Shinobi Guide: For people who want to learn Ibuki!

You time it well enough to stuff shoryuken’s online? Nice.

Thanks I woke up today with the intent to practice some blockstrings and this has helped significantly.

EDIT: kreativeking, you should start using U1. It can’t be blocked and it can punish anything thats -3 on block. Even though you can’t combo into it like U2, U2 does no damage when you combo into it

Double Edit: Guile is an impossible matchup. That is all.

Gotta say it’s at least a really damn hard matchup.

I posted a safe jump vs. guile in the matchup thread. Check it.

Anyway U2 is useless in this matchup except for a couple of situations so I pretty much relegated to using U1. U1 gives you an easy punish of his sweep(block first hit, then do the ultra, doesn’t matter if it’s reversal or not), Flash Kick xx fadc forward, and just an easier punish on him period. Granted you can still use U2 in this matchup to some efficiency.

You cannot punish his sweep with reversal U2. Not even if you block the first hit or the second. Instead, block the first hit and then do far st. lp , st. mk xx neckbreaker/tsumuji/U2. Also, perhaps some of his strings are not airtight enough so that you can U2 through them, but most of them are.

You have to have a ton of patience vs Guile to win against him. You can still do like in vanilla to some extent and get one good series on him and then turtle it out for the rest of the round.

Hi
In the first post, frame data for close MP/far MP aren’t accurate
It’s S:5 A:4 R:6 AB:+2 AH:+6

ie : cr.lp, mp, mk xx SP

Hey guys. First of , thank you for watching and hope u enjoyed it guys :slight_smile:

ReturnOfSanta and kreativeking: am glad it helped u guys. though dont forget , tis not intended for string or series of block strings…etc. tis simply idea’s! like for example that u can preform an EX neckbreaker into a small vortex or a simple far meaty to keep the pressure, or aas simple as THROWS(back ward or forward) u can preform vortex’s and reular meaty or even pressure string blocks incase opponent fell into a trap…etc

something like CT lp,mp,d+fk,fk, those are just examples on how to distribute ur Kunais to mind game opponent!! dont forget that some opponent specially with DP can reversal easily. against nubs they might fall for such a pressure trick, but the vid was intendingly to show ur kunai distribution after this move in multiple positions (forward block high, forward block multi, change position to block a Kunai or else eat a vortex…etc).

that’s it , gl there guys :slight_smile:

Cooscoos:
hmmm actually here’s something u need to know when it comes to guile dude(if u alrdy know it, then ur cool :P. if u dont then i hope that i might be usefull here lol).
Ibuki 75% will win Guile for lots and lots or reason unlike other charecters that can give Ibuki a GREAT deal of challenge (like for instant Chun-li). a good guile will always give u space between u and him, and that is wut ibuki needs…after guile giving u spacing, find the right moment and Pressure specially in corner while Blockin air movement with Jump throw (that’s how i see guile in my opinoin).
i can post exact details of how to counter him but i guess i will do it in matchup thread (unless if u alrdy know how dude and dont need me to post, and in that case then actually ur awsm cause u will save me time lol)

as for Ultra’s in general:

U1 is pretty much useless unless it’s chained some pressures and mind gaming (so tis unsafe). the problem with U1 that , not in every mach that u will be able to find the right time to pull it out…the Ultra is fairly easily escapable (simply hold upward lol to jump). so as for guile, the only case i can see it GUARENTEEDLY doin it blindly knowing i will catch him is after a first hit sweep.

U2 on the other hand is chainable! so basically speaking after any combo target or even s.MK hit u can chain it give u a further and more probability to pull it out on any person overall.
i choose U2 myself all the way due to that fact. i use a lot of Focus and i believe everybody should, as well as using ct lp,mp,d+fk,fk~ into dash a lot!! those are golden rules for ibuki after mastering her Okizeme…also d+fp is really amazing lol. so, the fact of chaining u2 more often than U1 is really true somehow ya know :slight_smile: wider bracket of opportunity

Note: U2 is performable after blocking first hit of Guile sweep (i dont know why u think tis not doable or that it’s not punishable >_>…tis really completely safe)…i punish guile with it Everytime!
or as simple as that Focus the second sweep hit into CT to U2.

small fact: why i see U2 way more usefull than U1 Against guile?? cause U2 is like chun li U1, where u can pass right through guile’s sonic boom with Ibuki’s U2, punishing guile really BAD! lol.

so guile sonic boom + Ibuki u2 = Ibuki pass the sonic boom punishing guile real bad, while scrubs guile crying for blindly spaming sonic booms to win lol

So… you pick U2 because it works on scrub Guiles? Sorry I’m not quite seeing the logic here.

Also I’m pretty sure a good Guile is not going to give you space if he can help it. From what I’ve seen and played against, good Guiles will pressure you and poke you to the corner, backed up with sonic booms in the middle of his strings and flashkicks to keep you grounded. Guile’s primary damage output comes from his strings. There’s no reason for him to predictably sonic boom from mid screen or farther, unless it’s a lp.sonic boom and he’s walking behind it before starting pressure.

Side note: EX neckbreaker can punish random Guile’s U2 as well. But we’re trying to figure out how to beat good Guiles, not scrub Guiles.

Also lol you can U2 on reaction to sonic booms? Right. Nevermind that sonic booms are almost twice as fast now. Something more realistic would be FA the sonic boom, dash up and then U1.

alright from stuff i read from ur posts in SRK, u always enter the convo while u apparently did not read wut people type. also this is the second post u replied toward me with the same mistake (which is not understanding wut i wrote, and then jump to conclusions either telling me wut to do cause u think ur so pro or make fun of " like wut u did in this post")

so yah…first if my post was very General. u wanna tell me u can land U1 more often then U2? or is it because u cant chain U2 from CT that’s why u choose U1?
i dont miss CT into U2 at all, so as a faire probability on executing Ultra’s i will pick U2 cause the probability of guile getting hit by CT is MORE…as a faire logic, if u can 100% excute U2 from any CT then preferably u will cast U2 more often than landing U1 on opponents. how come? U1 is Easily escapable by a LOT!! and LOT!! of stuff…the only way u will land U1 is by doin a TRAP* which is very situational. on the other hand, CT into U2 can be landed from Both TRAPS and normal physical hit to opponents.

Secondly, where the heck did i bring the subject " scrubby guiles"? u wanna tell me that countering sonic boom with U2 is hard to be preformed on good guiles? like wut did the subject lead so that u show off on me with ur awsm way!! by bringing the subject that wut i wrote only performable on scrubby guiles?

will tis not my problem if u dont know how to trap sonic booms, i do it and am having fun with it against High BP guiles…they fall for the trick sometimes, and sometimes not and i get punished. though it doesnt mean it’s a good tactic. also FA sonic boom and dash into U1?? really … >_> something called frame advantage? so let me say this, RIGHT! nevermind

if u gonna keep posting stuff after me just to prove that ur SO PRO and others are nothing! while u even didnt understand the convo, then just dont show me ur LEET replying skills cause i wont need it. Drop the attitude cause no need for it.
i have my oppinoin u have urs! u dont agree with mine then it Doesnt mean that am wrong and ur right or SUPERB! …simply different play style and approach

PS: i wasnt even talkin to u, my words were directed to COOSCOOS, and i know that he understand my style that am not showing off on him or being the "AWSM DUDE " like u. tis not my first time to read Cooscoos stuff or reply on his discoveries.

Yes I’m obviously totally pro because I’m arguing your stuff (over)relies on scrub Guiles.

For one thing, no where in my post did I say U1 is more land-able than U2… maybe you should read what I posted. I said you could FA a predictable sonic boom, dash up and then U1 instead for better damage and arguably less reaction time needed. If you’re just standing in front of (a good) Guile and buffering your U2, he’s just going to poke you instead.

Let’s slap in some Theory Fighter. Guile’s lp sonic boom has 9 frames of startup, and 29 frames of recovery. Ibuki’s U2 comes out in 1+8 frames. I don’t think you’re a robot and can react to startup frames, so you’ll probably be reacting to when you see the flying projectile, which means the 29 recovery frames. Factoring in Ibuki’s U2 startup, this leaves you with 20 frames (1/3 of a second!) to react + input U2.
tl,dr: I don’t think you’re reacting to sonic booms. You’re probably predicting them, and I don’t think it’s a good idea to do unsafe ultras on prediction when it can be baited and severely punished. This is why I recommended FA, dash, U1 instead because it’s much much safer. If you overreacted to a jab or something, then you don’t have to U1.

Because you were like “oh U2 can punish random Guile U2’s! Ibuki’s U2 is awesome sauce!” Only scrub Guiles do random U2’s, like I said before.

I’d rather win my games with skill, not luck.

High BP Guiles? What were their PP’s?

And, what about frame advantage? Are you saying Guile has the frame advantage? Or Ibuki? Or?

Yes I’m obviously posting stuff to prove I’m so pro. My arguments are just disguises to boost my e-peen.

On another note, I disagree with your usage of U2 against Guile. You can argue that TC into U2 is a great tool to have and does ok damage, but the fact is that you lose too much of your pressure game afterward. The best you can do is hk.commanddash after and be within far.LP range but this is Guile’s preferred range. You’ll have to go fishing for a knockdown again to continue vortexing and that just isn’t guaranteed against solid, turtling Guile.

aghh…taking a deep breath*

Mingo, yes tis a prediction nothing more for the U2 on guile sonic booms.

u said :“Because you were like “oh U2 can punish random Guile U2’s! Ibuki’s U2 is awesome sauce!” Only scrub Guiles do random U2’s, like I said before.”

now show me where did i say Ibuki U2 beats Guile U2 plz,possible? funny cause i never even mentioned something like that…I guess my point could be proven when i said u dont read carefully and jump aggressively into conclusions?

Quote:Yes I’m obviously totally pro because I’m arguing your stuff (over)relies on scrub Guiles.
PS: I didnt say ur pro, i meant that u act like as if ur one.

End of convo: am not gonna reply on this dude, no need for me to act childish or replying! we will go off topic (which we alrdy did)

Ah I guess you got me there. I thought you said Guile’s U2.

xxteefxx i saw one of your replays today against another ibuki. Good shit man.

The funny thing about this is I actually got to play the Guile matchup last night. It’s actually sort of in Ibuki’s favor.

Understand that I play 95% of the time offline since in my town I have a great crop of players. So the things I’ll say you probably won’t see if you play online.

Teef, the first thing that you are misunderstanding is that U1 is one the best punishing Ultras in the game. Having a 2 frame Ultra that sometimes on reversal, can punish fadc’s, and pretty much anything minus 3 or more on block, and that can actually punish throw teching in the corner(found this out today, will post about this in the strategy thread) is really important in some matchup. If you’re just using it for offense, then you can’t really see it’s potential as it severely limits pretty much a ton of moves in the game with every character.

In Guile’s case, U1 punishes sweep(block the first hit, doesn’t matter on reversal), knee bazooka(on hit or block), lvl 1 focus xx dash, flash kicks, flash kick xx fadc forward.

U2 is hard to land on a good Guile unless you confirm into it. Even though I can do it, I do not like the damage from it personally so I use U1 to take punish him harder for huge mistakes. A potential 501 damage for a mistake is pretty big IMO. A life lead puts Guile in a bad situation where he has to press a bit more.

Also, good Guiles want you in the corner where they can maximize their damage, or if midscreen they want a boom in front of them. That way, it shields everything they want to do, since you have to account for it. While it’s generally not hard for Ibuki to get around, but if you’re impatient it can wreck you.

But anyway, I’ll do a more through write up about it.

hmmm…alright i will give it another shot then. tis just that i have to use it in VERY VERY specific times unlike U2, U2 give me wider opportunity to land it (sorta, specially any chance on TC’s). as a damage wise i agree with u, as also a punisher for some situations like FADC’s and over all opponent pushes (for instant guile) then i also agree.

PS: dude , U2 punish’s guile sweep as well…not just U1 :stuck_out_tongue:

i will also do tests bout that, i myself like U1 but for me sometimes i find it Hard to land it sometimes…but i guess i will kinda agree with u in this case.

Polic: ohh hey there man. ohh thnx dude… dont remember which or what match was that but hope i owned ma opponent in that case, and that u had fun watching too ofcourse lol

Despite all the drama/discussion I’m just glad this threat finally got stickied! Cheers! I plan on playing SSFIV tommorow.

Shouldn’t there be a mention of ** cr.jab(x2), s.jab, s.mk xx neckbreaker/tsumuji/raida** in the original post ? Or is there a better combo that I could be using?

cr.jab x2 st.mk into whatever is her guaranteed combo. The standing jab whiffs sometimes on crouching characters or if you are spaced incorrectly, but makes the combo much easier.

Normally shouldn’t be able to do that (I main Cammy), probably a factor of online lag. Also pay attention to the spacing of the spiral arrow. If the other player does it from full screen there is less recovery (however it is NEVER safe).

After the blocked Canon Spike just do the neckbreaker and start the wake up mix ups (aka vortex).

Not sure if this is correct, but did anyone see Buktooth on Devastation? I think I’m wrong, and sorry if anyone covered this, but did he do lp,mp, then link with a far lp, mp into breaker? If so, why not just do the lp, mp, hp target instead?

Link to the video ??