vism sucks in hsfa guys, since all the a3 chars are based on upper, therefore, thats why a3 mode is trash, get over it. i was dropping vism customs that worked in normal a3 left and right. btw the only people who even touched a3 in tourney were me, cole and jeron, and we didnt use them as our mains since they all got raped.
btw, noone gives a shit about hsfa in japan since there are arcades every block here to go to. i would know since im in tokyo right now. why would anyone need to play hsfa when there is hella comp in japan for any random fighter. btw, a3 is kinda dead in japan except for acho and a few other places
Just for clarification purposes this is what was used at Evo. There was a Big Round Robin tournament to narrow down the final 8 and from the final 8 this is who qualified with what going into the finals.
Round Robin:
Cole: A-Dhalshim/ Blue-ISM Fei Long/ A2 Ken/ X-ISM Balrog
Valle: A2 Ryu/ A2 Zangief
Ahlee: A2 Ryu All the way
Arturo: V-Karin, A-Dhalshim, A2 Rose, A2 Rolento
Paul Wall: A1 Akuma all the way
Jeron: A1 Bison, Green-ISM Karin, Green-ISM ChunLi, V-Vega
Watson: A1 Guy (Auto), A1 Ken (Auto)
Final Showdown: A1 Guy all the way
Main Tournament:
Cole: A1 Sodom
Valle: A2 Ryu
Ahlee: A2 Ryu
Arturo: A2 Rose
Paul Wall: A1 Akuma
Jeron: A2 ChunLi
Watson: A1 Ken (Auto)
Final Showdown: A1 Guy
Everyone else
I don?t remember all but David Z used A2 shotos, Hung B used A2 Ken, there were a lot of A2 A1 being used. Casual play I dominated with CE Sagat and other CE characters so I stopped picking it! It got really dumb!
Some matchups I remember
Arturo vs Alex Valle: A2 Rolento vs A2 Zangief/A2 Ryu: Valle won
Me vs Valle: Green ISM-ChunLi/Green-ISM Karin vs A2 Ryu: Valle won
Me vs Cole: A1 Bison vs A2 Ken: I won
Paul Wall A1 Akuma vs Valle A2 Ryu: Paul Wall won
Me vs Final Showdown A1 Bison vs A1 Guy I won (came back to beat me in finals)
Paul Wall beat Buktooth with A1 Akuma (the one and only match Buktooth played!)
Thats some of them just to get a general idea.
Well I have mixed emotions about the game being tournament worthy because outside of the CE nonsense the game delivers alot of glitches. For instance A1 properties totally ignore A2 properties in some situations.
Example: A1 Guy in the corner throws A2 Sagat…then performs the super (qcfx2+P) A2 Sagat techs the throw but still gets hit… now we all know that A2 techs are suppose to be invincible and you simply cannot hit them…Stuff like that! and I just found that out by mesing with the game the other day. Well like i said before the only way to make this game a tournament worthy game is to find out what each and every Dipswitch does which have yet to be discovered. Does the Alpha Anthology book even explain any of the dipswitches:confused:
anyway CE is still a big no for tournaments, the other stuff people will just have to deal with, if you had to pick over fighting Championship Edition mode or A1 you’d be a fool to want to fight CE thats my two cents on the matter.
Because it makes for some really fucked up match-ups.
Certain ISMs seem to have huge advantages over others, while A3 ISM doesn’t seem to have any advantages at all.
Plus, A2 can also juggle after throws, and also after tech throws. This is not new, and not A1 only. A3 characters still have VCs (but yes, they don’t get crouch cancel setup afterwards) and… no one has really explored the new -isms fully yet.
Don’t give up too fast. DS-ism might be crazy, and parry -ism might be nuts since they can down-parry EVERYTHING. Think about it.
My biggest grief with the CE-ism, is that in a Street Fighter Alpha game, it completely takes away everything that makes the game ‘Alpha’.
To further expound on that, CE-ism plays entirely by its own rules. It gets all of its advantages, ie. massive damage, no guard meter, huge throw range; all that the same time it completely ignores the advantages other isms (play modes) have.
If I had one real issue with Hyper Alpha, it is that characters should react/fall/juggle in the manner of the game from which the character who hit them hails from. When CE characters hit you, you should fall like a rock, when A3 characters pop you up, you should have to deal with their juggle potential.
perhaps this is the craziest suggestion ever, but what if it were just made more balanced by simply turning down their damage a notch or two, on the handicap screen thingy? that way the ism would be more about extra throw range and dizzy capability, rather than the stupid amounts of damage that come with it.