Alisa v. Hugo
Ogre v. Guile
Dhalsim v. Shotos
Sagat v. Hugo
These are the ones that stick out to me. I’m too lazy to elaborate but will do so if requested. Also, just joined the Injustice: GAU party. Game is fantastic, should have bought it sooner!! Next up: KOF13. Between SFxT, IGAU, and KOF13 - that’s a great fighting game rotation. I plan to give AE 2014 a chance just because of Rolento.
Bison/Vega/Chun vs Asuka
Law vs Dhalsim (maybe I just haven’t fought good Dhalsim player yet but this shit feels like a 10-0)
Alisa vs Hugo (between her fireball and DESTOMYYYYYYYYY FOOOORM this is probably the ‘Blanka vs T. Hawk’ equivalent of SFxT)
Okay. So, I’m thinking about coming back to this game with a Sakura/Guile or Guile/Sakura team. If anyone was watching Salty Bet a few minutes ago, they’ll probably know why. Any thoughts about this team? I’d assume the Guile/Sakura setup would work out best, but I’d like to hear opinions first. In fact, how is Sakura in general?
you should have stayed in our room… and thx for posting the vid of the pandora stage double p. perfect example of how a bad connection and an even worse stage can make the neutral game stupid.
Quick question for players in the thread what characters do you think I should use with Akuma and why?
I’ve been meaning to get some training/lab time in for a while but I haven’t been able to play nearly as much as I’d like since I’ve been busy with TAFE work and life shit, since I got a bit of free time now though I thought I’d ask this so I have an idea of what team combinations I can work on for Akuma that I haven’t already.
Good partners with him as anchor: Law, Sagat, Bison
Good partners with him on point: Asuka, Nina, Sagat
Others probably can work just as well if not better, but I feel like these teams are the best I can come up with for him, really good synergy and great damage on them
Both characters are ok, but as a team not very effective. It’s a squishy team (Guile 900 and Sakura 950 health) and the damage output is far from being the highest (except for specific situations such as corner combos).