Shoryureppa! The Ken Thread

:rofl: OJ, you should add your FAQ link in your sig bro. :lovin:

Ok, so I just found these [media=youtube]-Afub_f_xjY&feature=related"]two [URL=ā€œhttp://www.youtube.com/watch?v=6NhmwhaRQII&feature=relatedā€[/media] of myself online. Despite my game evolving by leaps and bounds since the time of recording, I would still appreciate any and all criticism (it doesn’t even have to be constructive :smile:). I would consider myself to be a lesser player in these videos than what I am right now, but the fundamental strategies to my game plan haven’t changed (i.e. rush down at all possible times). Please, be at your most pejorative.

You also have [media=youtube]7p9n9Q7s6XM]these](http://www.youtube.com/watch?v=6NhmwhaRQII&feature=related"[/media) [url=http://www.youtube.com/watch?v=BL6S07TfRMw[/media] old ones from last October, too. :wink:

Edit: Here are two more:
[media=youtube]HoMaywHCvw0[/media]
[media=youtube]jOZiV1jz5u0[/media]

Thank you, good sir. It’s weird watching myself play. I can’t help but just criticize myself for even the tiniest of mistakes. Oh, and did I ever get owned in that Dji fight!

Was that just the video? It looked wierd, idk if it was lag, but the timing looked wierd. At least different than what I’m used to online.

I just did a jumping in hurricane two hits into a standing roundhouse for 3x combo on zangief and it looked cool

also got whooped by golden 3-1 earlier this morning damni1

the video timing seems like a mix of lag, youtube compression, and video camera compression

Pretty good matches. I can’t really think of any advice, you’ve got a pretty good Ken. IDK if you’re still doing this tho, but it’s a bad idea to do meaty Overheads vs Zangiefs and Hawks. They can easily SPD or Typhoon you from the Overhead’s max range. But other than that, you got solid skills.:tup: Also wanted to point this out: Ken’s Jab Shoryuken was thrown by Boxer at [media=youtube]6NhmwhaRQII&feature=related&#t=1m39s"[/media]. It’s always weird to me to see the Shoryuken being thrown.:rofl:

That looked like a rollback from a lag spike to me. You shouldn’t be able to throw dragon punches like that. Lag tactics is more like it.

:rofl:
Of course [media=youtube]yY3Yx9mT6Ks&#t=1m40s"[/media], if it’s not completely invincible. And that wasn’t a rollback at all. You need to get some eyeglasses or something, cuz your vision’s starting to go.:bgrin:

T.Hawk’s SUPER =/= Boxer’s normal throw. But you obviously do not understand this. You think you are some master of ST knowledge like Nohoho or Sirlin. Let me be very blunt. You don’t know anything about ST or HDR. Stop posting misinformation because it hurts far more than it helps.

Show me the hard proof, video evidence, where Boxer throws Ken out of his jab SRK before it reaches its apex. Find me a video of ST or HDR where this happens. Your earlier post made it sound like this happens all of the time, ā€œIt’s always weird to me to see the Shoryuken being thrownā€. Quoting my post as ā€˜garbage’ serves no one but yourself, it merely inflates your pathetically large ego and head, both of which contain nothing but bad SFII information. You give out more untruthful information to people in this section than anyone else. It’s time for you to stop posting or take a breather from giving people ā€˜advice’.

Find me a video, other than the one linked above (where a rollback occurs), where you clearly HEAR and SEE Ken’s jab dragon punch come out and Boxer throws him out of it in the ascending arc of Ken’s dragon punch. Emphasis in ascending arc and not descending nor recovery. You are so confident that Boxer can throw Ken out of his dragon punch? Get the video proof please and prove me wrong. I would love nothing more than you to prove me wrong because it would mean I would learn something new about ST.

What really happened in that video though is a rollback. It’s clear as day. You don’t even hear Ken’s dragon punch come out but you see it, then magically Ken is being thrown. This is a common occurrence for rollbacks in HDR. Watch the video again and you can see it.

Watch [media=youtube]t8dD3K2_Pz4&#t=5m18s"[/media] to see that normal and special throws won’t grab Ryu or Ken out of a regular dragon punch while it is rising. If you could do that, throw someone out of the rising portion of an SRK with a normal or special throw, then ST Hawk players would negative edge two punches immediately after a tick, then delay a third to catch dragon punches during their ascension. In reality you just merely see T.Hawk watch a whiffed dragon punch reach its apex, then he throws Ryu during the ground recovery portion of the SRK.

He waits for the dragon punch to land and then throws it with the 360 once Ryu is grounded. He doesn’t magically reach up during the dragon punch and throw it unless he has a SUPER (and he’s a robot because I’m sure NKI used programmed inputs for that 720 against SRK shenanigan). Take [media=youtube]rUBL6j1A7Y8&#t=25s"[/media] example, you see Ken whiff a jab dragon punch, then Boxer walks forward and throws him after he lands. Not during the dragon punch’s ascension like you imply happens frequently.

So there it is. Prove me wrong Blitzfu, or shut up.

http://nki.combovideos.com/flame.html

Zangief SPD and T. Hawk super are probably the only moves with enough range to pull that off, though. Only real way to pull it off, I would assume, is for the SRK to barely miss you (since you must be close enough to throw but far enough for the SRK to whiff), so you need a throw that outranges the SRK’s big initial hitting box.

u mad?

Range doesn’t matter if it’s done as a reversal throw. The throw will occur on a frame where you are unable to be hit while are able to hit or throw your opponent. Exact same principle as throwing someone out of a regular normal meaty.

People gotta separate their amazement of certain highly unique moments in gameplay from their understanding of the actual mechanics that allow these moments. Throwing someone out of an SRK is a one in a million occurrence and it’s awesome. But the engine is mad simple and pretty much everything, including this, has a very mundane explanation.

If a move has non invincible grounded frames EVERYONE can throw it on reversal.

[media=youtube]AMEp78fZmwU&#t=0m55s"[/media] you see Guile air throw Ryu out of his SRK right after it has peaked. He does it twice actually, Kurahashi, no doubt to flaunt his godlike reflexes. This is a pretty famous ST clip so if you haven’t seen it do take a look.

And NKI’s EVO2K7 video has Claw using his SUPER to throw Ryu out of his jab SRK so it has the range as well (though it’s not a ground throw unless you were implying that Thelo).

Jiggly, if you’re not going to contribute to a thread, please don’t post as well.

Yeah, these are air throws though, so they’re much easier to explain. I have to say I don’t remember seeing any character land a normal ground throw on these ā€œyellowā€ frames from the SRK’s startup, but the theory behind a reversal throw being able to do it is sound.

OK? But that’s not what Blitzfu was saying which was the entire point of my post above. Though I’m happy to share other information as well if people can actually handle learning from my posts and not calling them garbage. Blitzfu clearly said that Boxer threw Ken out of the starting frames of his dragon punch. Watch the [media=youtube]6NhmwhaRQII&feature=related&#t=1m35s"[/media] and try to pause it right before Ken executes his dragon punch. You see him crouch next to Boxer, the dragon punch starts to come out, then, because of lag, and HDR’s netcode, the game reverts back several frames to the point where Ken was again crouching, and now Ken is thrown by Boxer. The rollback has caused the Ken player to do nothing but sit there crouching so it was a free throw for the Boxer player only because of lag. Simple case of rollback and lag tactics. Offline without rollback the Ken player would have come out on top had his jab dragon punch actually stayed out instead of being rolled back and taken away from him.

Blitzfu is too inexperienced with HDR (and ST) to realize this. Yet he decides to create his own scenario, where normal throws beat dragon punches on start up, and he explains something that didn’t in fact actually happen and can never happen. Then he has the further audacity, once corrected, to be stupidly and foolishly stubborn and refuse to accept the fact that he was wrong. And the reason I responded so forcefully to him was because this wasn’t a one time thing with Blitzfu. I’ve seen him post before, posts full of misinformation, in an attempt to seem knowledgeable, and gain respect. He tries to sound like he knows what he’s talking about and when newer members read this they might think he’s giving them good advice. Meanwhile he is a liar and pretends to have knowledge about ST yet dares to call others out when they correct his posts.

This forum is about strategy, and helping others get better, mostly low to mid level players who need the help. There aren’t too many high level players or ST/HDR experts that frequent the forum to police every bad post. To have someone on the forum like Blitzfu, continually spreading bad information, does nothing productive and only serves to hurt newer members.

Blitzfu, if you are truly here to help people get better at HDR, then you need to step back and learn more yourself before you begin offering advice.

You mad?

Interesting to note that blitzfu was one of PSN’s greatest players nevermind that y’know he’s actually good at the game.

Thelo is correct, there is a portion of all srks, that is vulnerable while grounded, I’ve seen ryu trade an srk with air attacks plenty of times and he just gets knocked back. In theory it is possible for a throw to connect in this situation, its just extremely rare.

To be perfectly honest, I respect both you and blitz, but I respect him 10x more, because he doesn’t think he’s the messiah or something.

I never said that. I never said the Shoryuken gets thrown frequently, I only said it’s weird to me to see that, as I’ve been playing the game for a long time, and am used to the Shoryuken being completely invincible. I don’t think that it’s ever even happened to me. It is a rare occurence for sure.

The Shoryuken cannot be thrown out of its invincible startup. Cuz it’s invincible, therefore unthrowable. What happened in that video is Ken was thrown out of the Shoryuken after its invincible startup, but before he was completely airborne. Same thing that happened in NKI’s Shenanigans video. All the other videos you posted do not show the Shoryuken being thrown during that small window when it’s vulnerable and still grounded. Thelo and Coth understand it, and Fulaani explained it perfectly: it was a wakeup reversal throw done at the exact same frame when the Shoryuken was vulnerable and grounded. The reason Boxer was able to do this was cuz he went from an invincible state (knocked down and waking up) into an immediate reversal throw. That’s why the Shoryuken didn’t hit.

You calling that a rollback and then misquoting me is exactly the kind of ā€œmisinformationā€ you’re talking about. I’ve said it before, I’m not a top SF player, I’m not a SF messiah, and if I’m ever wrong about something, I got no problems admitting it. If you ask any of the PSN players that ever played me, like Coth, they will tell you I’m a very humble guy. I don’t pretend to be a better player than I am. In fact, I do have a lot to learn about this game, such things like the crossup Air Tatsu timing and Juice Tatsus. But in this case, you are clearly wrong my friend. Now admit it.

I’m pretty sure I saw both Vega and Hawk’s super can grab out of a SRK.