SFxT General Discussion #4 - Witty title

Finally picked up a copy of SFxT for the PS3

I can finally play online and start train!

Iā€™m watching youā€¦

His jLK has an unbelievable number of active frames and a decent hitbox making it one of the better A-to-Aā€™s in the game.

Anna would be very annoying to fight against if she was in this gameā€¦

Thanks Flying Ve. Back in vanilla I would have never picked that guy, but heā€™s really fun to play. Eventhough Iā€™m basically applauding my opponent and Ken has to save the day with tatsu tag cancel combos. The same guy fell for the reset into his 360 grab like three times. After the first one I tried to respect him and tried to bait a reversal but no reaction :frowning:

Anna and Dudley better be in TxSF.

I donā€™t like Anna. If Makoto, Leo, Miguel and Dragunov are in Iā€™ll be veeeery happy. Wish they were in sfxt.

You will get alot more mileage out of Hugoā€™s sHP than his command grab. Just as a general Hugo note.

Oh his overhead? I will try that. Jibbo or Simsim found a safe jump after the command grab, but I forgot what it was. Probably just dash and body splash.

Nice to know that the team is viable. That team is my very first team and I never got past the fireball spamming. :smiley:

I still wish she was in it. T.T

What?! Work? A car? What is this tomfoolery?!

I feel yaā€™ 100%. Work and personal/professional projects are whatā€™s been holding me back on the tutorials Iā€™ve wanted to do for so long. Hoping to start laying the groundwork soon, already got the footage recorded.

Intuitive, I accidentally deleted your message.

Okay, does anyone know the secret to teching out of ground bounces from juggles?

I was playing at WNF, and my opponent teched out of my ground bounce combo twiceā€¦leading to huge punishment, because he recovered faster than I did. No one has teched out of that combo before when I play PS3 (WNF is Xbox). Iā€™ve tried to replicate this at home on PS3. I set the dummy in practice mode to tech, and it canā€™t tech out of the combo. I record the combo in training mode, and try to tech out of it myself. Canā€™t do it.

Anyone know the secret? Is this a glitch or is there a way to consistently do this?

Which ground bounce in particular are you talking about? I only know of Hwoarangā€™s last hit of HK hunting hawk on standing opponent which is a techable ground bounce, rest are all ā€˜hard knockdownsā€™

Manā€¦ Rokninā€™s black, a Juri player and a professional with a job. I wish my broke black ass had a job. I hate college. =(

Christieā€™s LP Double Arm Stinger (HCB+LP).

On a mid air opponent, it causes a ground bounce that I thought was untechableā€¦

Clearly the way for black people to get ahead in life is to play Juri.

Its untechable on PC as wellā€¦ not sure what it couldve been

EDIT: Maybe WNF secretly ran v.2012 and Christies lp stinger was stealth buffed? :smiley:

I need to convince myself to stop trying to Air to Air with Yoshiā€™s jump HP instead of his other air normals when jumping forward :frowning:

This is a bit out of topic but was there a lot of people in WNF?

I live close enough to visit but I always figured no one really plays SFxT at Super Arcade

Lag battle me.