I suppose a good compromise is to allow them when starting off, and if it does become a problem start banning them.
Double-elim? Single-elim?
EDIT: You know what? Not worth it.
I suppose a good compromise is to allow them when starting off, and if it does become a problem start banning them.
Double-elim? Single-elim?
EDIT: You know what? Not worth it.
I’m fine with rocking boost gems, if nothing else. I wonder if we should take lag into account for this? I would imagine you would just have suck up it, but, what if it just totally unplayable?
Probably have to just suck it up, unless both players feel it’s completely unplayable.
One way we could try to mitigate that is perhaps having tourneys set by region?
Doing it by region should be safest for now. Also, I think a double elimination would be good. So are we going to have it all done in one day or are we going to have the tourney over a period of time?
I finally took some time to read over the gems and what they do. Overall, I would vote to ban assist gems. I am in the old school line of thought that you practice and execute anything you need to or want to do. If that is blocking, breaking throws, or doing specials or cancels. I would like to keep the games as “honest” as they can be. Same goes for the Vitality gems (if they are even available unsure), that straight up changes the dynamic of the game where managing your life bar is the primary premise. I didn’t notice that the speed, attack, defense gems were really overbearing at all so, I would vote allow all of those.
As was stated before, having the ability to have everyone already be set up (gem wise) and team wise before the tournament even begins really negates any of the time issues associated with them typically. The one time online play really comes through for us all trying to experiment. The format would be 2/3 and again because we can ALL play at once, it SHOULDN’T take us too long to run an even reasonably sized tournament with proper reporting (maybe we will use like IRC or something similar to streamline the process and have an active chat).
My proposed preliminary rules list:
1.Gems Allowed with following exceptions:
1a. No assist or vitality changing gems.
1b. If you are found using these gems (pretty obvious based on the flash produced when they are activated), you will be asked to remove them and take a loss for the game. If you already had one loss, you will lose that match. If you are found using them again after the first initial instance, you will be kicked from the tournament (just that one).
1c. To help with the overall speed of the tournament, please have all of your gems PRESET for your characters.
All characters are allowed
No game breaking glitches (running the clock with glitched characters, freezing the game etc)
Double elimination, default time, default damage. 2/3 until finals, 3/5 grand finals.
If the instance arrives where two people meet and their connection is UNPLAYABLE after multiple attempts, we can do a coin flip for the winner. Sounds bad but, some things just can’t be helped.
The only thing I think needs to be ironed out further for the basic rules is no. 5 - coin flip could be all kinds of trouble. I would say to match them up with others but that could cause issues too since if both players were to in they could meet up again in finals.
Liking everything else though - although, will the Pandora Extend and Cross Assault gems be banned as well? Those seem fair to me.
Thing is that once a bracket is created in most programs, it is a pain in the ass to move people around. I think for the first tournaments, we will figure out who can’t play who and keep track, then we can seed those players away from each other, etc.
The pandora and cross assault gems don’t seem that bad to me either, if people want them, I don’t mind. We can try them out until there is a problem with them (if one arises).
This game is just sounding way too much like Smash. At least you can just jump in and play SFIV or UVMC3 without having to worry about this crap.
Eh…past it having too many mechanics of and generally looking too much like SFIV for me…I’ll have to try it out though. I hear the online is alright any way. Chun Li/Nina team sounds kinda fun.
Ah, I see what you mean. That’s true.
Not really - it’s not like we have to do stage selection rules or item selection and such. :razzy: As long as people set their gems beforehand (and they have to actually, gem quick selection doesn’t work online), it’s pretty painless. In fact without having to use the dial system it’s probably about equal to UMvC3’s character selection (character + assist type x 3).
Yeah I guess as long as it’s universally agreed on it’s not bad but…eh. I just need to start playing it so I can get those images of gemless Evo out of my head and see what else the game is about.
I was trying to keep the rule set as intuitive and easy as possible. That is also why I was searching for input. Thankfully, it seems that just certain categories of gems are more of a problem than certain gems within each type so we can make a sweeping ban and be done with it. Ban assist gems and vitality gems, everything else is game. No worse than ban akuma, turbo 3 imo lol.
Also that chun/nina team does sound fun, you will have pretty good overhead set ups with chun rapid kicks tag cancelled to nina.
At the end of the day, I don’t expect gems to be that much of an issue. Most everyone online has stopped using assist gems, and there are plenty of people who prefer playing without gems anyway.
This is true. I don’t think I’ve run into an assist gem user since like, day 1 the patch - aside from Pandora/Cross extend, which make sense.
I dont use assist or vitality gems myself but i think we ought to allow everything the first time just to see how it goes. Like others i havent seen too many autoblock users since the patch. Its not a big deal at all.
When it comes to playing against someone who you just have an absolutely terrible connection to. You have to keep in mind that they have a terrible connection to you too. Both of you are lagging. There shouldn’t be some added rule. The connection lags for both players so just play it out and whoever wins wins.
That rule was specifically for people in unplayable connections. In the same vein as “hey it is online what can you do?”, that is what the rule is for. Sometimes you just won’t get a even semi-playable connection with some people. In that scenario, who moves forward and who doesn’t? Coin flip is the fairest thing I could think of and I have been privy to the rule before with HDR tournaments back in the day. There shouldn’t be any hurt feelings for a free, ONLINE tournament imo.
This is true. Hopefully that doesn’t occur but you never know, there’s always that one match where the connection is so bad it may as well be a slide show.
So should we have like a sign up thread or something like that so that way we know who’s interested for the tournament?
Is this America only? I have pretty good connections with quite a lot of Americans even though I am Norwegian.