SFxT or Blazblue:CSE?

Hello guys, I want a piece of advice…
First of all, let me say I don’t want to start any war between the fans of the two games. I do believe they’re both good games… but I have to pick one. Playing both of them would take too much of my time, especially because I won’t drop for sure SSF4AE, which is still the best, in my opinion.
So… as I said, I’m a rather experienced SF player but these other games are quite different. That’s why I need your help regarding some questions:

  1. SFxT has just come out, so it’s too early to speak about tiers… but does the game look balanced AT THE MOMENT? And Blazblue?
    For example, for me SSF4AE is rather balanced, no character is S-tier anymore… but THE balanced game is still VF5.
  2. Which game provides characters that differentiate each other most?
  3. About the online gaming, do both games have a wide community? Especially in Europe.
  4. Last but not least: the technical side… do both games have one-frame links? Do they allow creativity in combo making?

I’m not hugely into BB:CSEX…

… but I’d definitely go with BB:CSEX, if I had to choose between those two.

BlazBlue’s characters are definitely very unique and different from each other, and if the online for CSEX is like the only for CT was (the only BlazBlue I really played), then the online is worlds better than most everything else.

  1. I’m not sure on either. Americans haven’t really explored SxT out that much and I only played BBEX for about a week or two after seeing my character (Tsubaki) was nerfed to hell.
  2. I feel BB characters differentiate from each other more than SxT characters but there is still some variety in SFxT
  3. BB is a niche game vs SFxT which is more mainstream, pretty obvious which one will have the larger community.
  4. SFxT has one frame links but they links for some reason feel easier in this game compared to SF4 series, maybe it’s me. I can’t remember ever hearing about 1F links in BB. SFxT offers more creativity but the damage scaling doesn’t really help that. BB doesn’t really offer much creativity due to untech frames and all that; you might find some variation of a combo but it’s not really that creative.

My verdict: The problem with BB is that it’s always relevant for about 6-12 months before we’re playing an outdated version and the balancing has been pretty weird and feels like a merry go round. It’s too early to say anything about SFxT, it has potential but idk man. Just get KOF13

lol, thanks guys. Unfortunately I really hate the idea of learning three characters to play KOF13

Well if you hate that then you should just get BB since you have to learn two characters in SFxT.

2 is still doable, 3… no. :slight_smile:

I’m not attempting to start a war between things AJ, so don’t take it as such, but understand that attempting to insist BB will never be anything more than a niche game and that it doesn’t have the potential to be more, and that there’s not creativity with combos and playstyle is often one of those things that is used and referenced when things do start. I get what you were attempting to say, but I disagree and don’t think for the sake of this discussion it was the best way to put it.

With that being said, I’ve only briefly played an hour and a bit of SFxT, which was hardly enough to start getting the Tekken characters Special moves down, let alone learn pacing of the game or links, etc. It does seem like a “middle ground” in terms of gameplay speed between the SFIV series and UMVC3, so that’s a plus there. But as was said, you’d have to learn 2 characters. With Extend, the game is REALLY well balanced except for pretty much Tsubaki being undeniably the bottom and is surprisingly easy to start to get the hang of when you have fighting game experience. How fast the gameplay is depends more on the matchup and players than general flow of the game, so whether a match is crazy paced or methodical is more player based than engine based.

Plus, the characters generally play a LOT different from one another (even Mu-12/Lambda-11, and Relius Clover/Carl Clover play much differently than say a Ryu/Ken/Akuma type thing do). The netplay on Blazblue has always been top notch, and now it seems to be even better than in CS. Obviously, I admit I’m going to be a bit biased as I’ve played Blazblue consistently since Calamity Trigger came out, but I felt I should give my opinion.

I have both BB:CSII (Not Extend) and SFxT and I have opinions on both that you should in no way listen to.

Firstly: As for balance, SFxT feels balanced to me, characters have strengths and weaknesses, such as Hugo getting to, like, 800 dmg (avg about 500) also he’s a slow character and lack mobilty etc.
BlazBlue i’d say is just about as balanced, but i believe it has a Very High barrier to entry.
Alot of move notations, quick fast combos, blocking, Barrier blocking, jumping barrier blocking, emergency wakeup, wakeup rolling (back, forwards), mid-air wakeup.
Characters like Lambda-11 just make you frustrated.

2: BB:CSE has access to about 16 characters (give or take 1 or 2) but they are all very unique and have unique mechanics:
Examples: Arakune - Teleportation, invisiblity, Curse Mechanic: Build the curse on opponent and when full, unleash bugs from all angles of the screen.
Carl Clover - Control 1 main character and a secondary character at the same time!
Iron Tager - Grappler, Magnetism Mechanic: Build up Magnetism and then pull your opponent towards you.

Although SFxT has more characters (30 ish?), and they allow for greater variation within the confines of this game. but not as weird and strange per character as BB.

3: I live in the UK, SFxT seems to be fine right now, still new.
BB:CSII (i think we share with BB:CSE) is a little light in the endless lobby, although i expect you’ll always get an online match in ranked expect to meet the same people repeatedly.

4:I’d say they both allow for creativity. SFxT is probably better for new combos as it’s new and tech hasnt been discovered, BlazBlue has been out a long time so it’s generally been thoroughly explored, give or take the latest patch.
**The most important thing to note, is that BlazBlue:CSII (at least) doesnt use shortcuts like SSF4 &SFxT. **
Example. 2xqcf PPP - in SSF4 it’s lenient on your inputs, if say, you miss a down.
BlazBlue seems to be designed for arcade sticks, if your inputs are not exact it wont come out. (Messes me up often).

Just throwing out that CS2 and CSX (Extend) use different online and lobbies since Relius is in the game. You can’t really have somebody playing CS2 play against Relius since he’s not on the disc. And I’m not sure if this is the same thing in terms of what you meant with input shortcuts or not, but Blazblue uses number notation. With the Attacks being A, B, C (weak, medium, strong), and D (Drive), and there being no supers that are say qcf+AB (since A+B would be used in Barrier blocking), it kind of helps. However, what would be 2qcf Heavy Punch, would be 236236C in Blazblue notation as the commands are based on the keypad.

And sometimes you’ll get lucky with an input shortcut in Blazblue. If you want a game with ZERO input slack, KOFXIII is certainly that game, as ridiculously hype and good as it is.

BB is a solid fighter and a good game.

SFxT is an unfinished piece of shit with awful mechanics.

You decide.

i’d definitely go with BBCSEX

I suggest you to go after Blazblue CS:EX. That game has so much potential as well as longevity and replay value. It is one of those games where it is very easy for playing to pick up but requires time and dedication to truly master because of its complicated game play routine.
SFxT… is a rather strange game. I have mixed feelings for SFxT. There are so many good ideas and many bad ideas, polarizing a lot of fighting game fans. What really piques my interest in the game are the character selection and its potential.

Go for Blazblue CS:EX. You will most likely be better off with that.

Neither.

BBCSEX is the lesser of two evils in this case. SFXT is pure garbage in every way it is possible to even describe.

BBCSEX

Just a good game.

SFxT is not as awful as a lot of people think, but I would rather play bb.

blazblue.you mostly likely won’t feel dirty after playing it

Honestly, just save your money and don’t buy either of them. But if you had to chose, go with BB. I’ve never played that game, but that just gives an idea of how bad I think Sf x Tekken is.

I’m amazed it took this long for hate posts to show up like this one and Kayos. But really, that’s not the purpose of this thread at all to be shit talking games and saying both are garbage.

If you guys aren’t going to answer his question, don’t post.

The best answer is this: play what you enjoy playing the most. It’s safe to say a lot of people tend to play the FGs everyone else plays rather the ones they actually enjoy. The community would be in a much better place if players played games they enjoyed rather than being a mindless sheep that only plays what everyone else plays.

Figure out which one you are better at, emphasize on it, and become a boss. If you are about equal in both of them, then do what spirit juice above me said and pick the one you enjoy.