles, and fb spammers

I think it is rather silly to say it is pointless. It certainly has advantages. For the most part, I don’t need to know how much I can take before getting stunned. However, some moves do alot more stun than you’d expect. Also, I want to know if the next hit will cause a stun so I don’t waste meter trying to finish combos that will interrupted by a stun.

And yes, I do tend to know how much stun my combos will cause with my main characters. But I would like to have it there for characters I don’t use as frequently.

Stun bars are not necessary, but they are certainly useful and would be most welcome. I just don’t see enough of a drawback to not include them.

Wow, some terrible arguments in this thread, the primary three being 1) “I already know how much stun my attacks inflict, I don’t need a bar”, 2) “having a stun bar artificially changes player’s playstyle”, and 3) “it clutters the screen”.

By the same token, you could say that most players know how much damage their hits and combos do, that having a life bar on the screen artificially changes how people play, and that it’s a large unsightly bar taking away from the action… Hell, we may as well get rid of the round timer while we are at it since players have a good feel for that too.

I can’t say I really care much one way or another as both players have access to the same information regardless of a bar being present or not. I don’t think a player should need to know the stun data for every character in the game… however, that brings up one of the valid points raised in the thread. Does defense really need to be any easier in the game?

I’d agree with bringing stun bars back in. I play tough casual matches, and it always feels like getting stunned is very random. Despite the philosophy behind it, SF4 is very very much a numbers game (frame data, stun values, combo damage decay), and having a SMALL visual representation would allow players to focus a little less on numbers and a little more on strategy. It would also help to support more stun-based offense styles and provide a little more variety in fights. Basically, there really isn’t a good reason NOT to have one. Like someone said earlier, the health bar pulses every time you get hit, but most people probably never notice. Even just using that, but in a more conventional manner, would be enough.

tl;dr Stun bar helps to KEEP IT SIMPLE, which is what SF4 is (allegedly) all about!

as far as guard crush, i don’t think it would work in this game.

stun starts to disapate in like 2 seconds of not taking damage, and in about 5 seconds, total stun is gone.

get hit a lot=stun is coming

avoid shit for a couple seconds=no more stun

if the stun stayed on you for a while, or every character had combos with extra high stun values, then a bar would be necessary.

exactly

no, I hate the freaking thing.

As someone said before, it would be too much to keep track of for players. Simplicity is key, I suppose.

Here’s a mock-up I’ve made. It doesn’t seem like it would be that bad.
Heck, you hardly even need to keep track of your Revenge meter. If Ultras remain the way they are now for the next SF, it could just be integrated entirely with the health bar to flash when you can Ultra, or something.

i really doubt a lot of you have ever played sf3

whether you’re for it or against it declaring it unnecessary because of simplicity is a pretty dumb thing to say since 3s’ stun meter is very subtle

can someone sum up with the arguments against a stun bar are? most of them seem aesthetic, but i’ve read one or two regarding how it affects gameplay.