Should Street Fighter IV be used as a template for future fighters?

LOL someone neg reped me for making this thread… :looney: I thought these forums were to discuss and share opinions…

SNK HAS to tweak their system frequently…up until now they made new KOFs every year. Can you imagine if they didn’t change it up for every iteration? That shit would have gotten redundant 10 years ago.

As for SF4, the FA has so many different implications at this point. There are so many things you can do with that one feature. It changes a lot of the dynamics of the game.

wtf :mad:

Hand drawns good… but sprites still the shit

Nah you’re a good man. Everyone who feels the need to bitch about SF4 and talk about how much it supposedly “sucks” can do so in this thread instead of cluttering up the rest of the forums.

<-- thinks SF4 is godlike anyways

SFEX wasn’t 3D, graphically it was, gameplay was 2D.

Good post…

Any input on what SF should do concerning a new game? I want to hear views from a person deep in SNK :wgrin:

I think most people might not want too much new changes as it will be deemed as ‘not Street Fighter enough’

Question: What if SF4 was an actual continuation of the series i.e. story takes place after 3S. This means new/returning characters (Oro trained Ryu, alex, dudley etc), possibly a new system, SF4 look.

Would this have had a better or less recieved reception than the current SF4? Taking note of the short comings of 3S/SF3 series how would it fair…

Are fond memories/unwillingness to deviate from SF2 stifling progression?

I actually liked the changes in SF4 (gameplay)…due to this its actually a game I can get into and not get bored due to its simplicity…

I would have to agree 100% with Ruwaka Kaede and Mixup though…I was shocked when I saw that Ryu has the exact same move list as he’s had since like SF2…

They need new moves…new supers…all of that…or maybe like you say…the guy got his rocks off on SF2 so much that he doesnt wanna deviate from it…this is SF2 “remade” in the version of a prequel between SF2 and SF3…

-DG

You know it’s funny that we actually get on this topic of SNK, IMO MOTW implemented the"SF subsystems"in a manner more effective then Capcom ever has. I find the breaks/feints/JD’s all superior to there parrying/focus counterparts, and the amazing thing is that SNK only had 1 shot with MOTW and they nailed it almost instantly. That’s why I’m so dissapointed with SF4, they could have easily implemented the various sub systems and styles from previous iterations into 1 cohesive blend for what I would consider true progression…with MOTW they managed to take everything good from the SF series and mix it into 1 brillant tittle. In a way, MOTW is what I was expecting from SF4…but all I got was another couple steps back.

Well there is hope for DLC…this is the future of upgrades it seems…so they could make that and circumvent most of the stuff we are talking about.

You have put into words a big part of what I have been trying to convey and how I think. Thank you.

I like the direction but there’s still room for improvement.

I think whoever buys off the IP Mortal Kombat from Midway should make a big turnaround and make the games fun again. Or maybe this is just me.

SFIV in my opinion though is very well done. I’m very impressed with it as a whole and have had no complaints outside of usual lag or disconnect issues which will happen from time to time on a game with several people playing it online.

I’ve felt like this ever since the game was announced lol.

This is understandable, but that would completely undermine what Capcom was going for with SF4, which is nostalgia-milking to get all the “hey, remember playing SF2 in the arcade after school” people back in the game.

You put in various subsystems and deviate from what most people remember, you risk alienating those would-be buyers. Look at SF3’s sales.

It worked on me, nostalgia definitely got me on this one. Couldn’t say though if I enjoy this more or about the same as i did back then though. Hard call to make.

I bet all my money if they try it like that they would have a major flop and sell only few copies.

Good thing SF2 had the 12+ iterations to remind people, even the recent re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-release of turbo2. SImply put, there was a way to bring back the nostalgia and still be original…that’s all anyone asked.

I’d almost like to see the monstrous frankenstein game that a lot of fans around here would have created if you averaged together all the bitching about SFIV. One thing is for sure though: Ryu would have a totally new move set, and everyone would be crying in shock that they changed a classic.

That’s just the way people are!

In regards to the OP, it’s too vague a question. What aspect of SFIV could serve as a template?

For example, SFIV does finally seem to cross a barrier than 2.5d graphic engines had been stuck with; making 3D visuals viable for a 2D fighter than maintains the traditional feel of a 2D game.

Or maybe SFIV would serve as guide on how to achieve a happy medium between clarity and complexity so that a wide audience will find a fighting game appealing.

Who says a totally new move set? Did you not miss Mixups post? He said give them “more tools” That means keep what you have but add to it…not subtract or completely change but ADD…so Ryu would have his 4 moves or so…plus like 4-5 more…in addition…