Should Street Fighter IV be used as a template for future fighters?

Fucking LOL at Evo using MK, a series whose popularity, outside of a few iconic moves, has nothing to do with how it actually plays and everything to do with hype and violence, whose characters are psuedo-clones of each other, as a guide on how SF should “progress”. This boy is truly clueless…

Strike him down as yet another fool who doesn’t understand how Capcom operates by now. Count ALL the games Ryu’s been in. Now count how many new moves (in this case, “new moves” = new specials/supers, cause when people whine about how Capcom doesn’t progress their characters, they only refer to new specials/supers; normals don’t exist to them) he’s gotten over the years. Count how often he retains all his moves or has access to all of them. SFIV is sticking to the same pattern Capcom has used since forever.

Dark Geese:

Sagat is a perfectly designed character. He has all the tools he needs to fight his playstyle to fullest (pure zoning), which is why he’s ended up top tier more often on an appearance basis than any other Street Fighter character.

98UM Krauser is… well, Krauser has always confused me as a character. He’s like a hodge podge of stuff taken from Sagat (high/low FBs), Bison (Scissors Kick) and Geese (counter), with some other random moves occasionally thrown in. I have no idea what he’s supposed to do from a gameplay standpoint, though it seems like they want him to do everything. I do like him a lot, though I don’t really like his moveset in KoF (I much prefer his RB2 version; the KoF Sobat and Dropkick seem random to me).

Concerning KoF, I neither confirm nor deny, because I honestly don’t know. I know it’s not played at all here, but I can’t speak for other countries. I’m just saying you need stop bringing it up as if it matters.

Why doesnt it matter? Just because of from a financial perspective? It matters to me because I’m sick of seeing all this North American bias over Street Fighter and people that are ignorant to the fact that Street Fighter is not the most popular fighting game in the world. Some people think everyone plays SF, that is simply not true. More people play Tekken worldwide than Street Fighter. So my POV is just from an awareness POV, I could care less about the financial, I am just sick of seeing people that think SF is the most played game worldwide and only “poor countries” play KOF…when even Japan plays KOF… Europe etc.

-DG

Dark Geese:

It doesn’t matter because it’s not relevant to anything at hand. KoF’s alleged popularity has absolutely no bearing anything that Capcom does or what is (or isn’t) done with Street Fighter. It is also of zero concern to this site and the people than run things here. And from a global gaming perspective, its influence is negligible.

He was supposed to be the ultimate warrior. Isn’t he supposed to have the best of all worlds? And I don’t think the Leg Tomahawk had anything to do with Bison.

Nor does the Drop Kick either.

Also Ultima how is from a global POV KOF’s influence neglible??? Also I know people don’t care about KOF or SNK as a whole on this site its obvious by some of the asanine dogmatic POVs I have read on here from being on here…But not everything revolves around Capcom or North America for that matter.

Also it has no bearing on what Capcom does with Street Fighter? Really? Explain the Ultra concept to me as well as Focus Attacks…thats just “completely original by Capcom right???” SNK was the first to originate with that concept of Desperations and first presented the “breaking system” in Garou so you can’t sit here and tell me it has “no bearing on Capcom”…

Yessss. Another SNK debate derailing brought to you by DarkGeese.

Way to be.

Because its not from money making countries, he already said that.

I guess Japan isnt a money making country then either is it? Europe??? (The Euro is worth more than the American dollar)

Also what about the second part of what I said. You can’t sit here and tell me Capcom’s Ultra and Focus Attack system is “completely original” and Capcom just came up with that idea itself.

Just like I won’t tell you Garou MOTW came up with Just Defense by itself…not paying any attention to what Capcom did w/SF3 when it invented parrying. For companies not to pay attention to what rival firms are doing is FOOLISH…everyone is trying to one up the other person.

-DG

Man…I love me some melty blood.

I’m looking forward to KOFXII and BlazBlue especially now since SF4 was a big fucking disappointment.

On another forum someone brought up a point that if we can’t sit down and just play SF4 to have fun maybe some of us have played TOO MANY fighting games, which I guess I can be guilty of. The only reason I own a PS2 anymore is to play KOF, CvS2, SFA, 3s, ST, NGBC, and occasionally Arcana and Guilty Gear. I have Melty Blood and BBB, Soul Calibur, Tekken, all these damn fighting games and they’re all so different from eachother so why does SF4 feel so stale? I haven’t played Akatsuki but I’ve wanted to if I could get a damn copy.

You can go about as it as much as u want, truth be told is that SF4 is a cash cow that was intentionally created yet again as another iteration of the SF2 series. It seems everyone has a good handle of how Capcom operates besides you,we can all at least admit SF4 for being the unoriginal cash cow it is…exactly what point are you trying to get across here?

Edit:How is Sagat a perfectly designed character, if anything his lack of versatility and the fact that he is constantly so overpowered gives me the indication that Capcoms is trully clueless about how to portray him…the easy "lets give him all the tools"approach doesn’t exactly strike me as such a innovative and fresh concept.

Dark Geese: re: Krauser

> Nor does the Drop Kick either.

Sorry, but you think that Leg Tomahawk wasn’t at all influenced by Bison Scissors Kick, then you’re blind. Though frankly, that’s irrelevant. I actually don’t care who stole/borrowed what from whom, as I’ll get to in a minute. Remember, I said I like Krauser (and Geese! And Rugal! Yes, I have something of a boss fetish; M.Bison is my all-time favourite SF character). I’m not insulting him.

And as for the Drop Kick, that’s from his KoF moveset, which I already said I don’t like cause it seems… odd, compared to his other moves. It’s like they decided: “Oh hey, he looks like a wrestler, let’s give him some wrestling moves!”. I also think it looks stupid.

> Also Ultima how is from a global POV KOF’s influence neglible??? Also I know people don’t care about KOF or SNK as a whole on this site its obvious by some of the asanine dogmatic POVs I have read on here from being on here…But not everything revolves around Capcom or North America for that matter.

And you’ll note that I never said any such thing about the world revolving around Capcom either. Stop being butthurt SNK apologist cause nobody plays your games here.

> Also it has no bearing on what Capcom does with Street Fighter? Really? Explain the Ultra concept to me as well as Focus Attacks…thats just “completely original by Capcom right???” SNK was the first to originate with that concept of Desperations and first presented the “breaking system” in Garou so you can’t sit here and tell me it has “no bearing on Capcom”…

  1. Originality is overrated. You won’t see me complaining about a lack of originality. “Old/Borrowed + Good” > “New + Crappy”. Though I LOL at the fact that Capcom actually implemented the “desperation” concept in SFIV a lot better than SNK ever did (back when they used actual DMs and not supers like they do now).

  2. At this point, SNK and Capcom have ripped off each other many times to count. Who originated what is little more than a footnote; far more important is how a system is currently implemented than where it first came from.

  3. I specifically stated that despite its alleged worldwide popularity, KoF’s influence is negligible. I wasn’t necessarily talking about SNK on the whole, unless you want to equate SNK with just KoF (though that seems to be getting closer to the truth every day - where’s my SSA DAMMIT?). But anyway, Garou’s breaking system was refined by Guilty Gear, and it’s really GG’s system that SFIV is closer to than Garou’s.

RE: I’m not butthurt because no one plays SNK games here…***its easy victory *** :rofl: :rofl: if its not in CTF or California…and quite frankly as sad as it is I’m bored already…time to go play somewhere else. I’m at the point now that if people wanna stick to Capcom stick to Capcom…but don’t come around dabbling in the SNK games or join just when KOFXII hits and be a dabbler…I’m sick and tired of shitty low level matches…I wont even bother recording them… I’d rather set up my own major like I am now and get GOOD matches, winning is great, but after soo long it gets boring…I’d rather have competition anyday of the week

So butthurt? Haha. more like now I put up with less and less from people and surely less from dabblers or people that dont play the game seriously and whine about tiers…:rolleyes:

2nd-That’s **your opinion **in regards to Capcom inputting Desperations better than SNK did…you are obviously a Capcom player hardcore…I am obviously an SNK player hardcore…so we will never see completely eye to eye. I think SNK implemented it better than Capcom did overall…you don’t agree. So let’s agree to disagree here.

In addition to this, if all hailed SFIV as a masterpiece we wouldnt have this thread would we??? So obviously there are things people don’t like about the game…some dont like the ‘SNK-esque desperation stuff’ they say it doesnt feel SF ish. I do like it…because I am a hardcore SNK player…Capcom games feel wayyy too simple to maintain my interest… :sweat:

-DG

:lol::lol::lol::coffee:

People, please. No need to bicker. In the end of the day, we all agree that SF4 is a very good SF game, but isn’t exactly what we expected (good and bad), probably needed more stuff, and is deeply rooted in the past (whether that’s good and bad depends on your POV)

That said, it’s one of the many good 2D fighters coming out this year. You can’t go wrong with SF4 or waiting for Blaz Blue and KOF XII. This is the year where 2D fighting makes a comeback. Albeit it won’t be as big as it were in the 90s, but it’s something.

Agreed and repped. Different strokes for different folks…

-DG

I heard that a lot of Guilty Gear fans are dissatisfied with BlazBlue. What I didn’t hear, though, is why. Anyone care to shed some light on that?

Ultra’s better then DM’s lol, plz the super system in SF4 is easily one of the most poorly implemented systems I’ve seen in a game yet…and JD>Parrying, and break/feints>>>>focus system all day.

I want to try it first, so I won’t hate on it yet, personally. But to me, the character designs do not appeal me at all. I’m already hurting to pick even one character out of the rooster I would want to play. That’s a first for me. Everything else looks cool though from a atmospheric standpoint, form the graphics and stages, I just don’t like any of the characters/designs.

Something also: I haven’t fully come into high-level GGXX play yet, and I want the full experience of that title before I move on to BB, even though I can see how they’re different in many ways.

Arcadia had it listed as 2nd most played arcade in Japan behind T6BR last month and it was 1st the month before.