"Shall we dance?" Elena Thread

keep in mind in 3s it’s more or less the same… However ppl rarely choose heal as their SA because it’s a situational usage and they are giving up a huge chunk of doing potential combos with other SA…

there’s more than enough ways to make a move crappy… Imagine the startup of this move is 60 frames with no invincibility and not cancellable and last for another 120 frames… I can guarantee ppl will complain how useless this ultra is and why have it as an ultra when you get hit back for more damage…

I just think having a decent heal ultra that’s not too overpowering will make the character interesting .

however most likely it’s gonna end up as a super…which now I wonder if you can cancel it out of her first one or two hits of dp and get a far knockdown into the heal…

-LAU

conceptually it isn’t the same. the amount of meter built for getting hit in 3s is comparatively small. so it serves a different function than healing as an ultra would. I agree that being able to give up damage for healing instead is a nice tradeoff, which is why if it has to be there I think it should be a super.

to me making healing an ultra doesn’t make much sense - either there’s safe ways into it and it basically becomes a solid health buff because you’ll get it every round, or there aren’t and it’s useless.

Just because an ultra is used every round doesn’t necessarily makes it a reason why it shouldn’t be there…

Good examples of this is rose u2 and dhalsim u1… If they have a chance they’ll use it every round but in reality that isn’t the case there’s many scenarios where dhalsim or rose are simply getting pressured too much where they don’t even have a chance to activate it… Or they have the chance but they wanted to wait a little longer before activating it but it turns out they don’t have the chance later…

With a heal ultra that will be the same as well… … especially if the ultra have a long startup time you might end up losing a lot more health because you activated it…

-LAU

I think you’re the only one who actually wants heal as an ultra, it just sounds too good conceptually. If it wasn’t too good, it would be too bad, as there would be no way to properly balance a move that gives you back health for losing health in the first place. That wouldn’t even take into account the fact that you would be able to focus absorb attacks to build ultra before her health even got low enough, essentially giving her 150% health if used correctly.

I think chances are it will be a super instead on an ultra… However if you watch ppl who actually used heal in 3s that’s what it was essentially… You’re fighting a character with high mobility and potentially high health…

-LAU

I agree with Healing as a super but I really don’t see her Spinning beat as a ultra

Just give it a flashy cutscene. Boom, Ultra.

spinning beat won’t have a cut scene. I bet it will be like Evil ryu DP ultra when it connects on a juggled opponent, Three scratch wheels in a row 1st SW(2 hit) 2nd SW(3 hits) & 3rd SW( 4 hits).

I also predict that it will be the less damaging ultra because she will be able to connect it from a large number of moves!

While Brave dance you will have to FADC or super jump cancel ultra to get the full animation

So like Deejay’s Ultra I? Sounds good to me.

And I will hold you to those predictions melflomil. lol

Do you guys think it’s a better option to learn to play her in her 3S form or SFxT design? Man…2014 is a long ways away…

I don’t play her in SFxT. I went through an Elena phase in 3rd but dropped her for Chun.

IMO she is very one dimensional in 3rd - she is basically kara throw/counterhit The Character. kara throw, kara throw, poke, poke, poke, kara throw, kara throw, wait a second… he whiffed throw tech! low strong -> SA2. you see more nuance as you get into high levels but that’s the basis of her game. online is a different story where her gimmicky normals and specials won’t get punished nearly as often of course, but that goes without saying.

I guess there’s some value there, but if SFxT offers more than that I’d imagine that would be your best bet. That combined with SFxT being a lot closer to SF4’s engine than 3rd is.

I’m quite surprised.

I really do think there’s no reason to play Elena in 3rd. you really like that kara throw/counterhit game? Chun has it too, and much more! she’s not a horrible character but she’s just completely obsoleted by a much better character with the same type of tools.

Playing 3S and SFxT back-to-back for a couple hours, she definitely feels much better in SFxT than her 3S incarnation. Previously useless things in 3S like Lynx Tail are actually good now. I have no problems with them using this Elena, though they should consider increasing her walk speed a bit.

Since I do not own the dlc characters for SFxT I can’t comment on how she plays in that game, but judging from videos I’ve seen, she looks to be really sluggish, and gets outclassed by others with better versions of her tools, much like she did in 3s. Being a slow, decent but not amazing footsie based character just doesn’t work in the current SF4 meta game, so unless they change that, I can’t see her being any higher than mid tier at best. She is very much like Chun, but Chun is also faster with (I’m assuming) better buttons, and look how she fares in AE. I don’t know though, maybe Capcom can shift the way SF4 is played in the update so that footsie based characters can thrive, and not just Fei and Adon.

=| But in sfxt she wasn’t sluggish. Her walkspeed was 38 38 and she had 2 great dashes. She had great range on a 3 frame lk. And her st.HK and b+HK had similar properties to Rose’s FarHK and Far.MK (low Invincible). Her footsie game in SFxT was trivialized by the insane shit the Tekken cast could do. But even then she had strong enough tools to be considered a high mid tier character in that crazy game.

In SF4 terms I think she will do well she has a multi hit MP, and her specials are also multi hit so even if her focus breaker is Rhino horn she will have plenty of ways to deal with focus attack.And she has her mk> d+HP target combo which moves her forward and is 2 hit as well as her air 2 hit target combo. And if they keep her HK and B+MK the same it’ll be hard for an opponent to use crouching normals against her

I’ll be pretty happy if she gets to keep her kara throw from 3s and her back RH. Her biggest weakness in 3s was no low threat, since low forward wasn’t cancellable, and you couldn’t really confirm off 1 low short. So all you had to do was parry high all day and eventually you’re gonna catch her trying to hit you with low strong, haha.

Fair enough, but the floaty jump and divekick characters are going to be her downfall.

in 3rd at least her back RH pushed her back and dealt really well with divekick characters. stuffed a lot of angles clean. might be something they consider here.

Floaty jump and weak to dive kicks? Definitely like Chun. But one thing Elena has that Chun would kill for is DP. Thanks to air invincibility it doesn’t trade with everything anymore. L Scratch Wheel beats a lot of things clean in SFxT, you’d be surprised.