Shoryureppa! The Ken Thread

Don’t forget whiffed lk hurricane into knees or lp SRK. I usually go for the knees.

Ken doesn’t seem too popular here. Are the shotos looked down upon a bit because they’re often the choice of noobs?

I don’t think they do. Some people might. I would still use Ken, Ryu and Akuma, no matter what anyone thinks.

Personally, I think every character can be deadly in the right hands, and to look down on certain characters, is to underestimate them, which might lead to you losing the match.

As the man says it’s now a real move not just a way of movng around.

I all ways thought as well you have to have real skill to use Ken.

I definitely agree that Ken takes a lot of skill to master, more than the other Ansatsus, Ryu and Akuma, primarily cuz the Ansatsu game revolves around zoning with the Hadoken and punishing with the Shoryuken.

While Ken has the best Shoryuken in terms of range and recovery, he has the slowest Hadoken of the 3. Therefore, his zoning setups with the Hadoken are a little more tricky. So a lot of Ken players end up rushing down opponents instead of keeping them away, and this is a mistake as Ken has to do a bit of both.

Ryu is master of the keep away game with his fast Hadokens, while Akuma is master of the rushdowns with his Air Hadoken setups. Ken is some where in between.

And even though Old Ken was able to win some tourneys in ST, Remix Ken is a lot better than O.Ken. I see him having no trouble winning some more tourneys in Remix.

wow, if you do a hurricane kick at the start of the round against a SMART Guile, he’ll wait that split second to Roundhouse Flash Kick you and start wake-up games. Not all Guiles start off the round with a Sonic Boom…

sigh

HK opener vs. Guile has been fairly reliable for me.
But, as always, mix that shit up.

My friend was dogging on me for spamming jab shoryus across the screen, but it’s such a great move… The only counter he had for me was turtle/sweep.

It’s something like 5~ j shoryu = full meter.
If only I was better at comboing into super… This definitely isn’t 3s.

I dig the jump in roundhouse cancelled (?) into air hk. What’s the deal with this move?

Does he still get to link crazy kicks into sweep?

Lol - I figured I’d test it.

Answer: Yes, yes he does! :woot:

My favorite semi-useful combo is intact. :lovin:

Read the post again, but this time take off the sunglasses.

“You get a guaranteed hit IF they do Boom” See that big “if”?

I always start the round against Guile by crouching, and smart Guiles don’t always throw a Boom, but after a couple of seconds, even good Guiles can’t resist a Boom. I know, I’m a Guile player too. I was simply pointing out that Forward Hurricane hits Guile guaranteed on reaction alone. I’ve tested it out, and it’s been done to me too.

You can cancel straight up jumping punch or kick into Air Hurricane. For jumping away and towards though, only punch will cancel into Air Hurricane. Try jumping towards Jab into Air Hurricane. But you gotta be hella fast.

BTW did you guys know that Ken’s Roundhouse Crazy Kick hits crouching opponents? Same as the Short Crazy Kick. But it can be done from farther out, about sweep distance. Just found that out. That’s gonna be good for chip damage from mid range without having to always rely on the Hadoken for chip damage. = )

GG blitzfu.

That was pretty fun. As you can probably tell, I have a few glaring holes in my game. I go for the wake-up DP too much (which is why I ate so many random jumping attacks), and I don’t block often enough in general. I need to learn more mix-ups to keep the pressure on, and a successful juice kick every now and then would help.

Care to point out any other obvious holes? Until next time!

what exactly should the Juice Kick look like?

If you don’t cancel the jump into the hurricane kick fast enough, you’re hurricane kick arc will travel upwards. if you hurricane kick after your jump apex you hurricane kick in a downward arc. if you juice kick, it travels like a rainbow. up and back down quickly. i do a reverse tiger knee motion (up-forward to half circle back then kick) to get mine to come out. if your quick you can use it if like a sagat is throwing double ground fireballs.

If you and your opponent are standing on opposite sides (widescreen), a roundhouse juice kick will land in front of your opponent without hitting him. It happens very fast. If you’re not sure if you did it right, you probably did it wrong.

Good god D:

How do you escape his knee bash loops?

shoryu when he is going to throw you. dont shoryu when he isnt.

replace shoryu with counter throw if you are dope

super simple!

You can try to counter throw or shoryuken. I think anything with invincibility will get out of it, but I’m not sure. I have been hit with Sagat’s super before while jumping in with jumping jab. I think Honda’s super too. What characters do you NOT want to try and j. lp tick? I usually don’t go for it on Chun, Guile or Blanka. Or Sagat or Honda with meter.

Well I play Balrog and I had trouble headbutting out of it too.

Absolute bottom-of-the-barrel scrub here.
I was wondering if anyone could add me on XBL and help me improve with Ken some time. Most of you seem to know quite a bit, and having someone teach me would help me improve more than if I tried to teach myself.
My gamertag is xDiverge.

Good games downRupLYB. Your Ken is actually very good. Maybe even better than mine. I’m still learning how to do the Rainbow Hurricane aka Juice Kick, but you seem to have it down pat. There was a couple of times where you screwed me up, and I was like “He was across the screen a second ago, and now he’s like on the other side of me. WTF?”

You also have the Knee Bash setups pretty good, plus that Rainbow Hurricane seems to be good to setup the Knee Bash too.

The only thing I can recommend is always try go for the tick throw loop. I noticed that when you grabbed me and some other opponents, sometimes you walked under and did a couple of footsies but no repeat tick throw. I’m not saying spam the tick throw all the time, but do it more often so that your opponent fears it. You can also jump on the opponent after a Knee Bash and repeat the tick throw loop that way, instead of always walking under.

Once your opponent fears it, then you can start with the meaty shenanigans like, Knee Bash>Meaty Jab Shoryuken, or my favorite, Knee Bash>meaty Overhead.

I’m actually more of a reversal Shoryuken whore than you. I have a problem with not blocking after a knock down and always going for the counter reversal. But who can resist right? Ken DOES have an invincible reversal that hits on the first frame, so we’d be dumb not to practice it till we have it down pat…right? But all Shoryuken characters suffer from the same addiction to reversal Shoryukens.

But I really gotta stop doing that, and do it only when I know they’re going to attack, as that makes me predictable and the opponent can then bait me, and good players have. = )

Do you use a stick or a pad? I got a pad right now, but hunting for a stick. Cuz I can’t play Ken as well with a pad as with a stick. (old school gamer here)

Thanks blitzfu. It’s really quite satisfying to juice kick over a fireball and start a knee bash. I don’t have it quite down pat, but I figure I’m only gonna get better at doing it if I try to use it, even if I end up getting burned whenever I mess up.

Good point with the knee bash tick throws. The basic tick throw is just a meaty short kick or two (either crouching or standing) followed by a walk-up knee bash right? I’m still trying to get the timing down with the knee bash. Usually I’m pretty easily counter-throwed as I go for the meaty short kick. I imagine I’m just late.

I hear ya with the reversal DP’s. Just another thing to be conscious of.

I’m using a pad right now. I grew up with SF2 on SNES, so getting a stick would requirement an adjustment. I guess it’s worth it, but I seem to do okay with a pad.