Sharpening my claws.. Vega(Claw) Wants/Needs

Someone has to be bottom, and Vega’s the best bottom tier character in a long time.

ya saying they dropped the ball is 100% wrong

Sure, he’s not THAT bad. But I’m just saying there’s a lot of obvious stuff that they could have fixed before the original release, but they didn’t.

In subsequent interviews I don’t think Capcom has ever acknowledged the fact that he’s in need of a reworking. They’ve mentioned how certain characters need a debuff but they haven’t said one word about Vega from what I’ve heard.

It’s just a shame for a previous boss character to be so low on the rankings. Vega is too much of a sexy beast to be that low, though I really don’t pay much mind to tier lists.

I think he’s ALMOST fine the way he is. If he gets just a little something extra, he’d be more viable. I can’t say what it is, but that’s what I think. Maybe an overhead, better recovery on FBA, maybe something nobody on this thread has mentioned yet. Only time will tell us.

I will continue to main Vega, though. Don’t care how “weak” he is.

I’m siding with Humpski on this one. There is some blatantly stupid shit with Vega that any retard could see was total crap, like taking 25% more damage when his mask falls off. I mean, really. 25%.

After a little more practice and by using the little trick I have been able to successfully do the izuna drop on sakura’s focus. You were right. However I still think that having no Lag on the FBA IF you dont attack is a good idea, or making it a little easier to grab someone from a focus attack as it is still a little more difficult than it should be, seeing as if you fail you will eat a focus, plus a ton of dmg.

GGs dude
i don’t know why i wasn’t punishing flips and FBA’s better lol
too much ganj
you’re realy good though, zany shenanigans all over the place

Yea, since you surprised me so much with your lack of punishing them I used it(FBA) more often lol. As far as the flip goes though. If you mix it with your back dash/block/counters/ and Focus attacks it can become fairly reliable. Also you got hit way too much by the FA, you know you can just do the flip and youll probably never get hit by it (until the opponent gets smart and starts canceling them. I actually hit another vega player with the ultra by canceling the FA to ultra and timing it so that it hit at the end of the flip). Oh yeah and the cl HP to cr MP ex FBA is a cross up. You have to block the other way to not get hit by the FBA. That combo does alot of dmg because it counts as two seperate combos which combined do over 400 dmg and when you lose your mask in the process it isnt good. GGs though.

^ yeah i was trying to block the other way but then some times you actually combo’d from the close fierce and others you just ended up going over my head? that was really weird

Normally i’m more sharp than that but when I play online I’m just chillin in my basement and thus very “meh”… haha i was getting frustrated when you kept hitting me with focuses, i know they should never realy hit. hit me up again sometime soon =)

make super like super turbo, where it only burns meter if it hits

Yea sometimes it will combo for some weird reason… I remember that. I don’t know, but I do know that its been blocked before. So maybe you have to press back during the combo, and then press the opposite direction AFTER the cr mp to block it so it doesnt count that you are too close.

I am usually on everyday, but you hardly ever came on lol. If you come on more often then sure Ill be able to play you more often.

Whats this about a x-up EX FBA?
Care to explain?

^ during some instances you can use EX FBA to cross people up

most commonly I use it agaisnt characters with wider sprites (Zangief, Sagat, Rufus) as they’re waking up. It’s very tough to time. Alot of times, when you do the close fierce combo on Vega, and you cancel the crouching strong into EX FBA, the hit stun doesn’t allow the EX FBA to combo, but instead it crosses you up. this is basically a stronger alternative anyway. I’ve noticed against Gief a lot of times I do crouch forward crouch strong EX FBA and it crosses him up too. its a devastating tool but its just hard to integrate

and yeah sorry alexlkd… I’ll try to get on some more in the near future. i am so busy these days.e

Thats pretty cool.
I swear that Vega vs Vega is a 7-3 matchup :rofl:

well ya yesterday Alexlkd showed me that its actually pretty hard to put vega pressure on another vega

once vega gets lifelead just turtle, it’s pretty hard for other vega to do anything about it

Gief ain’t bottom of the tier list tho is he. Don’t get me wrong, I’d quite like for Vega to stay low tier, it makes teh w1n all that much sweeter… :smile:

Sorry for not quoting, but it was suggested above that the mask/claw removal should be changed to a backwards srk motion. Out of curiosity, does anyone else think that this could have a possibility of screwing with charge db > ub + p/k?

My Wish list

As a Vega player I got too much disappointed with him, so much that I found myself without a character to play, so my wishlist have some in common with the others:

1-Normals

Range and speed - as it is the classic Vega’s characteristics
-The Claw should give more range and “priority” and damage. Being without mask has nothing to do with more damage.
-slightly faster startup and recovery, larger and better c.MP and s.MP
-Overhead, and faster as Viper’s
-c.HP should be a good anti-air for far
-s.HK should raise the leg a lot more to work as a close anti-air when you are not charged
-Dash forward and backward must be longer
-Jumps should be a little bit (very little) higher and a lot faster to fall in the ground. Vega doesn’t fear hadoukens and high tigers, the classic Vega forces enemies to block sometimes, as he doesn’t do block damage.

2-Special moves
-EX d,u + K should be **invincible **BEFORE touching the wall. This is a must.

  • d,u + K, then P MUST FOCUS shatter, just like Gen’s
    -KKK should be much faster to avoid quick fireballs and slides or c.HK stuff in order to be used tactically
    -PPP - a little bit farther, Akuma has aerial fireballs, teleport, excellent cancels… Vega sometimes needs to run or just charge d/b
    -EX Rolling cristal flash should be excellent, fearful an do a lot of damage and hits, just like EX Messiah Kick
    -d/b,f + K - HK version should travel forward. Any EX must juggle and do more hits. LK Version should go UP and the animation faster enough to hit cross-ups sometimes. Any version should be useful as reversal and anti-air, even against cross-ups.

3-Ultra
-Give him Red-Impact, useful as anti-air, almost half-screen range.

4-Super
-The whole super meter for a risky super is too much. Unless the super just goes away when you grab as in ST.
-Another super could be a super rolling cristal flash or scarlet terror just like in CVS2.

These changes should raise Vega a bit in the tier list. Plus, make sagat weaker. Just compare Vega with others. HE IS THE ONE WHO NEEDS MORE TWEAKS IN THE WHOLE GAME.

I beg to differ with Vega needing MORE tweaks than anyone. For example, I think Dan has enough trouble as it is with his game disigne of being the joke character. ANYWAYS, I do believe that they can make vega into this new kind of contender, having a lot of newer better things up his pant legs, but the thing is that h doesn’t need all those tools to be the best. Sure if he had all those tools, he’d wreak havoc on all that has ever laughed at him wearing a mask, but the thing is, we dont need Vega to be top tier. Him being on the low side of the tier means that he has to work harder, and not just shoryuken->Ultra like many of the high tiers. I’d love to have an Ultra that can combo for Vega, and so would anyone else, but thats something he doesnt need. My one want for vega would be to fix the camera so that when u do a FBA that he doesnt just say “yaoooo” and fly across the screen to land on his feet, looking bewildered because his wall moved. sure, Vega cant get out of corners, and sure his flips are a little slow and can be used against, him, but thats what makes it so that he cant just spam them out and people have to ime things to the one frame he is vulnurable, then miss and start from square one. As for an antiair, yeah, he doesnt have one… just like abel (unless u count his flip kick to be one… which isnt that great for anti air in the first place. ) The thing about Vega is that at a certain range, vega can kick ass, and hand peoples heads on silverplaters, but to make up for the awesomnessthat he is, he is given things so that when people do get within their range, they can get in and do their things without having vega be invincible until his range is re-established. Not going to lie, but if vega got all the things u were talking about, I’d be seeing a lot of noob players using him and doing backslash into ex scarlet terrors which have their high priority and great anti air, then turtle until someone jumps or gets close again… I like the challenge of vega being meh. it means that when u win, u can feel like you used a lot of skill to get that win :smiley:

PS: Vega rocks one way or another… but he will never be the sagat of sf4, sad but true :’(

Vega does need either combo to Ultra, or for his Ultra to do a lot more damage. When you think about Vega’s most damaging combos, they all revolve around a jump-in (which you won’t land as often against great opponents) and they still only do around 30% with meter. Pokes are a large part of his game, but the fact that he needs to have far more opportunites to create damage than anyone else in the game (because of his low damage output) is one of the reason he is low tier.

Being able to pull off at least a reliable 40% in a clutch situation, even if it uses all of his meter, would be great to have and would allow him to capitalize on the kind of opportunities that everyone else in the game can.

Random suggestion- I think EX Barcelona Slash being juggle-able with another Barcelona Attack would be badass. If you don’t go for the izuna and can charge down while hitting the double slash, being able to pop them up again before they land would be dope. Damage scaling would make it so that it doesn’t do crazy damage after the second juggle, or just make it juggleable once.

This was just a fun idea, and something I tried to make work in this version for awhile.

The thing is, your pride from winning shouldn’t come from the fact that you have handicapped yourself. It should come from knowing the you fought great opponents and you soundly beat them on equal ground. When you use a handicap to enjoy/excuse your win/loss, it cheapens it overall. You aren’t really playing the same game as everyone else. It takes just as much skill, if not more, to beat strong opponents consistently even using the stronger characters in the game.

I would like Vega to become a real tool for soundly and strongly playing the same game as everyone else. He doesn’t have to PLAY like everyone else, but he needs equal footing and equal advantages and disadvantages which will allow him to compete.