She Hulk Team Building Thread

I’ve been running that team for a few weeks, it’s not a bad team. I dunno if that’s the order you’re running, but Dormammu should be second if you’re running Jen on point. Best way to get the Stalking Flare shenanigans rolling.

Yeahh, I’m really not sure about having Sent as an anchor. I need someone who won’t get devoured by Zero, Wesker and Vergil.

the trick to dealing with those kind of anchors is to snap them in and take care of the problem before it starts.

if your on xbox I can session with ya and try ta help work some stuff out. as far as sentinal anchor though the bigsest reason I think it work better for you team is because sentinal assist can extend combos for jen and dorm, and in the case of dorm u can connect 2 hypers using drones or set up your opponent for dorms boss like zoning

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Try not to think about the team in terms of point/anchor. Dormammu and Jen both benefit more from the drones assist than Dark Hole, so having Sentinel last allows your two front characters to get the benefit of the assist. EDIT: Basically, what beedub said.

It sucks that characters like Vergil and Skrull exist, because they can adequately take on the position of “anchor” without actually contributing much in terms of team synergy. Sometimes they’re just there to do the cleanup work. But in our teams’ case, none of the characters are great anchors (Dormammu by himself gets destroyed by Vergil and Wesker with XF3), so it makes sense to look at it in terms of the Battery/User/Assist model.

Well this is currently my secondary team, my primary one is Felicia/Nemesis/Dormammu. I’ve been looking at many different characters, and generally I like my teams to have at least two characters that I want to use on point.

I want all my teams to be comprised of Felicia or Shulkie/???/Dormammu. The characters I’ve looked to fill in the middle slot are Hulk, Nemesis, Sentinel, Firebrand and Ghost Rider. In all fighting games I generally love using huge heavyset characters that do big damage for little effort, so I’ve been thinking of going back to Hulk on my Shulkie team.

I’m not privy to the idea of using a character just for the assist, I like having strong anchors. I suppose I could switch Dorm’s position on the team.

This is a game built around using assists to help out the other characters. There’s nothing wrong with picking a character because they have a good assist, and Sentinel’s is one of the best in the game. He’s not a great anchor, but I prefer an assist-less Sentinel last to Dormammu without drones. Dormammu also benefits really well from Torpedo.

Even if you’re not interested in assists, She-Hulk has a lot of setups with Dormammu’s Stalking Flare. A basic one is to end a combo with Emerald Cannon (3 hits), wait till they hit the ground completely, DHC to Stalking Flare, then hard tag in She-Hulk. They’re either forced to take the hit from the ball, block, or alpha counter, so she gets good reset options from it. So I think Dormammu 2nd is best.

I have run Hulk/She-Hulk/Dormammu and She-Hulk/Hulk/Dormammu before, but the synergy isn’t great. The best I can say for the team is that a command grab with Jenny leads to guaranteed death by tagging in Hulk and doing the right combo. But none of Hulk’s assists are great for her and Dark Hole is good not great.

ok so she-hulk/spencer/sentinal is easly my favorite she hulk team and the new spencer tac infinite just makes it that much more dangerous and if you realy need to you can switch doom for she- hulk or hawkeye for sentinal to cover bad matchups I must lab it up 2 night!!

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I’m working on a She-Hulk (torpedo)/Super Skrull (tenderizer) / X team. I believe that Shulk and Skrull have some good synergy with each other and I look forward to going to the lab to discover tech. But my question is who would be good for X? I was thinking Doom with the plasma beam assist, but if anybody knows a good anchor for Shulk, that would be helpful.

Thank you!

I play Thor(A) She Hulk (A) Dr.Doom (B)

I seem to get the most mileage off missiles with Thor more than Jenny. I play her on point to land a b&b enough to dhc into odinson for big damage. Lately I have been using Thor on point and using She hulk as the assist for Thors combo extension. Are Mighty Spark and Hidden Missiles enough to make her effective? Feedback with any kind of useful tips would be appreciated.

missiles isn’t that good for she hulk because she can’t confirm off it as easily as other characters can. Off normal jump she has to do a certain air loop to keep the combo going without dropping the character, and the only way to confirm something off superjump missiles requires using xfactor to continue the combo. Plasma beam suits her better, you could probably use thor’s other assist to extend her combos, and doom to get in.

Thor she hulk doom can work with missiles sure you don’t get a good confirm off sj missiles but you can use it to try and get a throw (Thor or she hulk) also going Thor the she hulk gives you access to stupid might punish air grab dhc tricks and Thor gets a 1.1 million combo starting from 1 meter. Missiles can also be used to create lockdown situations after basic she hulk combos which she likes. Missiles isn’t perfect but it serves the whole of your team better IMO.

I’ve been using She-Hulk/ IM / Strange lately and I feel this team works way too good when it gets going and they have some really interesting tech, but I’m curious about the order. I keep hearing people say that She Hulk is a great anchor with XF3, but I don’t know what I’m doing when I use her there and Dr. Strange is a bit too gimmicky in XF3 since people can just up-back in the corner and be totally safe from harm (and I don’t even need to mention anything about how bad Anchor-Man is). I also am not sure about the assists, but what I’ve been using has been working really well so I guess that can stay (although Bolts assist + She Hulk grabs are turbo cheap.)

Any tips? I really don’t want to drop my 3 favorite characters in the game, so I want to make them work as best as I can.

So I was experimenting with Shulk and Doom (Missiles) and I had an idea.

I start a ground magic series with Shulk and call Missiles. Launch into MHS in the air, timed so that the missiles hit OTG.

I can’t combo off of it like that, buuuut I I started experimenting with going into Running Start–> Catapult (missiles start to hit) --> Shooting Star to go for a Ground Bounce into relaunch. I got it to work once or twice, but can’t get it to reliably function. Anyone else experimented with this?

Missiles scales combos to shit. im learning strange because you can mostly replicate what combofiend did with vanilla she hulk and spencer, and because he has a move that crumples and is a mix-up centric character, I think that might lead to strange pulling his weight on the team. she-hulk +bolts is a nasty combination that peeps need to be on the look put for. tron is looking more appealing everyday because of how much people underrate the tools that she has.

Ah…so missiles are no good then.

I’m torn then cause my Shulk team is Shulk/Task/Doom. I’ve got the arrow assist with task and having Beam assist on Doom just seems redundant.

you get more damage from another assist, though missiles is a really good neutral game assist to help you get in. Missiles is great for tick throws and grab set-ups.

I’m running She-Hulk(Torpedo)/Taskmaster(H.Arrows)/Akuma(Tatsu) and it seems to be solid enough. Arrows and Tatsu help Jenny get in and I can set up a couple tick throws with the Tatsu. The only thing is that I seem to get burned when characters like Wolverine or Magneto begin jumping/air dashing all over the place. Like I can literally do nothing but get dive kicked half of the time trying to get an air throw. Anyone have any suggestions on what I could do about that?

Don’t try to air grab wolverine, that dive kick is still godlike. jen can anti-air super and end up spinning characters into a slew of resets. you can back dash and chicken guard while looking out for for air grab… those character are a pain in the ass, try trap them to the floor as often as possible. when wolverine dive-kicks, you can go for a H heavy strike.if you got balls of steel, use clothesline and if they advance guard anti-air super or M heavy strike.

If you read the dive-kick and/or assist call…just Senton Bomb. It will absorb the hit and give you a ground-bounce, which you can x-factor cancel into a T.O.D on two characters. I use this all the time in the starting game mix-up vs. Wolverine + Assist, and get Happy Birthday’s all day every day. Get into the habit of option-selecting it during the starting game mix-up with a grab as well.

I wish they hadn’t nerfed taking out the trash…

Anybody jumping on the doctor strange band-wagon?