{ ShellExecute ('Iron_Avenger.exe') } //UMvC3 Iron Man combo thread

Thanks for the help guys,I ended up figuring out before I saw the responses but I appreciate the help.

Corner Throw combo

Ground Throw, L Smart Bomb, st.H>cr.H> (delayed) st.S>snj.M>H>dH>S, land, TK H Smart Bomb, land, cr.M>st.S>snj.M>H>dH>S, land, H Smart Bomb>Proton Cannon (Around 530K damage.)

Up TAC combo (WIP, corner only)

Up TAC, sj.M>H>L Smart Bomb, L>dH>L Smart Bomb, L>dH>fly, M>H>L Smart Bomb, M>dH>L Smart Bomb, (fly ends) M>H>ADU, M>dH>S, land, H Smart Bomb>Proton Cannon. (From a long ass Dr. Doom combo, the TAC extension almost added 300K damage before the hyper 0_o)

Does anyone have any good combos using Doom Hidden Missile assist?

s.S+assist sj.M sj.M sj.H sj.dH sj.S / DF smart bombs H (missles hit) Repulsar blast H xx spread Smart bombs H xx Proton cannon

Simple but effective

Btw the second jump series in the Krispy Kreme combo can be looped 3 times in xfc3ā€¦ Not really necessary but looks cool, also how would you plink the first j.M in Krispy Kreme? Just hit M then right after a L to get the move out easier?

You got the plink correctly. Just basically piano/slide M then L. Iā€™m trying to get used to the timing without the plink and if I feel I canā€™t do it consistent enough without the plink then Iā€™ll try throwing it in.

Iā€™ll have to try that XF3 loop also.

In xfc 1 Loop once, xfc 2 3times, ā€¦
you can also loop CH 5times in xfc 3

Corner only?

Hey guysā€¦Iā€™ve been looking for a solid anti-air combo off a j.H. I hit with this move all the time but can never convert any damage off it.

Iā€™m trying to do: j.H,j.dH, S, Land, j.M,j.M,j.dH, S, c.M, H, S, j.M, j.M, j.H, j.dH, S, H Smart Bomb OTG, Proton Cannon

It seems like its really character dependent though. Against Hawkeye I can get it, no problem. Against Dorm it doesnā€™t really work but some other variations do. Are there any good universal anti air combos?

This combo only works if you connect the j.h deep though, otherwise d/h wonā€™t hit. I always do j.h option select ADF, if it hits I can hit confirm and do j.m, j.h, land, into the jump loop combo. This is kind of height dependent, if they are too high up add d/h or s after the air dash j.m, j.h

I learned yesterday that during the thc he can dash up after the second L>dH I didnā€™t have enough time to finish the combo but it should be something like sj.M>H>L Smart Bomb, L>dH>L Smart Bomb, L>uH>Dash up>L>dh> smart bomb L>L>dH> fly >rest of the combo.

Iā€™m bad with option selects in general. How would you input this one?

I can do the Krispy Kreme pretty consistently but I always have extra H inputs, my H unfly H always looks something like

H
SH

And during the jump loop and the last series, I always have an extra H on the end. I really need to stop mashing in this game.

Two attacks or forward, forward.

I came up with my own TAC as well. It could probably be improved a bit but my execution isnā€™t that great. After a down TAC in the corner.

j.H > L Smart bombs > M > dH > fly > L > M > H > dH > L smart bomb > L > H > d.H > unfly > H > land > Repulsor Blast > Spread > L Smart bomb > Proton Cannon

Your comboā€™s not possible. You have 3 smart bombs before the fly, which exhausts all your air special move count.

They are all my Playlist but these are the ones I wanted to point out.
After looking at the first page carefully I think some of these are already used. :frowning: lol mine are slightly different though.

[media=youtube]W3BXSY22lZk[/media]
[media=youtube]xjVCbHVaaNI[/media]
[media=youtube]bGRVpv7IdvA[/media]
[media=youtube]X4FWovRRlUg[/media]

[media=youtube]tOpmlo607S8[/media]

[media=youtube]GM17l8aJvgs[/media]

holy shit your god

Definitely swag to the max.

My question was more how to do you buffer an air dash behind a j.H without just getting an air dash.

So something like j.H poke air dash j.M, j.H, jump loop? Do you need an S after the H? I know I ask a lot of questions but I think finding a good universal anti-air combo for this character will help a lot.

I donā€™t know about other people, but I buffer dash as soon as h comes out. If it whiffs, I only get h, if hit, it auto dash into combo. With the air loop, it is actually height dependent of what you need to add, you only add d/h and s to drag them back to the ground for easy follow up with c.m into launcher.