Sharpening my claws.. Vega(Claw) Wants/Needs

Those were very nice matches i swear it was liking watching myself except when i am about to win they usually land some lucky move into ultra hahaha.

HOT! So many times I’ve left the ground but I got nicked by the edge of my opponents attack. This will also stop jump ins that were once safe too.

I might be sticking with BHC if this is correct :smiley:

It’s funny cuz Ryu DID have a shitty shoryu AND a shitty fireball in the original SF2: WW.

They fixed it and he got better and usually remained high up in the tiers. Did it break his design? No, just made him better. His orginal design was fine, but the tools he had were flawed so they fixed those tools.

How is giving Claw a decent reversal going against his design when he had it in the past and it worked fine?

Me and prof don’t agree on much mostly cuz he likes to troll me but he’s bringing up good points and Lax I dunno wtf you are doing but I get the feeling that alot of your fellow Claw players aren’t taking your arguments seriously.

I mean wtf are you arguing for? That Claw is bad and needs help, but he isn’t that bad?

Who gives a shit about that? Less talk on how Claw does in tournies and more talk about how to make him better.

This makes me really really happy to see. All I wanted was to instill fear in the players who harass continually on Claw’s Wake up. The prospect of his wake up ultra will lodge in their minds for certain.

laxlight, I still consider the current Izuna loop to be a gimmick because the outcome isn’t safe if it fails. It’s still a relatively large risk leading up to it for what I would think is a “good” reward. Indeed it’s a guessing game, but not on an outrageous level like Super Turbo Claw had. They could eat untechable 15% damage + knockdown when Claw can eat 16% damage + knockdown, and clearly it’s bad to be knockdown as Claw.

And it’s not full proof versus some characters (but really good and against the most popular I think).

I mean instead of actually grabbing… you do the slash attack and you can’t block it.

Lol shotos and vega will never match :tdown:

Do I hope that is true of BHC.

Flat out, SF4 Vega needs a Solid Wake Up and a Reliable AA - if you fail to see this you are a fucking idiot.

actually, wouldnt he be a whole hell of a lot better if backflips didnt have terrible recovery, and if ex wall dive was invincible until he hit the wall like gens ex oga

And neither of these require an invincible reversal attack. Though it would satisfy both criteria assuming Capcom doesn’t mess up said invincible reversal attack, having one would be severely detrimental to Vegas’ overall playstyle and flavour. He wouldn’t be a character I would want to play any more.

vega needs to be fixed.but not in the areas that you guys say.please read.i made myself very clear.
im pretty sure me,jozgear and the other vega players agree on all my points.they didnt comment after my first
few posts cause i have been typing the same shit again and again for people who dont have the decency to read.

FUCKING THIS!!!
im glad someone actually sees the point!!
you are awesome!

Then don’t play Vega. I’ll continue to do so though.

This “Vega playstyle” stuff is really getting on my nerves. Can any of you name one SF game where ST was garbage? He’s had the same “playstyle” in every game to date except SF4, where he is FORCED into a constant run away game due to LACK of reversal. Flavour? Tastes like shit to me. It’s great and all that you want Vega to be oh so cool without a proper ST, but for those who want to use him in a *serious *competitive manner we’d like a serious and competitive tool.

Without any invlun frames you never have to think twice about applying massive pressure on Vega. This is such a huge advantage it’s laughable. Apparently TK loops taught you nothing - and any other loop found in SSF4 will be ever so much fun. Then again I guess it’s just Vega’s “playstyle” to lose.

I think the problem here is that there are a lot of people who still think Vega’s cheap gimmicks are actually reliable. Let’s take this Walldive talk for example. If most of you haven’t already noticed, FA seems to defeat 80% of Vega’s repertoire. Izuna drop? FA changes the opponents hit box. If your opponent knows what he’s doing (and most of you apparently don’t have such opponents), he’ll FA right before you try to drop him. Barcelona comes out, absorb>fun combo. Let’s pretend you’re godlike. Even after 5 wrong guesses by your opponent, one wrong guess by YOU means 40-60% of your life. Now PLEASE someone suggest EX-FBA and “double swipe them”, because I’m so sure you can’t focus dash out of that one!

Bottom line: If you don’t want ST to have invlun - neato. Something else of Vega’s however, is going to need some. No invlun = no competition. If you don’t see this you’re living in a dream world where Vega has Dhalsim reach.

@laxlight

Don’t be so quick to lump in “the other Vega players”. I think most are actually *for *the ST buff, save a few stragglers in La-la land.

Vega already has invul frames. It’s called backflip and if it were made better, he wouldn’t need anything else.

And yes, Vega had invul on st before. And I didn’t play him then.

The origional Vega in SFII did NOT have an anti-air. He relied on backflips that were 100% safe and had invulnerable frames upon completion. When later games came out and they took that away and gave him an anti-air with invulnerable start up frames…did that ruin his flavor? No it did not.

I’m not sure about you, but I play characters based on how well they appeal to me AS CHARACTERS. If Vega was top tier, I would still play him, because he’s my favorite character. Vega is crap tier right now, but since I love him as a character, he is still my main.

Here are my thoughts…

  1. No one can deny how easily abusable Vega is right now. He needs either A. Better evasion tools or B. A reliable anti-air with invulnerable start up frames.

  2. Mask off Damage and Recieving Damage need to be more equal to each other. Why make a move that rquires 2 EX bars that just puts the odds in your opponent’s favor?

Answer : To mock the opponent

Usefulness in high-level play : None

I am very happy about his new ultra. Possibly comboable and just all-around easier to land / punish with. Bloody High Claw is out of my mind completely, even with it’s new invulnerable start up frames.

Very happy about d/f medium kick being an overhead, now its actually useful and not a wasted move.

Oh backflips get Vega out of broken strings unpunished? Backflips save Vega on wakeup? Well fuck me, I wish I thought of that! Ooohhh that’s right, backflips allow your opponent to watch you hop around before they time their Ultra/Super punish. I gotta use that more often!

Better backflips solve nothing when it comes to close range/jump in pressure. Are you suggesting backflips be buffed so they are unpunishable? Because that’s a tad broken - and the only way a “better backflip” will solve anything.

This ^

Have you ever tried grabbing Honda out of his focus attack? The guy squats 2 feet lower towards the ground. This isnt oldschool ST Vega, he cant izuna drop you a frame before he lands anymore. What about Akuma? The guy takes a step backwards. El Fuerte? Leans backwards. Sakura anyone?

FA destroys the wall dive except for big characters who are…Sagat, Balrog, Rufus, possibly abel. Yay 4 characters that its actually useful against. And even then Sagat can just auto-correct Tiger uppercut you. I have a friend thats a master of it named EvilLee who beat mike ross in an online tourny.

You’re a moron. The first half of your post is entirely irrelevant because I already conceded that back flips suck. The second half of your post is pure garbage because you seem to think that invincible escape tools can’t be good unless you can use them for free with no fear of punishment. Even Akuma can get punished on his warp. If backflips aren’t the answer in a particular situation, block. When you get your chance, backflip and escape. Continue zoning/runaway/pressure/whateverthefuck.

this.

if scarlett terror doesnt have invincibility, at least give it some armor

look at the number of people who cut in without reading the other post.

and to the guy who said focus attacks beat wall dives,you need to play a good claw without lag.they will izuna your ass on reaction to your fa attempts.

im going to keep this discussions on the vega boards where people actually understand his current build,it wont be long before a guy here pops in and says claw needs fadc to ultra.