SFxT General Discussion #3 - Still Alive

Bring it on!

Spoiler

[media=youtube]l72sqWAWOOM[/media]

I think Q’s hurtbox should be more like Kuma’s considering his mobility without using his charge atts.
idk how Kuma’s is specifically, but I do know that he’s getting away and out of certain combos enough to make a difference

I for one am part of that Karin army, A3 vortexes less go. J.mk > st.mp x rekka rekka slide repeat.

Karin…hmmm…Think I’ll go play some Alpha 3 right now actually
Love Chun’s style in that game and Karin is quite fun.
Alpha days I practically mained Sakura to an extent, but as always went back to my gal Chun in a pinch.
I loved Sakura’s win pose kicking her shoe off and hitting herself on the head, lol.

Don’t forget that Ken also used to be a spoiled brat, and he would have stayed as such if he was not sent to train under Gouken. Just watch the cartoon particularly the one where he shoots a film alongside Fei Long.

Yes, but the difference here is that Ken is no longer a spoiled brat. Until Lili and Karin learn the error of their bratty ways I will continue to dislike them. :arazz:

That statement makes absolutely no sense…

With Ryu and Juri they can exclaim their hatred and love of spiders, respectively. :stuck_out_tongue:

Not sure about Karin, but I think Bison has the solution to Lili’s brattiness. Just look at his win quote against her. :smiley:

Another thing: how does this game compute life lead in case of a time out? It seems to be that the game only compares the HP of the point characters. There is one round where the total HP of my team clearly eclipses my opponent but his point character’s HP is higher compared to mine. The result is that he won the round via time out. o_O

I think I’ve said this before but now that people are talking about characters they want in the game I’ll say it again.

YUN AND YANG BELONG IN THIS GAME!

Twelve
[LIST]
[][FONT=arial][SIZE=4][FONT=Times]s.HK is no longer punishable on hit (fuck chun li).[/FONT][/SIZE][/FONT]
[
][FONT=arial][SIZE=4][FONT=Times]N.D.L. and EX N.D.L. hit low. Chargeable attack.[/FONT][/SIZE][/FONT]
[][FONT=arial][SIZE=4][FONT=Times]A.X.E. first few hits have no pushback so more likely to connect fully.[/FONT][/SIZE][/FONT]
[
][FONT=arial][SIZE=4][FONT=Times]EX A.X.E. has suction effect.[/FONT][/SIZE][/FONT]
[][FONT=arial][SIZE=4][FONT=Times]D.R.A groundbounces airborne opponent.[/FONT][/SIZE][/FONT]
[
][FONT=arial][SIZE=4][FONT=Times]EX D.R.A. animation is kinda like a mini X.F.L.A.T. super, ends with opp in float state.[/FONT][/SIZE][/FONT]
[][FONT=arial][SIZE=4][FONT=Times]Hitstun and pushback adjusted so that N.D.L. and A.X.E. actually combo.[/FONT][/SIZE][/FONT]
[LIST]
[
][FONT=arial][SIZE=4][FONT=Times]cr.LK x L N.D.L. [/FONT][/SIZE][/FONT]
[
][FONT=arial][SIZE=4][FONT=Times]s.LP (max distance) x M N.D.L.[/FONT][/SIZE][/FONT]
[/LIST]
[
][FONT=arial][SIZE=4][FONT=Times]you can frametrap after L A.X.E. [/FONT][/SIZE][/FONT]
[LIST]
[][FONT=arial][SIZE=4][FONT=Times]cl.MP x L A.X.E., LP x M N.D.L.[/FONT][/SIZE][/FONT]
[/LIST]
[
][FONT=arial][SIZE=4][FONT=Times]Air normals (except for j.HP) can be cancelled into D.R.A.[/FONT][/SIZE][/FONT]
[LIST]
[][FONT=arial][SIZE=4][FONT=Times]MK, JC j.HK x L D.R.A[/FONT][/SIZE][/FONT]
[/LIST]
[
][FONT=arial][SIZE=4][FONT=Times]Super = X.N.D.L.[/FONT][/SIZE][/FONT]
[/LIST]
Q
[LIST]
[]Bring back the taunt mechanic, maybe make it into a command like KK or PP or something
[
]Bring back his universal overhead, b+MK or weird command like Hugo lol.
[]b+HP 0 on block and you can link a cl.MK on hit.
[
]j.HK groundbounces.
[]cr.HP staggers on counterhit (the one where they grab their foot)
[
]b+MP forces float state in airborne opponent, juggle combo guaranteed.
[]Capture and Deadly Blow (command grab) is his chargeable attack, EX has armor.
[
]Super = Deadly Double Combination
[/LIST]

>=(

>=O

You have made a very powerful enemy. Two rich and powerful enemies. We’ll gracefully dodge you, counter your face off and laugh and tell you that this is the moment that makes it all worth while!

Aw come on…can’t we settle this over a pint?

No?

Crap…

I’m sorry…I just have a great dislike for spoiled rich brats…it’s why I play Sakura. She’s not rich, and she’s definitely not a brat. :wink:

If it’s any consolation I’m planning on my next episode of In the Lab (whenever I finally get around to finishing episode 6 for Abel, it’s hard to find ranked matches on PC nowadays against people who aren’t trolling) to be on Lili…:wgrin:

Fuck Yun.

Whats wrong with yun?

Yun is a bitch character that relies on a stupid broken super or dumb developer to be good.

And he’s a dipshit skateboard punk.

That’s a little harsh…
Genei Jin in 3S was very good but a super alone is’nt what makes a character good. I admit yun was overpowered in AE but every fighting game has a best character and it is’nt like he was the best by a landslide seth, fei and yang were all very good in that game.

In AE2012 when everything that made him good in AE got nerfed (Genei Jin, divekick,meter build,damage output,health,ex lungepunch,Ultra1.) and everyone dropped him because without all the “cheap” stuff he was supposedly low tier. Still players like Kazunoko and Hsien Chang that play yun place high at tournaments without his “stupid broken super” and after 2012 when the “dumb developers” nerfed the shit out of him.

Take away the super and make the developers nerf him. Yun is still good.
And you think he’s a dipshit skateboard punk. Okay that’s your opinion. I think he’s the second coolest character in streetfighter next to dudley.

The only reason Yun outshined Yang in 3s is because of Genei Jin. Yang fucks him up everywhere else.

Though, Ve would probably bribe Capcom to give Yangs EX moves EX Seismo properties.

Am I the only one that feels Urien would make this game so much more entertaining?

Despite the fact I would not consider this character to be main team material. I wanna give some shoutouts to Intuitive2011 for teaching me some Poison fundamentals. Never knew her pokes were actually that decent. That stand Fierce and stand strong are both really good buttons. Seeing a shoto low forward get beaten cleanly was actually rather interesting.