Should Capcom bother making CFE2?

Nobody’s against balance, but it’s not like putting lots of features in the game would hurt either. CvS2’s balance is a lot better than people realize. It’s just that all the universal stuff tends to make it boring for most. And CFJ’s aren’t exactly too universal.

I would think that giving FPS players the choice of making their shotgun fire rounds at the rate of a sub-machine gun with sniper rifle scope, range and precision would be imbalanced but that might be too much for a comparison to augment fighters.

I’m extremely against universal options so I’m with you there. That’s my whole rationale for proposing and supporting Daemos’s idea of character-specific grooves in the grooves/ism thread. I had my fill of augmentor fighters(let’s take him, give him that with that amount of stamina/power). I want a fighter(a readily available fighter) where the super system is an extension of the character chosen. I’d like SF4 to be like this as opposed to everyone parrying.