Is it reflect that changed, which mean we can juggle with other thing ( like s.hk), or is it soul throw that changed. And in this case other application can be possible: maybe a cr.hp xx soul throw as aa ?
EDIT: I’ve thinked about the ultra.
Think about this combo:
slide, 1er orb hit, cl. hk, 2nd orb hit, cr.hp xx spiral
if each orb does 200 dmg, 200 stun. That will be a combo at ( according to current drame data list)
if we suppose each orb is only 150 /150 then is it still a combo that does 499/655
and if the ultra does 0 stun ( as all the ultra in sf4) is it still a combo along the line of ruy’s
FYI, a full ruy’s cr.mk xx HP dragon SADC Ultra worth : 510 dmg 300 stun ( and cost 2 EX meter)
What annoys me is that there are some characters that need better ultras. Rose needed one she could combo into for more damage output.
Now this one is a combo and can increase damage output. The above poster nailed how this move will probably be used. But why the hell do I always have to work so damn hard for it? It’s not like she’s overpowered and they can’t make her ultra easier to hit because that would throw off balance.
Because unless this gives me 300 damage unscaled and makes her invincible (which it does not at the moment, she could trade), her ultra can be wasted off of lame shit.
Wonder if I can build ultra through fa while this is active. Watch, fireballs takes satelite away. And of course… No help vs sagat. Tiger zoning all day vs my ultra… Thanks.
I just hope her shamwow still beats out a lot of other ultras, or i will be pissed. I just love how someone can do a ultra and them pop out a shamwow to snag them and spank em a bit. Hope it beats out a lot of the new ultras as well. (example BLanka ultra ball, rose will just snag him).
Some ultras should be tweaked though. The one that stands out is kens. Should hit full after a srk fadc.
But that’s not rose.
These are things that I saw in the video that I’m not sure of. Does c.mp have the same range? It’s been weaks since i’ve played. Looks shorter… And reflect looks like it’s active for longer. Can anyone confirm this, or am I just crazy?
I for one like the new ultra, this “Soul Satellite”. Almost anything is an improvement over vanilla SF4 illusion spark. You guys remember how often we use that move and it worked, like say…if somebody does something obviously punishable or does a bad jump and doesn’t have a an air move to avoid it/hit us out of the ultra? Yeah, its applications were ass…90% of my matches, I don’t get an opportunity to even try the move. Just yesterday I reacted to a Tiger Shot at mid range, activated Illusion Spark and…I bet you can guess what happened! I got hit, even though it was just a few mm away from me when I did the move.
Soul Satellite can be the kind of thing that you do EVERY TIME you get ultra meter. Why wouldn’t you? The people in these videos think it sucks because they’re looking at it as a combo or by its damage or something, but think a little more about it. What if we were to crossup the opponent to where an orb hits them on one side before our MK hits on the other, or vice versa? I’m sure it has other juggle properties too. Like say, HP reflect hits, then both orbs, then we soul throw. That could work by activating the ultra after HP reflect if the startup is fast enough…hm.
And think about the defensive aspects of it. Say you have a significant life lead and the other guy needs to damage you somehow. If the orbs aren’t timed, you can just sit on your lead and throw fireballs. Even if you time a soul spark badly, if they jump at you they’ll eat one or two Satellite orbs, resetting the situation again. This could also set up some interesting hit/throw situations.
People that use this ultra would activate it every round they play SSF4. If it doesn’t do anything and the opponent just blocks, that’s cool, they took a little bit of chip and there’s no recovery for you to worry about. You use Illusion Spark once every five matches (if that) and it’s blocked, oh, you’re eating a half life combo now.
Well that’s not all true Purify. Like using Satellite defensively with a life lead** is** a good call, especially since Rose’s pokes would be pretty good at keep away so your orbs don’t disappear when you don’t want.
But flip the coin when you have to work for a come back, you’d like to set up the combo, but any attempt at starting a combo could result in a waste of the orbs if blocked. A lot of your opportunity would be left up to chance much like Sim’s catastrophe.
Anyway, objections aside, I think it looks interesting. I wonder if focus attack would work in good coordination with it when applying corner pressure, or Rose’s focus will be contained within the radius of the orb orbit.
the difference is that satellite you activate when looking for/opening up an opportunity, while spark you have to activate when you actually get the opportunity. With that in mind, it seems there are more opportunities for sabotage from the other player since the damage output of the orbs is so low and they’re just hanging out there. Once you activate it, it somehow lessens the threat of doing anything with it. Holding onto Illusion Spark for any moment keeps the other player on edge.
What I’m particularly glad about is how Rose’s ultras are so different from each other which gives some versatility to playing as her in general; opposed to some of the other character’s new ultras.
I see what you mean, but the opportunities for Illusion Spark just weren’t there. A lot of times I thought it would work and it wouldn’t, even. Even if this is less useful, it’ll be activated every single round I play the game, and if I only get positive effects from it every once in a while, it’ll still be better than hoping somebody does a random dragon for me to block or jumps over a full screen HP soul spark.
What’s more, like I said earlier, it might even be possible to do things like launch > orb ultra > orbs hit > soul throw if the startup is fast enough, which would put it somewhere near or past SF4 Illusion Spark. I do think they’ll make ultra 1 better than what it was in vanilla 4, but we can’t know at this point what either one will end up being. Soul Satellite can’t quite be Ouroborus, because then we’d have a Marvel super in a Street Fighter game that we didn’t have to build meter for. Hahaha…“ok, I’ve been getting hit a lot, it’s that time of the round where I do a 4th of your life in chip damage”.
I think its pretty safe to say that Satellite will have juggle properties while IS will not. Unless Capcom truly truly hates Rose.
But I agree with purify. I can see myself using this more than IS strictly due to the nature of it. There’s no whiffing or anything so it’s pretty safe to activate outside of counter Ultra range. And there doesnt seem to be a timer for the orbs so it has the potential to be a free mixup whenever you have it.
I still think it sucks for an Ultra on the surface. There has to/needs to be more to it. Nothing obviously gamebreaking of course and I trust Ono and crew in that dept.
while others chars are going to have cool looking cinematic ultras, Rose is gonna have this… ugly crap.
also, it can promote turtling. Lets say Rose activates ultra. That means she is low life (or she has used focus absorb a lot, and thats usually a bad idea). What would you do as an opponent?
stay back and turtle, thats all. Just let her get close and block the orbs. Or pester her with a few fireballs from safe range if you are Sagat or Ryu. What can she do? get close and throw taking advantage of the orbs block stun? for a pathetic 140 damage?? meh.
a comboable ultra opens more attacking possibilities, IMHO. Give her the ability to combo into IS so i can forget about this ugly second ultra completely :S
Yeah well players screw up in tournaments all the time, so illusion spark isn’t some “I hope this lands” ultra (though it is sometimes). I’ve had moments where I’ve scared people into doing something which made them get caught. It’s legit.
And with the orbx2 soul throw set up, that’s just the tip of the iceberg. imagine how many satellite combos could end in super with really good timing. Or even possible craziness like spiral > Orb [reset] crossup > s.HK > orb > c.mp xx spiral xx super. eeeeeeeee
That 's exactly what I’m scared about. ( and why I would like that if you block the orb don’t disappear.)
Now, in other games, those kind of ultra can often be launch inside a combo.
So maybe combo purify’s combo will work. Or maybe like metro said, you will just have to launch it after a spiral do get a free unblockable with a crossup ?
Anyway, I don’t find it ugly myself.
I know that unless it became really powerful, I would still kept illusion for certain match up ( blanka for example), because it’s more useful for the limit of the possibility that it create than the damage itself.
All Ultras dont have to be pretty with 5 minute cutscenes to be effective. Look at Sims.
Satellite has potential. Especially if they give Rose an OH or if the Orbs themselves can hit OH.
I’m still hoping they become multi-hit. At least two hits per Orb. That or make it 3-4 orbs. Even if they keep the same damage.
I like Soul Satellite defensive capacity. If u activate it, let’s say against a non fireball char, u’ll be able to buff your meter for free (i dont think the opponent will come at you when u have those 2 orb, unless its rly shit.) with spark/empty reflect. And yeah its a hard cost for a get free of jail ultra… but yeah if it prevent me from losing the round, why not? especially when Rose have an hard time when she’s knocked down and in corner. Plus, maybe we’ll be able to do new combos thanks to the hit of the orb. I’m really looking forward to that ultra.
Still, i hope they buff the orb dmg, give more orb (or make em hit more). Imo our gamestyle will change with this ultra, our ultra will have a meaning (offense/defense), time to FA all normal :p.
That’s what they should do to you if they have more life than you in any situation, orb ultra or not.
edit: Oh yeah I think you’re right Saqs, there is something more to it. There’s a lot of possibilities. They could even auto-absorb or reflect projectiles or something.
haha so instead of an orb getting taken out by a projectile, it might knock it back? Reflect just got EZ mode. And maybe depending on the angle the orb deflects the projectile, it could change its trajectory to anti-air, or anti-ground even. Yeah this is ridiculous, but I like the wet dream.
And I think once Rose activates U2 (even if you hate the band, it’s easier to say than satellite) she’ll have to work at protecting the orbs from getting blocked. could mean backdashing, or poking etc. Part of the reason why I don’t like the ultra that I didn’t think about til now, is how a DP character could easily bait you into a poke after activation just by dashing forward into range. Then of course uppercut FADC Ultra. There goes Satellite, and maybe even the round, just because you wanted to protect the orbs more than yourself.
Also what if a DP character uppercuts you, and intentionally trades with the orb? Is that a free ultra for them?? Does anybody know if trade ultras have been fixed yet? Or if they’re even going to be fixed?