That’s the thing, I KNOW doom works really well with she-hulk (and everyone else apparently) but im having a lot of trouble learning mvc3 doom.
im currently running morrigan/shulk/dorm but i feel that theres no synergy with morrigan on the team.
That’s the thing, I KNOW doom works really well with she-hulk (and everyone else apparently) but im having a lot of trouble learning mvc3 doom.
im currently running morrigan/shulk/dorm but i feel that theres no synergy with morrigan on the team.
BOFO I really appreciate the breakdown yo.
If I’m rocking She-Hulk and Tron(gustaff), which assist should I rock for Doom?
The Rocks, it can make it way easier for She-Hulk to get in plus give her a boost in defense. Hidden missiles is a great assist but it doesn’t do much for she-Hulk in my OP. Plasma Beam can be good but its not nearly as useful as Doom rocks
very fun and useful DHC with She-Hulk -> Dormammu
Emerald Cannon (2 hits) to Yoga Catastrophe
The fireball will combo and the opponent will be juggled waaaay up into the air, long enough to safely tag in any character (Sentinel for me) or just build up Dormammu’s Power of the ____ moves.
Also, you can Xfactor after the first fireball hyper and then throw another one. If the first one kills a character, the second fireball will patiently wait for the next character to hop in and begin chipping them right away. One time the fireball killed one character, chipped the second character to death, then did a little more chip on the third character that hopped in.
I’m still having trouble getting that synergy. She-Hulk+Tron is godlike, but I’m desperately missing my mixups I got with Fuerte in SF. Do you guys think Jill might be a viable third character for a rushdown+mixups style?
EDIT: Just looked at the resets thread. Still, would Jill be a viable choice given my playstyle preference?
Shulk-Torpedo
Morrigan-Dark Harmonizer
Doom-Plasma Beam
Does anyone think that Doom’s Molecular Shield assist is better if I use Shulk on point?
Hidden Missiles?
So, which of Super-Skrull’s assists do you think would be most beneficial to She-Hulk? I’ve been running Orbital Grudge for a while but have been unhappy with it.
Also, I’m likely dumping Doom as my main assist guy since he just doesn’t jive with me when he’s out on the field. Any suggestions for a third with a strong assist to back-up Shulkie and Skrull (aside from Sentinel Drones)?
Drones, Arthur daggers, Taskmaster, basically any assist that holds the enemy in place to start combos off of or go for a command grab.
Wow, another She-Hulk/Skrull player.
I’ve been playing these two together since launch, but I must confess there’s not a whole lot of synergy between them. I use the tenderizer assist, but I never call it with She-Hulk on point. The best Skrull seems to offer She-Hulk is a good DHC option off of the third hit of Emerald Cannon (Inferno).
On the other hand, She-Hulk seems to serve as a decent battery for Skrull. And I’ve had some good results using She-Hulk’s OTG torpedo assist in Skrull relaunch combos.
My third is Lei Lei. Her armored pendulum assist helps both She-Hulk and Skrull. With her on point, I like calling Skrull’s tenderizer assist when I’m up close, then dash teleporting behind them to cross them up. Also, her multi-hit jumping H seems like it might be good for settinig up unblockables with She-Hulk’s low-hitting Torpedo assist, but I haven’t managed to set that up in an actual match yet.
-=The Jesster: Gatchaba Goose=-
dude tell me you aren’t the same Jester from waaaaaaaaaaaaaaaayyyyyy back that used to post on SoulCalibur.com. You were from Milwaukee, WI correct? You came out to Pittsburgh once for a Soul Calibur tournament with Tenku(?) back when it was big on the Dreamcast?
Tron, cold star, hidden missiles, I think those 3 are really good. Id go with gustaff flame or cold star but thats just cause I really dislike doom as a character, cold star locks em down for that mix-up, while gustaff flame allows for some nice tick throws, and both help you set up some interesting corner tech traps and resets.
As for which assist I would stick skrull on, try out stone smite, it hits OTG so it could probably help shulk extend the length of her combos as well as set-up some nice air throw/command grab/hyper resets.
Yep, that’s me. Been lurking on SRK for a while now. I used to post occasionally on the Tech Talk forum on custom joystick and padhacking threads. Then my account got wiped somehow, so I just recently re-registered.
I still prefer SC overall, although the series has gone downhill since the first one. Couldn’t resist the crazy chaotic fun of MVC, though.
-=The Jesster: Gatchaba Goose=-
looking for some input on a team I just thought up recently:
she-hulk with torpedo/ doom with rocks/ dante with jam session
Now she-hulk is alot of fun, actually kinda reminds me of abel so I’m kind of interested in building a team around here. Doom rocks are self explanatory but I really have him 2nd for the dhc. she hulk bnb into dooms sphere flame does around/over 800k so thats really good damage for two bars.
I have dante as anchor b/c of dooms dhc potential with her (doom is also a good anchor imo) and of course jam session is a good assist. My reasoning for having him there instead of some other character is b/c I think its alot easier to get a hit than with someone like spencer or taskmaster and with x-factor you really need only 1 touch.
Now, does this team sound good in theory? What potential improvements can be made? Feedback is appreciated
The team seems pretty well built actually, doom and dante help shulk deal with pesky projectile spammers and flight mode characters, whilst your characters all pair up pretty well in case one of them dies. Overall I think you just need to hit the field with the team and figure out what other tweaks, if any, need to be made.
Magneto/She-Hulk/Sentinel
Everytime I do a fly combo with mag I end with J.S, call assist and immediately wave dash forward a couple times then do H Hyper Gravity. As soon as the she-hulk OTG assist connect, the purple balls grab the opponent, and at that instant you use Magneto’s Magnetic Tempest super.
The rocks are 10,000 damage per hit x 38
and easily DHC into Shulks 3-part super.
I’m not sure what assist to use with magneto. I use EM Disruptor currently, but as I already have a projectile assist (sent drones) I’m thinking of putting in Force Field so I can use Sent’s assist when I’m rushing down, and Mag’s assist when i’m being rushed down.
having alot of fun with trish(beta), doom (beta), shehulk (alpha)
u can set up unblockable after you do air S with trish by doing round harvest-> switch to shehulk
if you can catch the enemy with the air trap, or just put it up, you can force the enemy to go around it or attack it to break it, and you can take advantage of either one
Zero (Ryuenjin) / Shehulk (Torpedo) / Doom (Plasma Beam)
Thinking of switching Shehulk to first point so that there is potential for DHC damage reset glitch. Any comment for this team?
I posted this in a separate thread then realized it might be useful here as well…
Hey. I was just messing around with She Hulk’s Emerald Cannon and found the following information about damage output. I wanted to see what each characters best LEVEL 1 hyper combo works with all hits of emerald cannon for damage ouput. All of the damage listings begin with a OTG torpedo into Emerald Cannon, and are with all hits! Once again, all of these values begin with an OTG torpedo and do not take into account damage scaling after a long combo set up into emerald cannon.
Highest Damage
Shuma Gorath 668 (shoryuken hyper, this value can change depending on ball bounce)
Super Skrull 667 (qcb inferno hyper)
Thor 667 (qcf hyper)
Phoenix 666 (qcf hyper)
Hsien Ko 663 (qcf swords hyper)
Storm 658 (qcb hailstorm hyper)
Captain America 657 (qcb chargin star dhc)
Spencer 656 (qcf hyper)
Dormmamu 653 (qcf hyper)
Hulk 651 (qcf hyper)
Chris 649 (srk hyper)
Zero 642 (qcf rainbow hyper)
Sentinel 640 (qcf hyper)
Arthur 640 (qcf goddess bracelet hyper)
Chun Li 639 (qcf kikosho hyper)
Wolverine 637 (qcf hyper)
Iron Man 637 (qcf hyper)
Taskmaster 634 (qcf either A+B or B+C hyper)
X-23 633 (srk hyper)
Dr. Doom 632 (srk sphere flame hyper)
C. Viper 628 (qcf hyper)
Morrigan 626 (srk shadowblade hyper)
Akuma 622 (qcf BEAM hyper)
Dante 621 (qcf million dollars hyper)
Deadpool 616 (qcb hyper)
Viewtiful Joe 608 (qcf hyper)
Jill 603 (srk hyper)
Top 5 Lowest Damage (and these are with there most damaging level 1 hypers after)
MODOK 519 (qcf hyper, no understanding)
Wesker 567 (qcf ultimate wesker hyper)
Haggar 568 (body press hyper)
Magneto 597 (qcf shockwave hyper)
Amaterasu 597 (qcf okami shuffle hyper)
Trish 600 (qcf hyper)
Characters that you can not level 1 DHC into after all hits
Spiderman
Felicia
Tron
Although with felicia’s you might be able to combo after doing her one hyper where she calls in a assistant, but I didn’t try that.
Hope this information helps some people when deciding who they might want to use with She Hulk and who they might want to avoid atleast for the first DHC. Let me know if I need to edit anything or you feel something is incorrect
If anyone is rocking She-hulk/Taskmaster here is a sexy reset for you guys.
This requires Taskmaster’s Legion arrow :l: assist:
CR. :l:, CR. +:a1:, CR. :h:, DASH, :qcf:+:h:
I can’t stress enough how godlike Tasky’s arrows are. They push your opponent long enough in the air for you to cross-under dash and do a reset, or do ST. :h:, :s: into an air combo.