SFxT Review and Impressions with dat Nycc flavor!

No offense. But don’t get hit. EVER.

That way, you’ll PERFECT EVERYONE - ALL THE TIME. \o/

~

And that’s why match-up knowledge (and move proprieties) will play a bigger role. Random blockstrings are a no-no, since the opponent will have a few options to ruin your fun.

SFxT is fine. Geez.

The problem I see here is that if simple day 0 combos indeed do 50%, that means the advanced combos people will adopt as B&Bs would do much more.

That could be an issue. Sure, it’s ok to have simple combos but this does not need to become MVC3 where you can just get Wolverine, do LMH into Akuma into Hyper and be effective.

There needs to have some balance to it. Simple stuff that do some damage, but not enough damage to prevent people from doing the complicated stuff.

no we got in right away. we were ont he guest list

Art what do you think of the game so far?
Fun? Competitive?
Also how far it is from SF4 and what game it’s most similar to?
I’d like to hear your personal view about it.

Well we all know Capcom is a little extreme when it comes 2 damage, in the end we will either get super small damage like SSF4 or over the top ball busting damage like MVC3.

i only played it for a hour or so. that being said, i played it probably more than the other cats that were there, but its not enough for me to really have an opinion on the game, much less say whos any good lol. i don’t know enough about the game to even have anywhere near an informed opinion on it.

Ok cool, I respect that.

Yeah I mean if i had a ady with the game i could actually write something insightful, but one hour isn’t really enough. was still trying to get a grasp of how the system felt.Doesn’t really feel like SF4 at all. I don’t like the fact that grabs have NEGATIVE RANGE either. seriously so many whiffed throws.

Did you notice any difference in the walking speed of the characters compared to their sf4 versions?

the characters themselves don’t feel to much different its the game’s mechanic itself does. i like the new throw range so did everyone else i knew who played it. it’s really hard to make a summary on thoughts of the game. to get a sense of how different the game works everyone has to learn from scratch.

Yeah sorry i’m I have to change that to Hp lool. Heavy’s are punishable but from point blank.
Changes will be added as soon as I get back from Skillenium. But I wanna get into a few things that I’ve seen.

I wanna point out the bold parts of your post. Why do you feel it’s so scrubby? Due to how easy it is to combo? Vampire Savior has the same combo system but yet the depth of the game goes beyond it’s easy combos, so is Vsav scrubby as well? Not at all attacking you just wanted to point out that even tho a game isn’t Derp Plink Derp combo’s the game can have a different layer of depth by it’s mechanics later on, it isn’t done yet were still at the starter stages of the game. Later on something might come along that might change the game.

The mighty Alpha counter…something we’ve known from the Alpha series. But yet what has come from playing Alpha2 and 3? Learn how to bait that shit. this isn’t something new to players that have played with something of it’s likes before. so it shouldn’t be a shocker then people start to bait your counters and punish accordingly. Remember the game is still new we need people to evolve their tactics. We know that in all fighting games nothing is ever safe at times.

Grab ranges in this game are what they used to be. Normal grab range. Like when your press toward Hp,Hk,mp,mk in any older fighting game. which means tick grabs can rise again if people learn how to do them. Spacing, and Oki games are now stronger IMO now.

I had no problems with the jumps honestly. Never got punished if the spacing was correct. The jumps didn’t feel flosty at all either. I was up and down fast imo. I was playing people that picked Ryu about 60% of the time, and I would always be on the ground before the DP would even come out. Maybe it was something on their end no clue.

Art it was nice seeing you at the event bro. I forgot that I had asked for your opinion about the game, and you answered just the same lol.

Yes even Cammy’s.

I will update my main post with the Cross assault unblockables that I found out during my game plays. I forgot to write about them due to how tired ,and late it was.

Baiting a Alpha Counter means the guy will do a raw tag, which means absurdly heavy punish.

KoF XI had a little more meat on its bones.

This game is bare bones Leapster Pad technology being marketed to exactly the folks that want it.

There’s a doji game that plays almost 100% like this and it didn’t get past week one in terms of being competitive / having a community. Thus far after having played it and taken in what I have from information released to us it really seems / feels horribly shallow and linear. I have little excitement for this game because I don’t see it getting past the obstacles said doji game got stuck behind.

It’s like the IPAD of fighting games, they’re attempting to create a market and a demographic for it at the same time when there are other products out there that do things better / easier / cheaper / whatever.

You were using Ken yeah? His F.SRK Tag might be one of the safest in the game since it’s 3 hits and causes more blockstun than someone with a 1 hit dp. NinjaCW was playing this @ Evo quite a bit and posted the following in regards to DP Tags…

i shit myself

Don’t worry.

This game has the Capcom name on the box, it will be received great regardless.

I’m not saying this because I want to hate it but in reality it’s just borrowing certain mechanics from previous games and throwing them together without it amounting to much. On their own they all sound rather nice (combos into launchers, tag in cancels, team up supers) but together they don’t really form a coherent package. I see giant chunks of SFEX and Ougon (said doji game) in this, but so what? The more I get of this game the less excited I am.

We also thought SF4 would be like SF2 because it had the same “style” but oh boy were we wrong.
It’s all about the details and execution, and we can’t judge the game at this phase just for its general premise.