SFxT Review and Impressions with dat Nycc flavor!

I think damage scaling should be a little more strict not too much like SF4.

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Alright if thats the case then I don’t need to worry.

after playing it did feel weird but overall i think it feels more competitive than sf4. after seeing how small throw ranges are and how you can’t rely on reversals so much it becomes a non guessing game on wake-up. on videos it does seem crazy but the game really feels like it has true footsies and not a knockdown vortex game like sf4 is. only thing that bothers me is the cross whatever it’s called which brings in 2 characters at once felt too random from when i tried it to watching others use it. once you finish your normal or special move it instantly goes to the other character and since normals are pretty safe in this game you can just keep pressing stuff and your still safe. normals do seem to have a lot of blockstun but i’d say that’s a good thing because it prevents getting hit by a random button or reversal. i just want to see some characters get improved in later builds and fix how the cross mechanic works other than that the game seems really great. the scrubs are going to get exposed in this game lol.

Chun-LI
I think she’s really good and fits the game perfectly. the fact that she’s a motion character now is a big plus since you no longer need to hold downback or walk backwards for the fireball to space and Chun-li in the corner is the worst position she can be in. still has the same good normals that she had before. at first when i heard of lightning legs being a qcf i felt that might be weird but it actually feels like it will be more of a useful tool now since it’s easier for the move to be accessed for combos into tag cancels.

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Yeah it’s dumb that they made the Alpha Dynamic mode competitive.

This Fightclub wasnt that good nobody knew that if you leave to get a drink outside(there were no drinks inside) you cant comeback in they didnt even let nerdjosh or arturo yipes in.i stood in line with fat sweaty nerds for 3 hours and my feet were killing me but i at least got to play the new games and had fun with them.

I agree, regarding Cross Assault. It’s the only mechanic that just seems stupid and unnecessary IMO. But we’ll see, I obviously don’t know enough about it yet to pass judgement.

I got VIPed into the event or else I wouldn’t have been able to make in. We got fucked on the way down from Upstate and got there at 6:15PM. My buddy that I came with never got in to the event. Sorry Damus

Seriously though, SFxT has to be like the scrubbiest game ever made.

-Everything in that game is piss easy to do. By my 2nd game I was already chaining together 50%+ combos with simple 123 Special tag cancel 123 EX move that binds/wall bounces and ending it with another special. Teams Super combos are just QCF+MK+MP and apparently it’s just doing QCB+MK+MP to do the stupid two characters on the screen thing(which is basically uselss if you can block at this point. I’m sure the game will evolve to the point where it will have SOME use but right now it’s better blowing your bar on Double Supers, EX moves, and Tag cancels). Everything juggles. Anything that is not obviously punishable it is safe(the reason for this is probably in my next paragraph). It’s super easy to hit confirm anything too.

-When something is punishable is it REALLY PUNISHABLE absurdly so. You block a launcher you have to to take a sip of your drink, walk up, and punish for max damage. Same thing with DPs, same thing with tags. Literally in a match I had the guy raw tagged and I had to from full screen to dash in and punish his in coming character for free. Not to mention it takes like 2 seconds for your point character to leave the screen if you raw Tag which is why you should almost never do it.

-The defensive options are waaaaayyy too strong for just one bar as well. 1 bar for Alpha counter and safe DP. You basically get FADC DP into combos for one bar. Safe DPS flying all over the place in this game, it’s stupid. Throws have almost no range too so good luck ever using them. Also jumps at least for the characters I played were insanely floaty. Like at a range where in SFIV where you’d be able to jump over a fireball and punish with the a jump in your jump takes SOOOOOO long that you get DPed anyway. Unless you have a dive kick or a really low jump arc you should NEVER jump in SFxT.

The game really takes no skill at this point execution wise and I’m starting to think this game in the end will lack depth because of how simple everything in the game is. I played Kazuya and Ken and I don’t play Ken at all lol and of course never played Kazuya and I was doing retarded combos and had people being all hype about it. I didn’t lose once either the entire time I was there. I really wish I could have goten to play like some legit players to really test out the mechanics of the game other than just waiting in line playing one game and getting off.

I really wonder how this game is going to really shake down when it’s out in the open. I think this game might end up being total ass. Fun? Yes, for the combined 15 minutes of gameplay I got(then again it could be just cause I was winning). Good fighting game? Wait and see.

Also The closest thing I can describe this game to is actually KOFXI. Doesn’t play like SF DEFENITLY plays nothing like Tekken,

even tho i didnt get to really try SFXT for to long but im sure people are going to flame you for posting YOUR opinion cause you know this is SRK

Whatever dude that’s how I felt. SRK can bash me all they want I don’t give a shit and just cause Capcom threw an event and gave me free posters, pizza, and drinks doesn’t mean I’m gonna suck their dicks and tell them everything is ok with their game when it’s not.

how’d you get vip?

I’m curious about this as well, did you have to win a contest on Unity or something?

Because I’m ZTS that’s how and I’m a smooth talker.

What do you mean “can’t mash DP during block strings?” Is autoblock out? I don’t see what’s keeping you from mashing it. Elaborate?

Also, I’m gonna go ahead and assume you meant hp and not dp, cause if dps are safe I’m not getting this game. Still, though, seriously, heavy attacks safe on block at point blank? What are they thinking? You’re gonna have days to hit confirm and if they’re blocking you go all the way to heavy and it’s safe? What a load of crock. Heavies should be unsafe at point blank definitely, if not, this game is gonna have problems.

All that said, thanks a bunch for doing the writeup :smiley:

yeah i figured the other players up there i never seen before were tekken players.

dps are not safe. the normals do so much block stun that mashing a reversal won’t work. also if you chain all the way to heavy it becomes a launch which is punishable.

Just gimme Alisa already. Then I can have both for a “Pokey & Punishment” team <3.

From what I saw on some vids, you just do a slow projectile when they’re getting knock down, forcing to block. Same stuff that we already know.

~

A fighting game with a high execution barrier doesn’t make it better or worse based on this fact alone. On the contrary: if most of the tools are avaliable without too much hassle, things like mind-games and overall knowledge (match-ups, move proprieties and stuff) will play a bigger role in the long run.

The Chain System is fine. Links are obnoxious - and I’m glad that SFxT doesn’t rely on them.

Plus, I’ll quote two paragraphs that I snipped from some topic on the MvC3 boards - they’re pretty clear on what I’m trying to say:

~

The biggest problem, from what I got… is that there is really pretty much damaging option without real effort - which is easily solved with proper balancing.

Each one to their own, right? SFxT is fine - and I’m pretty satisfied to have a more simpler approach regarding the learning curve.

I never saw moves being easy to do being a bad thing. Being able to execute moves shouldn’t have to be difficult.

Even Cammy’s? Please say yes… :frowning:

Not to mention that with easy chains, stupid shit like DP mashing through your strings will have no place in this game.

No offense but this is a scrubby thing to complain about. Don’t drop your combos, know your oppoents options, and bait the reversal. I didn’t get DPed out of chain but since you wont be using chains for offense unless you get a hit it doesn’t really mean much. You can still get DPed if you are setting up frame traps or thows, overheads, and all that shit. AND you can still get ALPHA countered out of your chains if you time it correctly. That’s probably what you are going to hate the most about this game.