Sharpening my claws.. Vega(Claw) Wants/Needs

I wouldn’t.

The main reason you’re losing the mask in the first place is because of Vega’s lack of reversal, hence dealing with long blockstrings which knocks off the mask and claw. Even teching throws will contribute to slowly knocking them off. I’m not saying an EX-ST totally prevents losing the mask and claw, but I’m saying it would greatly reduce the occurance of it happening.

Think about it, most characters can average 3 or 4 hit blockstrings on Vega. That means mostly everytime you get knocked down, thrown, or just get jumped in on, you’re going to suffer at least 3 or 4 hits from strings. Now just think about how often these situations occur on average in a match.

IFrame-ST would prevent the opponent from always trying blockstrings, based on fear of a reversal. Furthermore, if they make the I-Frame ST FADC’able then you could retreat and yet again prevent more blockstrings.

Oh man, that would be godly damage with his mask!

I think Sas is right. There aren’t many characters who can pin Vega down and keep him down for the rest of the match. Abel, Rufus, Zangief, are the best examples but most other characters only need to guess wrong once for you to get away. That’s the same sort of chances you’d stand at attempting an EX ST. The only difference is people can continue to jump in on you and chase you down. this is normally where I exploit people in my defensive game. Make them think they can get away with jumping in, dash out of their range and punish their landing with a cosmic heel or sweep. =)

I too would like a buff on st. rh; less recovery time.

Why can’t you just admit you want a invicinble EX ST? XD
A improved rh ST might be a risk to breaking him tho. The main reason why people suggest EX is cuz of the stock required.

@Sasaki <3 u 2 man :stuck_out_tongue:

It would be great if the only way Claw can lose the mask if he chooses to lose it. Remember: 10% faster match in favor of the better player is far from stupid. That or maybe make his stamina 1100. But that doesn’t seem right does it? -.-

Btw. His st. SK lower hit box should be bigger. Have you noticed that sometimes when people focus it, the 2nd hit whiffs? That shouldn’t happen in sufficent range. Good example will be Boxer and Honda.
BHC has a auto-buff with the new charge time. Fireball spamers beware >:3
I have a interesting idea about BHC… How about make his jump to the walll lower and more incline towards a few pixels higher on the opposite corner? This would solve many problems with BHC gliding over opponents when you clearly should have hit them. BHC would become a move that punishes most stupid moves on the ground. The lunge to the wall will go through opponents.

Mask loss wouldn’t be so bad if your stamina fell by 10% or maybe 15%. Dropping Vega’s stamina by that much just for being hit in the face makes no sense on any level, neither game-play nor story-wise.

Theoretically, the opponent loses just as much stamina as Claw tho since he does 10% more damage as well as losing 10% defence. Hes supposed to be a character that emphasizes on his looks, so I don’t see anything irrelavant for a self-obsessed person to lose more stamina when hit in the face. Its like an alternative to kicking his balls.

In SF4, Vega loses 25% stamina, not 10%. I’m not against the mask loss gimmick; I just don’t understand why his stamina needs to fall by that much. Let’s assume that Vega’s normals are fixed/buffed, specials are fixed/buffed, speed is improved, etc. There’s still no reason for him to lose 25% stamina at any time.

Also, mask toss could be useful if it didn’t require 1/2 of your super meter. SF4 Vega has at least two moves that allow him to toss equipment pieces and pick them back up without worrying about pressure. Losing 1/2 of your meter just to reset your mask loss counter is pretty weak, imo.

@view: gameplay-wise yeah, but story-wise… Come on. Vega is the most narcissistic person alive. Being punched in the face and getting a broken nose would mean double-suicide with a bull at long beach.

@Fouts: Yeah, think about how often they occur. And WHY they occur so often, and you’ll come to the conclusion that he can’t keep the opponent away well enough. An EX ST isn’t really going to help much here as Vega is not meant to be played in a db position. Also, rest assured that I’m not going to feel well with my opponent in my face, be it with or without EX ST, as long as that mask keeps fallin off. And currently those situations happen as soon as you let your guard down an inch. Better pokes mean less jump- and get ins and no mask loss means even less to worry about when an opponent without a command throw is attacking.
And seriously, who the fuck cares if I’m gonna lose some life, as long as the opponent will only be able to do so three or four times a match (given that I don’t make mistakes after mistakes). And who says those 3-4 get-ins are actually going to inflict damage on me? Even pretending he’ll be able to deal two BnBs in a match if I play properly, that’s still not a lot. I damaged him until he got to that point and I can still take back the match because I have a hopefully versatile Ultra at my disposal. So he basically gets in 3-4 times, maybe even 4-5 times (to make it sound a little exaggerating, of course with really good pokes this is hard to “accomplish” lol) on me, I still have a high percentage of blocking his rush. And most of the last get-ins later in the match are going to have to be careful on his part because I have a reversal Ultra at my disposal.

@Kei_Kun: That’s the Vega love I am talking about mate LOL :'D

How is an IFrame EX-ST different from an Ultra reversal when it comes to getting rushed down?

They both make an opponent think twice about spamming on wake-up
They both prevent jump-ins
They both can relieve corner pressure

So instead of just waiting to get beat up enough for an ultra to make the opponent play more carefully, why not give him the EX-ST (since they basically have the same reversal properties) and force the opponent to play carefully the entire match. Sure better AA normals can cut back on getting jumped in, but nowhere near as much as EX-ST could, simply based on wake-up abuse.

Im F***ing PISSED NOW! :mad:

I’m sure it’s obvious to everyone here, but Vega’s super in SSFIV needs to do ALOT more damage. As is it’s practically useless. Fuck, a bnb combo does about as much damage. Using it is just a complete waste of meter, even if you manage to catch someone with it.

You seen Vega Super in SSF4??? :wtf:

I’m saying that his current super should do more damage in Vega’s SSFIV incarnation.

I agree, currently based on damage and ability to actually land it on good players the super is useless. Its undoubtedly the worst super in the game. The only way it could become useful is if they made it activate when the super lands, not when he gets to the wall. That alone still wouldn’t make it totally useable. The damage would need to be upped aswell to compensate losing all 4 bars, I’d say to around 400. This is to balance out the fact that it activates when it lands.

Then, and only then, would players use it in high-level play.

Even if it still activated when he touched the wall, and the damage got beefed to 600, players still wouldn’t use it in high-level play. It would still be useless against characters with teleports, and it would still be easily dodged by everyone else.

Vegas’ super should be comboable tbh. Starts out with an EX FBA style leap to the wall, knocking the opponent in the air, before returning for the rolling izuna drop which grabs right out of juggle state. Anything other than this and it’s garbage.

I just thought how funny it would be if they didn’t fix the screen stretch glitch and Vega totally whiffed the wall while attempting this.

I was thinking about vegas new ultra and it JUST MIGHT BE comboable

Think of EX FBA in the corner, if you do the claw hit instead of Izuna drop in the corner, you can juggle an EX ST with good timing. If vegas recovery from FBA is actually faster, or at least better now…

would a combo like

j.HK > cr. MK > EX FBA > Ultra 2 work?

just a hunch

Why not just buff damage of super, remove the attack part, and only have it trigger when you grab someone.

Also, as much as sfiv vega is april fools vega, vega isn’t a super high damage character based on past games. he mostly wears down opponents with good pokes.

faster wall dive, non shitty st, non joke rcf, and a few better normals wont break him.

That would use 5 meters.

I used the super as part of my izuna loop the other day against my brother’s Abel. It worked, and did some good damage, and I got in another izuna or two after that one. It’s a pretty cool way to use your super… but how on earth are you going to hit Dhalsim or Akuma among others with this move? It’s a huge gamble for all your meter which Vega usually needs.

And the EX FBA single hit combo into ultra would totally work =) That could also mean you do the jab rcf that punishes someones jump out; you hit them with just the claw and normally you can do EX ST, but now you could do ultra 2. Or a single hit scarlet terrror… pursuit property ftw