But eventually hand drawn 2D will come back too. The tools for animating 2D have also advanced and as a way to separate itself from all the other 3D fighters at that time in the future i’m sure we will see true 2D fighters down the line.
As far as the feeling the game is too formulaic, not good for competition, just for fun, etc. Please. Give it a few years and we’ll see how those opinions have changed and what has been squeezed out of the system. To call it a failure and not worth the time at this point is absurd.
Not only is it absurd but it also shows the classic mentality. Those that find issue with it were probably reasonably good at either ST or 3S. SFIV is neither of these. Everyone is going through new game shock and instead of saying “Hey I can learn this and at this point there can only be improvement” they’re being defeatist about it because their honed techniques are obsolete.
Hate to say it because of course this forum LOATHES Smash but same issue when Brawl came out.
Invalidated a lot of techniques learned from the previous game and everyone said “BRAWL IS TOO SIMPLE IT SUCKS NOT TECHNICAL ENOUGH, etc” Those people were also the top people of Melee and are annoyed that their 5 years of work amounts to nothing in the new game.
So either accept that the game is going nowhere and work to get good at it. Or tell everyone it isn’t as good as 3S and ST and then feel good when you beat them in those games. Those of us looking for new players and a new game will move on to IV and enjoy learning a new system and won’t mind being mediocre at the start.
Who?..anyhow as a tourny player I think I have my research done friend. Just because u message top players and watch high level matches on youtube, it doesn’t mean u know shit about fighters. Anyhow my stance still stands, learn to deal with it.
Shade and Evo, I think you two are misunderstanding one another. Shade is right in that there is no distinct decrease in speed/fluidity of the animations. What Evo and some others may be referring to are a number of elements that all together give a feeling of “clunkiness”(slower overall walking speed, emphasis on links and less on chains, more pre-jump frames, seemingly taking more time to wake up after KD, etc.). Some moves do come out slower like Vega’s slide. It just takes some getting used to.
Think about why/how ST has counter-characters and then look at 3D fighters to see why it is much less prevalent(or non-existent) in those games.
What does a Bryan player have to do to defeat a Raven player? The same thing he has to do against every other character in the game. Backdash, sidestep, mixup mids/lows, break throws, punish whiffs and PoB attacks, and launch/stun for juggle.
To answer the OP, it’s either 3D graphics or rehashed and mismatched 2D sprites. I’d rather have 3D graphics if it won’t be detrimental to gameplay.
2D is an art form. There will always be a market for sprite based games simply because of this. There are advantages mechanically to both, and different people prefer each for different reasons. Good sprite work is an artform and some players really appreciate it, and thus there will be more sprite games. Us fans just have to prove that we are willing to pay for something that costs that much more to make. Buy HDR, buy SF4. Show Capcom there is money in Street Fighter and that making another isn’t as huge a finacial risk as it seemed for so long; and we will have another 2D Sprite based Street Fighter game in a few years time. It doesn’t even matter if you don’t like HDR or SF4. If what you want is a knew Sprite Street Fighter, buy these games.
Street Fighter IV has pretty much proven if you still use 2D hit box detection instead of using polygon based hit detection. Then the game itself plays like a 2D Fighter.
If you were to completely strip all of the graphics and leave the game in nothing but the 2D Hit boxes filled in color or replaced with sprites (i.e the game engine itself is identical, no alterations to the hit boxes, character movement, attack properties), I bet a wider majority wouldn’t hate the game because of the stupid reason “Because it’s 3D” (i.e what they perceive to see is not the same is how they play the game) The game is still stuck to a flat 2D plane, there is no side stepping in the movement, it cannot be comparable to 3D games such as Tekken or Soul Calibur because there is no barriers or walls and other 3D objects that can obstruct with your direct path of motion with your opponent, you can only move toward your opponent or away from them. You cannot dodge and move to their side.
Ultimately how a game looks does not effect how it plays. The gameplay engine designers are doing an entirely different job then the 3D modelers and texture artists. The artists job is to make sure the game looks good and animates well. The gameplay engine designers are there for the purpose to make sure the game plays well.
Obviously there is some form of collaboration between the two so that something does not break the programming of the game, but they are mostly independent groups doing their own thing that have little reflection on each other.
As for the comments with the game feeling clunky, I think it’s more about the overall speed and pace of the game itself. Some of the jumps feel floaty and some characters after doing certain supers or ultras don’t seem to touch the ground but rather glide after the attack ends. (Gouken’s Tatsumaki for example)
If the games speed was slightly faster (i.e such as a Turbo setting like in Super Street Fighter 2 Turbo) most of these so called “clunky” feeling animations would be negligible because it’s overall the physics and speed of the game, and not what the player perceives with their eyes, but rather in the end, how the game ultimately plays.
Its a adjustment for sure, its like going from SF2 to 3s. One isnt better then the other but they have very unique properties to them, they feel and play differently just like SF4 compared to its previous iterations.
I would say Yes,because SF4 just feels so awesome. Honestly If I had anything to compare it to I would say the First alpha. For some reason it just feels like to me.
I also loved how battle fantasia looks. It has pretty amazing visuals as well.
We need a SF4 style graphics template with HD remix style gameplay changes. (easier motions, and don’t be afraid to give characters really strong characteristics. From what I’ve seen a lot of things seem a lot more nerfed than they probably should be.)
This may be slightly valid, but I think a lot of the complaints are more gameplay related at this point. The game is a first draft, in a update or 2 I think we will get the "real"product with all the glarring flaws reconized and corrected.
The issue with that is- I see a strong possibility that to make the game “new, and not a rehash”, Capcom will force something stupid to be added on- similar to customs (not saying it would be customs, could be something else stupid)
SFIV can be tweaked, but they don’t need to add anything massive to the formula.
fix the jump animations, and make them shorter overall, speed up the moving speed, and fix the facial expressions in terms of graphics.
In terms of gameplay, don’t reward losing people.