Thanks Flying Ve. Back in vanilla I would have never picked that guy, but heās really fun to play. Eventhough Iām basically applauding my opponent and Ken has to save the day with tatsu tag cancel combos. The same guy fell for the reset into his 360 grab like three times. After the first one I tried to respect him and tried to bait a reversal but no reaction
Oh his overhead? I will try that. Jibbo or Simsim found a safe jump after the command grab, but I forgot what it was. Probably just dash and body splash.
I feel yaā 100%. Work and personal/professional projects are whatās been holding me back on the tutorials Iāve wanted to do for so long. Hoping to start laying the groundwork soon, already got the footage recorded.
Okay, does anyone know the secret to teching out of ground bounces from juggles?
I was playing at WNF, and my opponent teched out of my ground bounce combo twiceā¦leading to huge punishment, because he recovered faster than I did. No one has teched out of that combo before when I play PS3 (WNF is Xbox). Iāve tried to replicate this at home on PS3. I set the dummy in practice mode to tech, and it canāt tech out of the combo. I record the combo in training mode, and try to tech out of it myself. Canāt do it.
Anyone know the secret? Is this a glitch or is there a way to consistently do this?
Which ground bounce in particular are you talking about? I only know of Hwoarangās last hit of HK hunting hawk on standing opponent which is a techable ground bounce, rest are all āhard knockdownsā