but what are you seeing in the screen, a 3d model, NO!, they are only aplying some techniques (very old btw) to do a more accurate animation, and if i remember well, only KOF XII use a true rotoscope technique when doing the sprites, BB use the model as a guide, but the sprite is drwan at hand
Indeed, XII made the character models and rotoscoped every individual one so they can get the fluidity down. Here’s to hoping KOFXII is successful not just because its a kof game, but it’s one of the best looking 2D games overall I’ve seen in years, and it’ll spur heathly competition again between SNK and Capcom.
Fact: SF4 was very successful commercially, and not just stateside. It was practically devoured in Japan. And it sold a large some here as well - almost definitely moreso then any
2-D fighter in the past decade.
I have every reason to believe that it’s success was due to:
Street Fighter is the most well known fighting game ever made. There is a larger amount of people who have never played a street fighter game in their life that know this games title if nothing else, then any other fighting game ever made.
Marketing and advertisement was more on point with this game then just about any fighting game released in recent years. Posters, websites, tournaments through game stores, etc. Hell there was even news coverage in some cases. And I’m not just talking about gaming sites. A live action movie on the way doesn’t hurt either. Capcom knew what they were doing.
3-D models are associated with higher end graphical technology by the vast majority of the consumer. Like it or not, it is what is
It was released multi platform, giving a much larger user base access to playing the game.
It really does not matter if the game is technically up to snuff with previous installments. I’m not here to argue that it is or isnt. But I will say this -
**Capcom was successful with their plans in penetrating a much larger consumer demographic for their fighting game franchise, and in making a large amount of revenue.
Do you honestly think they are going to be making anymore major 2d fighters for console release after this kind of payoff?**
Some of the statements people are making in this thread don’t seem to be connected to reality. I prefer hand drawn graphics and I have much more interest in KOF XII and Blazblue then SF - but it is inevitable that other companies are going to want a peice of the pie Capcoms eating as of late.
Expect to see copycats, and expect to see Capcom’s continued walk on this path.
Well said. Hell, I’ve been saying this for along fucking time. It’s almost as if I’m speaking with Chimpanzees on these forums when it comes to this topic.
Ditto for you. Capcom would be foolish not to do games in the vein of SFIV. If you guys didn’t know, it’s not always about you (the hardcore nut, and I do mean nut).
It’s usually about money, and pleasing the masses.
i wouldn deny that in this days with a lot of brainless consumers, they are gonna associate the 3d models with high technology, and i wouldnt deny that the akcward moves in sf4 arent related to the fact that is a 2.5d game, many of the points in the post of Lycanthropy are true, but hell, in this days you can sell almost everything with a good publicity, you only need to see how high are the sells of many games of nintendo, why, because the publicity, and we all know that both of the consoles that nintendo has arent near at the peak of the graphical capacity of the consoles of the other companies, its obvious that sf would sell well cuz various reasons, many of them already posted here, but im pretty sure that with the same amount of publicity the other games would sell in some way equally to sf, as i said, with good publicity you can sell anything even shit
I think you may have misinterpreted what I was saying to come out to the exact opposite of what was actually said and then restate what I said to counter what I said under that misinterpretation?
Maybe you’re confused, but you’re definitely confusing me.
I basically stated my own opinion and then underminded it as it has no weight in Capcom’s decisions - which are obviously to pursue creating fighting games in the same fashion as SFIV…
So again I ask, what are you getting at in replying “ditto for you” and restating what I already said?
I think you misinterpreted what I was saying, sir. I was giving you some props, as I said well done on what specs stated, and then said “ditto for you”.
Except for you said “well done” under the quote above mine stated by “specs”… not me - so it’s pretty easy to see how I could view that as unconnected to the statement you made below my quote (there being my large wall of text in between the first comment aimed at spec’s quote and the one appearing to be in reply to my quote.)
But this is bordering on sounding anal on my part so I’ll let it go now that I understand what you meant.
God I need to go home, I’m way over-analyzing what’s being said in these threads…
Couldn’t have said it better myself, although the copyright line is kind of funny IMO. The smash brothes series applied this type of visual style years ago, infact a lot of games have…so if anything Capcom is just playing catch up. Anyhow, I do like the visual concept a lot in that its more practical and its damn pretty. I mean let’s take SNK for example, imagine if they had scrapped the KOFMI series and simply ultalized the finaces from that tittle over to there main KOF series. They could have easily produced excellent 3D models spliced with beautiful cel shading to produce portrait quality sprites moving at incredible fluidity. The cost woudln’t have been that different from any hand drawn effort…except the development would have been faster with better results.
Better results is completely arguable, and KOF’s mechanics arent’ simply there along with their 3d Department. Granted, they have gotten better from MI1 to MII2 but there’s a reason they made the MI series seperate from the original KOF series. Plus the MI style is in the vein of Falcoon (then one of their top designers) they said themselves the reason why their XII sprites still have that rough look to them is because its their style (instead of going the shiny clean anime look of every GG and knockoff out there).
The thing is, they could produce 3D models and shading to closly resemble sprite animation and not miss a beat from the 2D counter parts. It all comes down to the attention to detail, portrait quality sprites with fluid animation is always a good thing IMO. Imagine the ending art for KOFXI being the game’s aesthetic and tell me it wouldn’t be a pretty damn good looking game, the masses would eat it up.
Why does everybody have such a hard-on for 2-d. I can understand bashing a game that was done poorly, but most of you have such ridiculous complaints. It’s no wonder they don’t cater to fighting game fans.
As for my 2 cents, I think the game works great for Street Figther, but unless they were planning to remake Rival Schools, other companies should find their own way to improve their games. As far as quality goes, SFIV set a standard that all games should follow.
as it pertains to the question of using Street Fighter IV as a template for other fighters, maybe not. Don’t get me wrong, I am enjoying the hell out of this new installment. However for the sake of making fighting games that have a new look and feel to them, Capcom along with all gaming companies making fighitng games, should always find a way to push the envelope whether they are using 3-D, 2-D, or in between. While SF IV is certainly, IMO and only IMO, a step in the right direction, there is more that can be done. So my answer is no. It sux when companies have to depend on a default because the ideas get stale in time. Personally, while I do love SF IV, I feel that the 2.5-D engine/design might have been even better for Darkstalkers, which I hope Capcom will start working on one day.