Should Street Fighter IV be used as a template for future fighters?

isnt it possible to make a 2d fighter in 3d that looks lke a hd hand drawn 2d fighter?

I rent SfIV yesterday

I haven’t played it yet

my thoughts in a few hours…

i think for most person 2.5d is just fine … but i prefer 2d.
but even if the next game also 2.5d i would by it too …

Yup, be it a shameless rehash or whatever, capcom has plenty people just waiting to throw cash at them. They should sell clothes, too. Tons of Capcom marks would dive at the chance to own anything with a Capcom logo. Remember the Street Fighter 2 underoos? Bring them back, and without a doubt you’d find grown ass men trying to squeeze into them.

There’s nothing wrong with any of the animations. If you wanted a fuck-faster game, play another game.

I find that there is nothing wrong with the game graphic wise, and I can see where many people are coming from when they say the game doesn’t “feel” 100% like a SF game. Ultimately, I hope that Capcom’s future 2.5 fighting game endeavors continue to make the games feel more 2D’ish. Although this isn’t their first try (Rival Schools. SF EX franchise, Star Gladiator, etc), SF4 has come even closer to binding 3D graphics with 2D gameplay.

Speak for yourself

This is all that pretty much needs to be said. If you want a 3D fighter to play like a 2D game, then go with 2D hitboxes, which is exactly what SF4 does. So how can someone be against the idea of using SF4 as the base for future 2.5D games?

Not to smash on HDR, but 3S changed a lot of things that I felt should have been kept for SF4. The game has it’s own rhythm, but it’s a difficult one to learn, far more than 3S is and when you want to gear the game towards the old school. Yeah the old school doesn’t do this chain/target combo stuff, though it’s lightly dashed into the game, everybody has at least one. That and the super motions I felt could have been kept to the new standard of just making it quarter circle, half circle or 360/720. Everybody wants to have their diversity in commands sure, but just because the moves are simplified doesn’t make you feel like you’re playing the same character, look at 3S and how different everyone plays.

Also I don’t care if you hate the character designs in 3S, but I think that the character designs of SF2 create a certain type of gameplay that a lot of the new players and some old players disagree with. Counter-picking is not a good game design choice, but that is something that was accepted for SF2. You can say that when you homogenize character designs you have something like Tekken where you play the same no matter who you’re fighting against, but 3S doesn’t force you to counter-pick, yet all match-ups are still really different. Sure Parrying might tone that issue down, but still doesn’t change the fact of the matter that there are differences in match-ups and how someone has to come into them.

The Ultra business is something I still haven’t really been able to agree with either, as well as the decision to keep certain commands the way they are. The game really feels like ST brought into 2008 but slower and with a lot of changes no doubt, but the new characters aside from Rufus looking stupid to me, all have really nice character designs that I enjoy that honestly doesn’t really feel the same as the other characters from SF2. A lot of the game is reserved for the more advance players and new players won’t be able to get into it as easily as everyone touts. Aside from a couple characters, comboing into an Ultra is not something an average player will do because you need a certain level of execution to be able to pull it off and most people who buy this game won’t attain that (Not to be pessimistic, but it’s true. If 1 million players play the game, less than 1% will be able to do it which is still more than tens of thousands of players I bet, but still really small on the grand scale of things).

As a template, it depends. I think if you went with character designs (gameplay-wise) that are similar to Viper/Abel/Rufus and changed the charge super commands to more modern commands while relaxing some of the gameplay by speeding up certain things like odd start-up/recoveries for some moves and speeding up non-fast stand up knock downs the game would feel better, but that’s just how I feel. I can do most of the stuff the game has now on it’s own execution wise, but it’s not fun for me because I was never a person that was really into highly complex and strictly timed combos. I played Urien in 3S and although he required execution, the system was designed a certain way where I could do a lot without worrying about being absolutely perfect with my timing and execution and as much as I understand that you get what you put into the game, I have ADD and I can’t training mode it 5+ hours a day. I would say replicate 3S in SF4’s engine rather than building upon SF2 again.

Holy shit.

This thread still exists.

Evo and all… :shake:

Eight-man tournaments at the YMCA consisting of you and seven twelve-year-olds don’t count. I know it’s scary that they’re so much better than you, but try to overcome your fears.

kof XII graphics are just about the best thing I’ve ever seen. I wish in hindsight sf4 was made this way

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Personally, I wouldn’t mind a slightly sped up version of SF4’s engine being used for more Capcom updates, and SNK should definitely be taking notes - this is how you do a good 3D fighting game with 2D gameplay. Beyond that, I wouldn’t want it to become THE standard, but I’d love to see the template evolve and see where it goes if Capcom chooses to use it to update any of it’s other franchises coughdarkstalkerscough

Hell no!!!

fixed

i’ll keep saying this until people get it: polygons > sprites simply for economic reasons

in that interview with the arc systems people, they even admitted that drawing sprites for blazblue made no sense from a business standpoint, they just preferred that look and were willing & able to throw the extra resources at it. as graphical standards rise and make anything with non-HD sprites look dated, i think you’ll see more of the sf4 & tvc visual styles.

its all good to me, but i do wish they whould put out another tag team game like MvC2

Yes they need to take note…and Capcom needs to take note of SNK- This (KOFXII) is how you push the limits of 2d graphics beyond 3s…3s as pretty as it is doesnt touch KOF12 from a graphical standpoint…

So they both can learn from one another…

-DG

Oh, I totally agree. If Capcom could produce a quality 2D fighter with KoFXII style graphics, it’d be fantastic, and I’d ruh it down in a moment. I was just saying that I hope whenever SNK finally gets around to making MI3, they take a few notes from SF4 - MI2 was decent, but very flawed, and the series could stand to take a few ques for a better play experience on the third entry.