Possibly, but that’s proving my point. Instead of doing a SF3 right after WW, they remade SF2 thousands of times. Their forays into originality were all met with mixed fanfare. So for SF4, lesson learned, go back to what worked for them in the past, which was SF2. Didn’t Ono himself say that he basically wanted SF4 to be ST2?
Namdai something similar with Tekken 5. Regardless of the personal opinion, T4 was undoubtedly a pretty different game, but it was still Tekken. Nonetheless, it was met with apprehension. So T5 was made into T3.5 but with walls.
Why bother risking new systems and gameplay ideas when you can just use what worked in the past and what people liked?
But unlike Tekken, SF has a MASSIVE nostalgia factor that reaches almost any gamer. Tekken’s relative newness and lesser popularity can afford giving characters new moves with every game. But the thousands and thousands of people that haven’t played a SF game in over a decade but still fondly remember the arcade or 16-bit era of doing fireballs and “aw-you-cans”? I think that’s a bit different.
So they played it safe and made ST2.
But who is that, exactly? People that have been playing SF and fighters in general, yeah. You and me, oh hell yes. But how does that number compare to the number of people who just recently bought SF4 but slept on the dozens of quality fighters over the last decade? I’d be willing to bet if SF4 was EXACTLY like ST but in 2.5D with flashy supers, they’d be just as happy. None of the Flowchart Kens online seem to be complaining that they’re playing SF4 the exact same way they were playing SF2.
And that still runs the risk of alienating people. Many people don’t want new; they want what they know and are already familiar with. This is the reason why, despite all of the cast being in several other games and have several other supers, most of their ultras are just their ST supers, but with an additional flashy hit on the end.
Don’t get me wrong, I’m not defending SF4. Even though I really like the game, I’ll always see it is a cash-in, complete with a few half-ass gameplay and aesthetic decisions (Akuma has two raging demons? WOW)
But I do see why Capcom went the safe route.