SFxTekken General Discussion Thread

Has a major fighting game release ever not gotten at least one year at Evo?

I wonder what Tekken players over at Zaibatsu are thinking… Gonna go lurking.

Honestly, at this point I realized that asking for GGPO was a bit much. Nowadays I only want them to implement a roll-back style netcode. With the input system apparently changing, according to Seth, i might actually trust Capcom.

But then again it is Capcom so no trust points.

I knew this from the beginning that if Capcom didn’t retool their engine from day one to work with roll-back netcodes, then they would not be able to implement it. The problem with this is that they haven’t given any clear information as to why they don’t do this in the first place.

Seth has said that it is more expensive to make it work:

*"Seth Killian: GGPO has been fantastic for 2D-style fighting games, and the dev teams here have been very pleased with our results.

That said, it is not as easy to implement for games that use 3D models and other very processor and/or memory intensive functions. Those processor and memory intensive functions make roll back much more, “expensive,” and depending on the design architecture, it can be prohibitive in some cases. That doesn’t mean those challenges can’t be solved, but it does mean it’s definitely not as simple as it might sound." *

Does it mean that Capcom does not have enough money to make such a netcode? Or does it mean that they see it as nothing but a waste of money?

Will SFxT follow the constant disappointments? Or will they finally use that license they got? Or will they finally abandon that input-delay style netcode.

One thing that i have noticed is that they have been slightly more vocal about their netcode. This shows that they somewhat have confidence in the netcode. They have been vocal about HDR, MvC2, and Final Fight’s netcode. However SF4, SSF4, and MvC3 were shady, vague, and unclear about their netcode, obviously having little confidence in their own creations. They seem to be less afraid about talking of the netcode with this one, will this game break the curse? Find out next episode on “Capcom’s netcodes suck ass”

EDIT: Sidenote, Kens Shinnpu Jinrai Kyaku doesn’t flow very well. He just sorta stops kicking and starts to do tatsumaki. It needs to flow like [media=youtube]LM3rV3rhTN0&feature=player_detailpage#t=115s"[/media]

considering that namco more than probable would use ggpo on ttt2 and txs, capcom would need to come up with better excuses about why they cant use it on their games

Considering their excuse was for SF4 that they didn’t plan on using rollback code from the start and therefore the game wasn’t optimized for it, I’d imagine they’d use that excuse again here. Especially since they know a lot of people will just assume that since the game shares some of SF4’s resources that it’s nothing more than a tweaked reskin

However, seeing that SFxT is the start of Capcom’s “second wave” of nu-Fighters, they have no real ground to stand on. At least with SF4 and MvC3 there was some merit to their excuses since it was relatively new territory for them.

People will probably, on a grand scale, accept the lame excuses despite that though.

Thank you, hopefully we can get that filled so that Capcom sees that it’s fanboys are more than just the idiot horde who do nothing but camp the character request forums all day.

this games graphics are seriously super cool

sarcasm i hope

With all the gameplay footage out now I can say Capcom did a nice job on making the Tekken characters fit into the SF4 engine. I am more hyped up about Tekken X Street Fighter.

Graphics at Comic-con 2010 looked good
Anyways im hype for it

99.999% of people on this board know absolutely nothing about implementing network logic for online games. It boggles my mind how confidently some people here speak on a subject they know absolutely fuck all about.

I could use the exact same pathetic sarcasm to validate my opinion. While various details have changed, the pacing and the way the game looks like it will be played look much closer to SFIV than another fighter I can think of. It’s clearly a SFIV derivative.

There is 0 reason to think this at the moment. Both Capcom and Namco have used GGPO in one game, (final fight and DBZ), and until we get some words from them, we can basically assume these games, all built on their own derivative engines, will use the same netcode.

Seth gives a more detailed reason as to why it didn’t work here.

As to your actual questions, SFIV and SF HD Remix are built on totally different engines, and the same netcode solutions are not always equally viable in different games. Beyond the engine, the input system in SFIV is also notably different than the more traditional SF2 inputs on HD Remix (both on and offline), so the SFIV netcode was built with that in mind. I’m glad to hear you like HD Remix code at least, and I think that if anything, that’s a pretty good sign that as a company we’re very committed to an online experience that does the most justice to the offline fighting.

No, you can’t, because you have no valid position whatsoever.

According to this, they’ll start announcing more characters after E3.

Its a impression of mine… or there is no much hype for this game? What’s going on? =(

this game better have a good soundtrack but if sf4 and mvc3 are any indication then

People are waiting for more. SF4 has some glaring mechanical faults, ditto for mvc3. Also there are people getting hung up on the graphics and dismissing it as an SF4 clone. Hype will build if the game looks promising as it develops.

Also Ono in general is one of the most disliked people in gaming other than I guess Kotick, for whatever reason.

Lastly, this game has no buildup to it unlike SF4 and MvC3, no decade of waiting.

Wow, really? I thought Ono was seen like the savior of fighting games or something O.o

Stop trolling.